Stellaris

Stellaris

822 ratings
No Megastructure Limits
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
514.408 KB
Sep 21, 2017 @ 10:20pm
Mar 21, 2020 @ 10:24pm
33 Change Notes ( view )

Subscribe to download
No Megastructure Limits

Description
With the 1.8 update, our greatest scientists and engineers managed to, for reasons unknown, become dense, daft, or dumb immediately upon completion of most megastructures, and not a single one could explain again how it worked or how to make it again.

This makes that not happen.

Features:
Allows the construction of multiple
  • Dyson Spheres
  • Science Nexuses
  • Sentry Arrays
  • Matter Decompressors
  • Strategic Coordination Centers
  • Mega Art Installations
  • Interstellar Assemblies
  • Mega Shipyards
  • Juggernauts
Allows the simultaneous construction of
  • Dyson Spheres
  • Ringworlds
  • Science Nexuses
  • Sentry Arrays
  • Matter Decompressors
  • Strategic Coordination Centers
  • Mega Art Installations
  • Interstellar Assemblies
  • Mega Shipyards
  • Juggernauts
Removes placement restrictions for
  • Dyson Spheres (must be around a star)
  • Habitats
  • Ringworlds (still consumes all planetary bodies in the system)
  • Science Nexuses
  • Sentry Arrays
  • Matter Decompressors (must be around a black hole still)
  • Strategic Coordination Centers
  • Mega Art Installations
  • Interstellar Assemblies
  • Mega Shipyards

Warning: game balance is not a consideration for this mod.

Known Issues:

  • Ringworlds look frelled in single-orbit binary & ternary star systems; don't build them there if you prefer the aesthetic quality of a ring. Otherwise, they appear to function just fine (still no more than one per system as of yet).


Versioning:
This mod works with the 2.5 update of Stellaris with Utopia & Megacorp.

Compatibility:
This mod will not work with any other mod that modifies the base megastructures. This mod will not work with any custom-added megastructures, but it also will not interfere with them.

Note that this is an aggregation of 'Multiple Science Nexuses' and 'Multiple Dyson Spheres', plus a little extra in terms of placement; if this mod is installed, you do not need the others.

This mod is *NOT* achievement compatible, as it alters basic functionality of gameplay.

Patches:
Due to the scope of this mod, only this mod or one of the below should be selected, and they are all mutually exclusive:
Photo Credit:
https://pixabay.com/en/planet-explosion-space-519938/ , CC0 Creative Commons

Other mods:
  • Ascension Enhancements - Remove restrictions on Utopia ascension paths, allowing you to follow multiple at a time (Psionic Cyborgs).

  • Multiple Science Nexuses - Build multiple science nexuses without your scientists having cases of perpetual amnesia! (not necessary with No Megastructure Limits)

  • Multiple Dyson Spheres - Build multiple dyson spheres without your scientists having cases of perpetual amnesia! (not necessary with No Megastructure Limits)

  • Repeatable Ascension Theory Technology - Adds an infinitely repeatable version of Ascension Theory
Popular Discussions View All (1)
1
Mar 20, 2019 @ 4:24pm
Older version
Sabih
459 Comments
Goggr5 Apr 25 @ 8:06am 
Update pls?
Lt Doc Jan 12 @ 3:44am 
@Imperator Of Rome. when you attempt to build a habitat it shows "Missing Icon". once built they read as "FROM.from.solar_system.GetName Habitat Complex". aswell as being completely unable of building anything other than the colonizable habitat (cant build the major, minor, etc habitat extensions
Hemza Dec 26, 2024 @ 6:55am 
Same.
Lt Doc Dec 23, 2024 @ 6:14am 
I had 3 strokes reading the previous message
Argon May 27, 2024 @ 7:36am 
Works not more, massively outdated.
Had the case could no longer build a matter decompressor.
Mod out and it worked again.
Imperator of Rome Dec 2, 2023 @ 6:17pm 
This looks to be exactly what I'm looking for: One of almost every type of Megastructure in the Sol System, and as many as I want all across my empire!

@Alos How does it break Habitats?
Alos Nov 5, 2023 @ 3:21pm 
I've found this mod mostly works fine but breaks habitats. :(
King Doom May 23, 2023 @ 12:39pm 
Yeah, seems like this mod no longer works.
Borris the Conqueror Mar 25, 2023 @ 10:23pm 
update plz
Jarin Stadius Nov 14, 2022 @ 10:04am 
Would it be possible to remove the 'only build X number of megastructures at a time' limit?