Distance

Distance

261 ratings
Carcass
   
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Difficulty: Expert
Mode: Sprint
Tags: level
File Size
Posted
Updated
1.758 MB
Dec 12, 2017 @ 6:07am
Jan 14, 2018 @ 6:43pm
15 Change Notes ( view )

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Carcass

Description
If you don't have InfoBoxes appear, note this.

Final large chamber, follow the cooldown drones, move to the upper rear platform, drive past the bomb. Then return the way you came until you see a new path oepn to your left.

Read all dialoge! It will give directions of where to go! It also gives quite the story.
The text display won't appear if either:
- trick text is off
- all abilities in adventure mode is on

Data entry 23: Military Station IEM3(21) has fallen from the map, and has gone silent. Rumors abound of the complex being taken over by an alien infestation, created by their lead scientist who thirsted for power.
The entire station has gone to hell, and due to its position above the Earth, IEM3(21) "The Carcass" as its now nicknamed, is dangerous. It still has a wide array of weapons on it; its only a time before the infestation finds a way to utilize them.
Operative, as a member of the Alliance, you must do your duty to erradicate this infestation on IEM3(21) by eliminating the entire station via a bomb planted by a previous operative. An escape ship will be called once the bomb is activated. Be strong, be safe, Operative. Our world needs you.


My first DAC level, made special for this event~
15 Comments
Captain Kobold  [author] Jul 30, 2018 @ 9:54am 
Huh, interesting. Yeah, that section is still odd and tempermental- the way I expected people to do it was jsut hop onto one piece and hitch a ride on it, only jumping off once it reached the top.
Leaf_It Jul 29, 2018 @ 2:53pm 
Gave this another shot and finished it in 10 minutes first try. The bit I got stuck on before was near the beginning where if you go right, you have to jump onto the pieces of road that are flying past you, and then onto the road above you. The pieces of flying road will often just kill me as soon as I touch them. The ones on the right side would do this more often, and when they didn't, I would just slide off of them. the ones on the left killed me less, and when they didn't, I found that I would actually stick to them, and be accelarated towards the road above. In my first attempt last year, I thought the left route was a fake, and that the roads flying past just killerd you and had to be a avoided, so I tried navigating the walls and gave up after a while.
Captain Kobold  [author] Jan 1, 2018 @ 1:57pm 
Gah, that seems to be the other issue with people. Im unsure what is causing it. ;w;
WhiteWolf35 Dec 30, 2017 @ 10:35am 
So, it looks cool an all but you killed my framerate pretty hard with it. I can't finish it cuz of it.
Captain Kobold  [author] Dec 19, 2017 @ 6:14am 
Dialogue boxes would've said to go that way, but they never seem to work. I guess I gotta add arrows at this point.
SlenderPaul Dec 19, 2017 @ 4:54am 
Ok this map was quite cool but it has a major problem. In the big fleshy chamber near the end i had no idea that i have to leave it the way i entered. I had to watch a replay to find this out. You could make that more clear with some triggers once you have armed the bomb. For example turn around the arrow that still points into the chamber even when you have to leave it alreddy.
sim<>n[a] Dec 19, 2017 @ 4:20am 
Couldnt find finish
CasualCheetah Dec 16, 2017 @ 4:02pm 
Love the dialog and set-pieces but it's a little rough around the edges, had to quit in a section that wouldn't stop shaking my screen.
Captain Kobold  [author] Dec 14, 2017 @ 6:45pm 
Yeah, the dialogue boxes were supposed to say that. Apart form the arrow, I couldn't figure out the best way of doing it.
Wipeout! Dec 14, 2017 @ 3:46pm 
ah, after watching ΩPUS's video, I see what you're supposed to do, I got stuck in the indoors flying area, where you need to backtrack, you should have given more indication you need to go back through the same tunnel, I was looking for a seperate door for almost 10 minutes