Space Engineers

Space Engineers

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Deuterium Fusion Reactors
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Type: Mod
Mod category: Block, Production, Other
File Size
Posted
Updated
71.137 MB
Jan 5, 2018 @ 6:11pm
Nov 16, 2024 @ 5:33pm
36 Change Notes ( view )

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Deuterium Fusion Reactors

Description
Fusion Power is here! Here at Ntech we strive to provide you with the best products and a most elegant experience. These reactors provide an order of magnitude more power than our alternative thorium reactors, yes we did borrow some tech, to make deuterium processing reasonable. Enjoy this new addition to the Ntech line of products.

Recommend this mod Mod Adjuster for editing/balancing mods.

Fuel consumption rate is 1 ingot = 5min of 12mw output

For your large grids the fusion power stations come in:

- 1.0 GW
- 2.5 GW
- 7.0 GW
- 15.0 GW
- 30.0 GW

and for small grids:

- 20 MW
- 45 MW
- 75 MW
- 150 MW
- 210 MW


You will be able to find Deuterium on asteroids; but it is sparce. Use the processors to extract Deuterium from ice or stone.
Deuterium Info[en.wikipedia.org]

Uranium no longer needed

Fusion Reactors support this mod fuel production process Fusion Fuel Production by Kiithnara
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Subtype ID: of all blocks and physical items


SmallBlocks
SBFusionReactorT1
SBFusionReactorT2
SBFusionReactorT3
SBFusionReactorT4
SBFusionReactorT5

LargeBlocks
LBFusionReactorT1
LBFusionReactorT2
LBFusionReactorT3
LBFusionReactorT4
LBFusionReactorT5

Processors:
DeuteriumProcessor
DeuteriumandUraniumAssembler

Magnetron Component = MagnetronComponent
Deuterium Ore = Deuterium
DTFuelCapsule = DeuteriumContainer
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Would like to thank Equinox for the script that makes this mod animated :-)
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Hope you all enjoy this mod, and if you like this one please check out my Workshop.


Visit my Discord server Ntech Mods[discord.gg]
Popular Discussions View All (3)
7
Sep 2, 2020 @ 11:40am
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Feb 21, 2018 @ 6:43am
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944 Comments
tomatoCat Sep 14 @ 5:41pm 
Please update, version 1.207 will leave the intermediate halo effect after deletion.
nukeguard  [author] Sep 13 @ 9:02am 
not intended, I may have been on larger inventory size
Static Sep 13 @ 7:56am 
Is it intended, that the queue-able Deuterium Processor cant have 15000kg Stone in its inventory, therefore not actually produce anything? its can only have about 10800kg in the inventory...
nukeguard  [author] Sep 8 @ 4:21pm 
I have not looked into how radiation works yet, but was thinking that these should be clean
.din.grogu. Sep 8 @ 4:04pm 
Would the Radiation added in the Apex Survival major update effect these deuterium reactors, or would the deuterium be a 'clean burn' similar to the Proto-Tech reactors?
nukeguard  [author] Sep 5 @ 7:29pm 
you have a mod conflict going on then, this is a reactor base, it works for me in my worlds
neock Sep 5 @ 6:50pm 
im not even seeing the inventory for it. i have the 1gw one built in my base. even if i access the inventory from the reactor itself, theres no inventory. its acting like a generic convayer access point. its also not pulling fuel at all.
nukeguard  [author] Aug 28 @ 5:33pm 
https://imgur.com/a/kyQpKDy maybe you have a mod conflict
Mendeko Aug 28 @ 4:58pm 
I will say, this is my fave mod to have ingame ^_^ been a fan since its release ^_^
Mendeko Aug 28 @ 4:56pm 
I am running into this error myself. I ran it thru chatgpt to locate any errors that crashes my game it found a critical error for the fusion reactor. I figured it was this before i ran it cause once i placed it, the game would freeze mins later and then poof, crash. anyways, the error im getting is: System.NullReferenceException: Object reference not set to an instance of an object
at DeuteriumFusion.ReactorLogic.UpdateAfterSimulation()

from what i read from Chatgpt, its stating that the mod is trying to pull something it cant find. and after reading comments, it seems i have the same issue as Monster.