Stellaris

Stellaris

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Multiple Science Nexuses
   
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1.862 KB
Sep 21, 2017 @ 9:40pm
Dec 30, 2018 @ 8:03am
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Multiple Science Nexuses

Description
With the 1.8 update, our greatest scientists and engineers achieved a great accomplishment: A Science Nexus! Unfortunately, for reasons unknown, they all immediately became dense, daft, or dumb immediately upon completion of the structure, and not a single one could explain again how it worked or how to make it again. Which, y'know, them being scientists, really makes you question their compentence.

This makes that not happen.

With this mod, you can build as many Science Nexuses as you like.

Features:
  • This mod allows the building of multiple Science Nexuses

Warning: game balance is not a consideration for this mod.

Compatibility:
This mod will not work with any other mod that modifies the base Science Nexus

Versioning:
This mod works with the 2.0.* Cherryh update of Stellaris with Utopia.

Photo Credit:
Screenshot in-game, Stellaris

Other mods:
11 Comments
SingABrightSong Nov 18, 2020 @ 6:12am 
But then it's not a nexus anymore is it?
Not Applicable Mar 27, 2020 @ 7:10pm 
@KQLY VQBQN

In my experience the limit is set when the game is made, so in order for mods that modify megastructures in general to work, they need to be active at the creation of the game before any save files exist.
Commander Jake Sulli Apr 20, 2018 @ 5:32am 
@RESPECT THE SHOVEL!

That sounds awesome if you're down for making something like that! I'd offer to help but I have no Stellaris modding experience :(
RESPECT THE SHOVEL!  [author] Apr 10, 2018 @ 1:31pm 
@KQLY VACBAN

Likely there is another mod being loaded that modifies the Science Nexus file, causing a conflict. If that mod is higher in the load order than this mod, its file will be used instead of the file introduced by this mod.
RESPECT THE SHOVEL!  [author] Apr 10, 2018 @ 1:30pm 
@Commander Jake Sulli

If one exists, I am unaware of it. A hard numerical limit is not natively supported, and while I can conceive of a potential solution, it's not quite a "good" solution.

It might make more sense to introduce a selection option, as a limit of 10 science nexuses/dyson spheres has a much different impact on a small map vs. a large map.
KQLYVACBAN Apr 10, 2018 @ 10:50am 
Activated the mod but still limit ingame? How can that be?
Commander Jake Sulli Apr 10, 2018 @ 3:37am 
Hello RtShovel! Is there a variation of this mod that caps the amount of Science Nexus / Dyson Sphere at 10 of each type? If not, would you be willing to make one? Thank you :)
RESPECT THE SHOVEL!  [author] Mar 5, 2018 @ 4:27am 
@FriskyCheeks

Yes, this mod will work with an existing savegame.
FriskyCheeks Mar 4, 2018 @ 6:31pm 
do you know if this mod is save game compatible?
RESPECT THE SHOVEL!  [author] Mar 3, 2018 @ 5:00am 
@Frankwest16

These megastructures aren't related to a certain Italian bank.

https://www.merriam-webster.com/dictionary/nexus