Xenonauts

Xenonauts

56 ratings
Turtle Tank 4.1
   
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File Size
Posted
Updated
41.649 MB
Dec 7, 2017 @ 9:41am
Mar 9, 2019 @ 12:32am
5 Change Notes ( view )

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Turtle Tank 4.1

In 1 collection by Casaubon
Casa´s "Brothers in Arms" collection
14 items
Description
- made for Community Edition (0.35)
- untested in regular Xenonauts (1.6)
- 40 MB download
- not compatible with mods changing dropship or vehicles, place those below Turtle in mod launcher list!

could not update this mod via Steam anymore: latest version for download from the Xenonauts forum here:
https://www.goldhawkinteractive.com/forums/index.php?/topic/21748-b4x2-turtle-tank/

- gives you more troops & stronger tanks, but helicopters cannot fly very far; so you need to have
SEVERAL BASES WITH READY DROPSHIPS TO COUNTER ALIEN TERROR MISSIONS!!

- prolongues lower tier gameplay: soldiers cheap(3k); scientists expensive(20k); half base prize(250k), richer start(2250k), less living & lab & workshop space

Combat Vehicles:
- new Turtle tank unlocks with Hunter & Alien Plasma Tech research; needs 9 dropship space; can be upgraded several times
- original tanks sturdier, they need 6 dropship space

Dropships:
- black heli buyable (50k), fast, 25k upkeep, carries 8, no vehicle; fuel ~2x base radar range
- green heli unlocked by caesan & sebillian & 1 early plasma weapon research, fast built 35k, slow speed, 50k upkeep, carries 14, 1 vehicle, fuel ~1x base radar ONLY!, unlocks Hunter research
- Shrike/Valkyrie can bring 16 soldiers, and 1 or 2 vehicles
Popular Discussions View All (2)
3
Mar 8, 2018 @ 11:29am
Converting the Turtle Tank to fit the Camillo Realism Mod's Economy
[PG] Galahir950
3
Nov 9, 2018 @ 7:07am
If mod is not appearing in your mod list...
Casaubon
60 Comments
Nyx (She/Her) Nov 15, 2024 @ 7:41pm 
ah, alright, figured it out. Boarding Space was higher than it'd let the chinook load
Nyx (She/Her) Nov 15, 2024 @ 7:34pm 
pre-context being that I removed most of the gameplay changes from the mod, I was just here for the tank. Everything so far worked fine, but, it won't let me assign it to the vanilla chinook?
it's still 3x3 so it should just work....
missionmistral1 Nov 5, 2022 @ 1:16pm 
stugh
ObviouslyEvil Jan 11, 2022 @ 12:05pm 
Thanks for responding! Also one last thing that's not necessarily a bug but I found funny nonetheless.

Apparently a xenonaut's ballistic shield can block up to 3 HEAT rounds at most shot at point blank range before breaking. I found this out on the mission where my Charlie crashed into the UFO and got bored, so I turned the tank around to point at my shield guy, and fired. The shield guy didn't even take any damage, the tank did though.
Casaubon  [author] Jan 11, 2022 @ 11:01am 
thanks for reporting @ObviousEvil I never had those 2 bug s- weird. Maybe cause I play community edition that includes a maps update (maybe they fixed the dropship starting positions there). I think I stated that it was not tested for the regular edition. The community edition has some other improvements (such as cover quality indicators for soldiers, so I´d recommend it - also maybe if you like the tank mod get the updated version from the xenonauts forum that I linked in the desc.) thx for playin
ObviouslyEvil Jan 7, 2022 @ 9:52pm 
Posting again because Steam doesn't like comments over 1k characters.

As for the 2nd bug, ever since after that mission, I have never been able to use the Charlie EVER again. By that I mean whenever I have it do a mission, the game would forever be stuck on a loading screen without crashing forcing me to ALT+F4 the game myself. I thought it might've been the units at first, so I replaced all the units, including the Charlie, but ditched the tank. However when I took the Charlie into battle, the game would still be stuck at the same position, and it wouldn't budge for hours. I then took the Chinook there, and there was absolutely no problem with loading the mission.
ObviouslyEvil Jan 7, 2022 @ 9:51pm 
Hey just letting you know I found a couple of bugs for the dropships in this mod (playing on most recent version of regular xenonauts edition), specifically the Charlie as I don't know if the other dropships from this mod does this. There's two that I'd like to share, one rather hilarious, the other rather frustrating.

So as for the hilarious one, the very first mission I took the Charlie on, including the turtle tank, the Charlie literally crashed right into a ufo, so it was rather funny to have a bunch of guys with shields and stun batons just exit their dropship and KO 2 aliens in the light scout UFO. However since the UFO was on the edge of the map border, so was the Charlie, with the primary exit facing the map border, so my tank wasn't able to get out. I was using the Fire in the Hole mod, which does allow for certain parts of the UFO to be destroyed, so that might've helped caused it.
Captain Sternn Aug 29, 2020 @ 11:23am 
Sturmgeschütz has entered the chat
p6kocka Apr 28, 2019 @ 9:53am 
It's ok. Nevermind. Have a nice day
Casaubon  [author] Apr 28, 2019 @ 9:27am 
thanks for the kind words p6kocka. I haven´t tried it, but I think rather not.