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it's still 3x3 so it should just work....
Apparently a xenonaut's ballistic shield can block up to 3 HEAT rounds at most shot at point blank range before breaking. I found this out on the mission where my Charlie crashed into the UFO and got bored, so I turned the tank around to point at my shield guy, and fired. The shield guy didn't even take any damage, the tank did though.
As for the 2nd bug, ever since after that mission, I have never been able to use the Charlie EVER again. By that I mean whenever I have it do a mission, the game would forever be stuck on a loading screen without crashing forcing me to ALT+F4 the game myself. I thought it might've been the units at first, so I replaced all the units, including the Charlie, but ditched the tank. However when I took the Charlie into battle, the game would still be stuck at the same position, and it wouldn't budge for hours. I then took the Chinook there, and there was absolutely no problem with loading the mission.
So as for the hilarious one, the very first mission I took the Charlie on, including the turtle tank, the Charlie literally crashed right into a ufo, so it was rather funny to have a bunch of guys with shields and stun batons just exit their dropship and KO 2 aliens in the light scout UFO. However since the UFO was on the edge of the map border, so was the Charlie, with the primary exit facing the map border, so my tank wasn't able to get out. I was using the Fire in the Hole mod, which does allow for certain parts of the UFO to be destroyed, so that might've helped caused it.
Fri Dec 14 00:48:43 2018: Xenonauts, version .
Fri Dec 14 00:48:43 2018: Pixel Shader Version: ffff0300
Fri Dec 14 00:49:15 2018: MOD ERROR: Number of columns does not match.
https://prnt.sc/luk9q8
Then I will only install Turtle mod and launch the game again to see waht will happen.
2. only install those simple mod before Turtle.
3. active / deactived also try and error on all other mods, but as you know, only uninstall turtle mod can avoid this error message....
after seeing your screenshot of the log file the next logical step would be to try to start the game with "heroes of earth" deactivated and "turtle" activated and check if there is some conflict between those mods.
"C:\Users\YOURWINDOWSUSERNAME\AppData\Roaming\Goldhawk Interactive\Xenonauts\logfile.txt"
https://prnt.sc/lui8bm
https://prnt.sc/lui90n
https://prnt.sc/lui63c
Error: is not a item type name (Name="")!
But launch the game display an Error: is not a item type name (Name="")!
Turtle is built to soak up damage, not chase & destroy. Due to game balance it must be inferior "in every aspect" because you get it 10 techs or so earlier than the Scimitar. In veteran 2 or 3 heavy plasma hits kill a hunter, and I´m glad to have Turtle survive about 5 hits during many missions long before Scimitar can even be researched.
Well, if funds are secondary in easy or normal you´ll stick to hunters, simply rebuild them or reload a save after botching up a mission and Scimitar becomes available pretty soon making Turtle look poor. But there is long way of grinding in mid-game in veteran where Hunters become too fragile/costly to rebuild while Scimitar is far from available. What to bring? A slow but reliable work horse that will make it back.