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[WotC] Useful Autopsies - ADVENT Purifier
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0.240 MB
Dec 2, 2017 @ 1:58pm
Dec 2, 2017 @ 2:00pm
2 Change Notes ( view )

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[WotC] Useful Autopsies - ADVENT Purifier

Makes the Purifier Autopsy worth your time - unlocks the newly-improved Flamethrower and Incendiary Grenade!

Why are your engineers wasting elerium cores in the Proving Ground, erratically inventing random incendiaries, while the Purifier (flamethrower and all) sits unstudied in the lab? Not anymore!

  • flamethrowers and incendiary grenades are no longer obtained through Experimental Projects; they are now unlocked by the Purifier autopsy
  • incendiary grenades are built in Engineering for 80 supplies and 1 purifier corpse; they upgrade to bombs as normal
  • flamethrowers are built in the Proving Ground for 75 supplies, 5 elerium crystals, and a purifier corpse
  • flamethrowers have been buffed to be worth taking against the rocket launcher - they now have shorter range but higher spread, with two uses per mission; hellfire projectors have been buffed likewise
  • incendiary grenades have been buffed back to pre-WotC levels, without effecting the Purifier's own equipment
  • Reinforced Underlay upgrade is unaffected, and is still obtained through the autopsy
  • research texts and item descriptions have been modified, so the mod feels like just another part of the game

The mod has been thoroughly tested for bugs, so it shouldn't cause any issue with your campaigns. I aim for my mods to be of high quality, and to integrate seamlessly with the base game.

This mod doesn't override any classes, so it should be compatible with almost everything. The only things to worry about are other mods which modify the experimental grenade / heavy weapon projects, or otherwise alter how the flamethrower and incendiaries are acquired.

It is compatible with existing saves, even if the autopsy is already complete, and works with new campaigns as well.

Also check out Useful Autopsies - Viper, unlocking the gas grenade for engineering!

Are there any other autopsies you feel aren't worth your time? Make a comment and share your ideas. If you like the mod, give it a thumbs up, and enjoy!
Popular Discussions View All (1)
Feb 11 @ 6:56pm
PINNED: Suggestions
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Aryen 1 hour ago 
Should have more of these!! Nice work!!
Selkies Jan 30 @ 8:12pm 
Is there a way to edit this mod to only use the "incendiary grenades have been buffed back to pre-WotC levels, without effecting the Purifier's own equipment" and ignore everything else? I prefer to leave my game mostly vanilla but the fire grenade nerf bothers me.
argv Jan 17 @ 12:17am 
Since you're not only changing flamethrowers' availability but also buffing them, any chance you could make them cause panic? I have fond memories of MEC flamethrowers causing EXALT troops to lose control of the situation in XCOM:EW. :steamhappy:
Udaya Dec 8, 2017 @ 11:41am 
@ArcaneData You're definitely right, but I've always found acid bombs to be only useful later on in the campaign regardless since enemies only get 4+ armor values at Andromedon+ force levels. As regular acid grenades, they're worse than gas grenades and incendiary grenades due to lower range and effects.
4rrakis Dec 8, 2017 @ 10:19am 
One option would be to scrap the advanced explosives upgrade, give the acid grenade to the muton and the acid bomb to the andromedon. But then the other bombs would have to be added to autopsies, like incendiary bomb to archon, emp to sectopod, smoke bomb to shieldbearer and gas bomb to chryssalid.
ArcaneData  [author] Dec 8, 2017 @ 2:29am 
@bishopwulf - Thanks a lot, I appreciate it.
ArcaneData  [author] Dec 8, 2017 @ 2:28am 
@Udaya - I would like to do the Andromedon autopsy next, but I haven't yet decided how to do it. Unlocking the acid grenade would make them available much later in the campaign than in vanilla, which might make them less useful. Hopefully I'll come upon a solution soon.
bishopwulf Dec 7, 2017 @ 9:27pm 
I just want to say I love what you are doing here.
Udaya Dec 7, 2017 @ 10:54am 
@ArcaneData Do you plan on doing the Andromedon autopsy next, and wholly removing the experimental grenade project from the proving grounds? I believe that would be useful.
ConfusingDalek Dec 3, 2017 @ 2:25pm 
Hey @commandershepard153, you fucked something up with your link formatting. Steam thinks it's a malicious link, and seems to think HTTP is in the URL twice, alongside your parentheses.