Cities: Skylines

Cities: Skylines

686 ratings
Vanilla Lake by Mr Miyagi
File Size
3.856 MB
Jan 11 @ 5:51am
Jan 16 @ 8:08am
3 Change Notes ( view )

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Vanilla Lake by Mr Miyagi

In 2 collections by MrMiyagi
Miyagi's Best Maps and Themes
66 items
Vanilla Maps by Mr Miyagi - No Mods, No Subs, Just Plain!
29 items
It's another vanilla map with a creative name! XD This one has a 25 square area that has some more variation in terrain than Vanilla Coast.

Hydro Dam system and tested. See image here for instructions, you will find guidelines for where to place the dam.
4x all connections
The terrain in the heart of the map has several different elevations of leveled land, with gradual, sloped transitions between each level for a natural look. Only the slope to the shoreline is steep but is still relatively smooth

If you'd like the start square's traffic circle highway exit, you can find it here:
On that listing are some explanations of why traffic does some weird things on these circles, with strategies on how to reduce (non modded) or eliminate (modded) the impact of strange vehicle behavior on them, which helps to keep the traffic flowing quickly as originally when you started your city. To understand vehicle AI, read up here on the wiki and a brief youtube tutorial. It helped me go from traffic mayhem to traffic heaven:


If you'd like to treat me to a hot cocoa or book of maps, you can do so here at Paypal :)


Not what you're looking for? No problem! Check out BonBonB's "What Map?" series where he reviews maps. You*ll get to see some maps from map makers you might not have heard of yet, or some up and coming map maker stars, so it's well worth taking a look! :)
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MrMiyagi  [author] Apr 23 @ 1:37am 
This map has 75% neighbor traffic re routed. You'll start to see some neighbor traffic once you've expanded a little
MrMiyagi  [author] Apr 23 @ 1:36am 
You have to wait a little longer for highway traffic to reach you. There's a system in many of my maps that redirects some or all of the neighbor to neighbor traffic away from your start square. This is to prevent the horrible traffic overload on many maps where you're loaded up with traffic from the very beginning inside your start square, with four connections of traffic overloading your start square highway. Apr 22 @ 1:48pm 
Where's the highway with the cars?
MrMiyagi  [author] Apr 12 @ 10:52am 
Awesome! Glad you found one for you! With the number of maps published at this point, it's got to be a daunting task. Happy building! :chirp:
The Ultimate Gamer Apr 12 @ 9:23am 
i have been looking for maps and it has took me months to find one i like and i have now finnaly found my favourite thanks mrmiyagi your map is amazing:steamhappy:
MrMiyagi  [author] Apr 12 @ 2:38am 
Your wish is my command! :steamhappy: It's already done :D One of my first maps, Emerald Coast, which I just updated this year. The highland lake and water fall powers a 1600 MW dam (the highest possible). Instructions on how and where to build that dam setup are in the images.
Great Wolf Apr 11 @ 3:59pm 
u could make another map with mountains and such. have a huge mountain with a huge lake in it and a waterfall/downsteep stream. idk. just ideas
MrMiyagi  [author] Apr 11 @ 2:25am 
True, Great Wolf, that would be functionally better. This time, I tried to keep things at as realistic a height as possible for such a low-lying valley. A map where the buildable area is set above a river that tumbles down a canyon is the most ideal for high powered, tall dams. That would mean no easily accessible coastline (if you're sticking to realistic topography). These thoughts clutter my head :D
I've not tried it before, but I imagine you might want to see if you can make your own version of the hydro dam inside asset editor, and just bump up the electricity production number. I do that for example with elementary schools because otherwise you have to place crazy numbers of elementary schools.
Great Wolf Apr 10 @ 1:18pm 
if only we had a bigger dam at a higher heght..
MrMiyagi  [author] Apr 10 @ 11:51am 
Tank yiuuuuu!!! <3