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In my experience the limit is set when the game is made, so in order for mods that modify megastructures in general to work, they need to be active at the creation of the game before any save files exist.
That sounds awesome if you're down for making something like that! I'd offer to help but I have no Stellaris modding experience :(
Likely there is another mod being loaded that modifies the Science Nexus file, causing a conflict. If that mod is higher in the load order than this mod, its file will be used instead of the file introduced by this mod.
If one exists, I am unaware of it. A hard numerical limit is not natively supported, and while I can conceive of a potential solution, it's not quite a "good" solution.
It might make more sense to introduce a selection option, as a limit of 10 science nexuses/dyson spheres has a much different impact on a small map vs. a large map.
Yes, this mod will work with an existing savegame.
These megastructures aren't related to a certain Italian bank.
https://www.merriam-webster.com/dictionary/nexus