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Adding a river flow into the lake may make it more realistic
I hope this helps, although i know "just fiddle with it" isn't a great answer lol.
From what you describe, it sounds to me like you have to wait for the little lake to fill and the flow to then stabilize. That can take some time. The dam will work briefly, then pause as the water fills up behind it (as you describe, "drops down the waterfall right before it gets to the dam and no longer generates any power"). Then, once the little lake that's behind the dam fills up completely, the dam will start working again. This can take some time - have other power generation available.
It's dumb, but that's how it works. This is a moment when you wish the water physics of the game weren't so realistic.
Personally, I'd add custom workshop trees, but that's my preference.
Just fyi, though, a dam on this map won't produce much energy until I find time to edit the map to improve the flow.
This map is the greatest example of balance. It has a bit of everything, it's like the jack of all trades of maps.
I think it is the number one for temperate maps.
Also, i have to say another thing: while many maps look artificial somehow, this looks and feels absolutely natural and it's the main reason i was sold on it.
I tried experimenting just now with different ways you might be able to fix this in a currently running city (mods being the only solution). Most of the options (raising the lake level, lowering the sea level, adding a water spawn on high power right before the dam) really aren't great. Raising the lake level and putting a high flow water spawn above the dam is impossible anyway, because the start square land is just a little bit above the lake height. Meaning it would flood.
Also, getting the placement to match the picture is hard enough as it is.