Cities: Skylines

Cities: Skylines

533 ratings
Vanilla Lake by Mr Miyagi
File Size
3.856 MB
Jan 11 @ 5:51am
Jan 16 @ 8:08am
3 Change Notes ( view )

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Vanilla Lake by Mr Miyagi

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It's another vanilla map with a creative name! XD This one has a 25 square area that has some more variation in terrain than Vanilla Coast.

Hydro Dam system and tested. See image here for instructions, you will find guidelines for where to place the dam.
4x all connections
The terrain in the heart of the map has several different elevations of leveled land, with gradual, sloped transitions between each level for a natural look. Only the slope to the shoreline is steep but is still relatively smooth

If you'd like the start square's traffic circle highway exit, you can find it here:
On that listing are some explanations of why traffic does some weird things on these circles, with strategies on how to reduce (non modded) or eliminate (modded) the impact of strange vehicle behavior on them, which helps to keep the traffic flowing quickly as originally when you started your city. To understand vehicle AI, read up here on the wiki and a brief youtube tutorial. It helped me go from traffic mayhem to traffic heaven:


If you'd like to treat me to a hot cocoa or book of maps, you can do so here at Paypal :)


Not what you're looking for? No problem! Check out BonBonB's "What Map?" series where he reviews maps. You*ll get to see some maps from map makers you might not have heard of yet, or some up and coming map maker stars, so it's well worth taking a look! :)
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Great Wolf Mar 16 @ 6:41pm 
this map will be perfect for Disaster DLC with a dam in place
ACE D MAN Mar 10 @ 9:46pm 
LOOKS COOL, i am going to try it out now XD
MrMiyagi  [author] Feb 23 @ 4:25pm 
Welcome, Swag_Villager! :chirp:
Swag_Villager Feb 23 @ 4:16pm 
@MrMiyagi ty
MrMiyagi  [author] Feb 10 @ 5:21am 
Hi DK, yeah, I've seen that dumb move all the time XD It's the vehicle AI. Once your traffic gets heavy enough, vehicles choosing the one lane on/offramp instead of the circle starts getting in the way, so I published those roundabouts and in the listing are images of strategies to limit the impact of vehicles making that move without using a mod. TMPE mod will do a better job and allow you to change the rule so that no vehicle can make that turn (and use circle instead), but since I don't use that (or any) vehicle AI mod, I use these strategies and shared them here . Some vehicles still do that bizarre use of the on/off ramp, but the traffic flows much better again.
It's down to the vehicle path AI, which is unfamiliar to almost all of us but will work great once you understand how it works. I went from traffic mayhem to traffic heaven :D
DK115 Feb 10 @ 12:38am 
Traffic on the roundabouts constantly go via ramps (on and off) instead of using the normal high way part. Any solutions/ideas?
MrMiyagi  [author] Feb 4 @ 2:39am 
Ah, if you're already building on it that won't help will it. There's a really cool power plant I always use on the workshop - it looks like a TESLA car factory :) and produces a bajillion jiggawats or something along those lines ;) Happy Building!
MrMiyagi  [author] Feb 4 @ 2:36am 
Here it is DK115. The instructions on placing the dam for 1600MW is in the map's pictures. I just updated it with new roads and rail this past month, so it's got much nicer inffrastructure than you see in the pictures.
DK115 Feb 4 @ 2:35am 
OK, thanks. It was looking for the small passage left in the lake. But it is only around 300 MW.
MrMiyagi  [author] Feb 4 @ 2:31am 
Not on this map, but yes, I've made a map with 1600 MW possible, but it requires a totally different terrain than what Vanilla Lake has