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it's still 3x3 so it should just work....
Apparently a xenonaut's ballistic shield can block up to 3 HEAT rounds at most shot at point blank range before breaking. I found this out on the mission where my Charlie crashed into the UFO and got bored, so I turned the tank around to point at my shield guy, and fired. The shield guy didn't even take any damage, the tank did though.
As for the 2nd bug, ever since after that mission, I have never been able to use the Charlie EVER again. By that I mean whenever I have it do a mission, the game would forever be stuck on a loading screen without crashing forcing me to ALT+F4 the game myself. I thought it might've been the units at first, so I replaced all the units, including the Charlie, but ditched the tank. However when I took the Charlie into battle, the game would still be stuck at the same position, and it wouldn't budge for hours. I then took the Chinook there, and there was absolutely no problem with loading the mission.
So as for the hilarious one, the very first mission I took the Charlie on, including the turtle tank, the Charlie literally crashed right into a ufo, so it was rather funny to have a bunch of guys with shields and stun batons just exit their dropship and KO 2 aliens in the light scout UFO. However since the UFO was on the edge of the map border, so was the Charlie, with the primary exit facing the map border, so my tank wasn't able to get out. I was using the Fire in the Hole mod, which does allow for certain parts of the UFO to be destroyed, so that might've helped caused it.