Stellaris

Stellaris

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(No Megastructure Limits For The Utopian Dream)
 
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0.007 MB
Dec 14, 2017 @ 2:41pm
Apr 18 @ 6:27pm
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(No Megastructure Limits For The Utopian Dream)

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Description
This mod is a standalone patch for The Utopian Dream that contains the changes from No Megastructure Limits. This mod requires The Utopian Dream in order to work correctly. This mod does *NOT* require No Megastructure Limits, and including it will cause some features in The Utopian Dream to not work appropriately.

Specifically, this patch will remove most feasible placement restrictions of base megastructures from the The Utopian Dream mod.

Compatibility:
This mod is designed to work as an extension of The Utopian Dream. It will not work with any other mod that modifies the base megastructures.

Versioning:
This mod works with the 2.0 update of Stellaris with Utopia.

Photo Credit:
Derivative of https://pixabay.com/en/planet-explosion-space-519938/ , CC0 Creative Commons

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19 Comments
RESPECT THE SHOVEL!  [author] Jun 5 @ 2:46pm 
@🟄GERSillySausage🟄

Glad to be of service. =)
GERSillySausage Jun 4 @ 2:21am 
THIS is exactly what me and my Partner have been looking for FOR MILENNIA.

In space, mind... we're not lizardpeople or anything.
Ortho | Apr 5 @ 9:08am 
@RESPECT THE SHOVEL!
Awesome! Thanks for looking into it :) For the record, me being unable to build the mining habs was just me not having the required research so its unrelated :P *facepalm*
Again, thanks for hammering out the bug :D My pal is spamming ringworlds now and is happy. :P
I might copy his idea >.>' xD

Have a good one!
RESPECT THE SHOVEL!  [author] Apr 4 @ 2:27pm 
@Ortho |

No worries; bug reports are always welcome. I did verify the issue was happening, and what's more, you were correct in identifying that it was same issue I *thought* I had fixed. Looks like I forgot to save my changes, and overwrote it with the load order update.

I definitely fixed it this time. I promise. =) Should load with the next restart of Stellaris (give Steam a minute or three to ensure it downloads it).
Ortho | Apr 4 @ 8:08am 
ADDITION 3: So we tried to reproduce the bug without the patch and only the Utopian dream - it works as intended so its, I say this as a not-knowledgable-user-and-not-modder, most definately the patch that causes the habitat bug. So I'm at a loss :P Hope you make heads or tails of my jumbled report. Also, I hope you can fix it since my friend really had himself fired up on the idea of being the supreme master builder :P
Ortho | Apr 4 @ 7:52am 
Hey we experienced the "build habitat but the built habitat doesn't "exist" in the sense that its not colonizeable or in any way interactable. Dunno if we somehow did something? but I saw the same problem mentioned beneath(and you said you fixed it - so I'm puzzled how it happened now) Any ideas? Something we can do on our end?
Addition: I just checked utopian dream, it was updates yesterday so maybe something changed that the patch isn't playing nice with perhaps?
Addition 2: We reproduced the bug, and for the sake of giving as much info, it was a multiplayer game, we both researched basic habitat tech - but my pal could also build mining habitats while I couldn't(wasnt an option) but somehow the mining habitats DOES work normally for him while his 12 size habitat DID'NT.
A real headscratcher tbh.
Toatz Apr 1 @ 10:24am 
@RESPECT THE SHOVEL!

Nps, and thanks for the quick update!
RESPECT THE SHOVEL!  [author] Apr 1 @ 9:50am 
@Lemon Toatz

That would be my fault; missed the important piece of the name update. This has now been fixed, and should update itself on the next start of Stellaris.
Toatz Apr 1 @ 3:13am 
It still places itself at the same place for me, tried deleting the workshop folder of this mod aswell as unsubscribing and subscribing again. Are there any other steps that I can take to fix it?
RESPECT THE SHOVEL!  [author] Mar 31 @ 1:39pm 
@whisperkicker

Looks like The Utopian Dream was modified to load before most other mods in the latest change. This mod has now been updated similarly.