XCOM 2
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[WotC] Useful Autopsies - ADVENT Purifier
 
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0.240 MB
Dec 2, 2017 @ 1:58pm
Dec 2, 2017 @ 2:00pm
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[WotC] Useful Autopsies - ADVENT Purifier

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Description
Makes the Purifier Autopsy worth your time - unlocks the newly-improved Flamethrower and Incendiary Grenade!

Why are your engineers wasting elerium cores in the Proving Ground, erratically inventing random incendiaries, while the Purifier (flamethrower and all) sits unstudied in the lab? Not anymore!

Features
  • flamethrowers and incendiary grenades are no longer obtained through Experimental Projects; they are now unlocked by the Purifier autopsy
  • incendiary grenades are built in Engineering for 80 supplies and 1 purifier corpse; they upgrade to bombs as normal
  • flamethrowers are built in the Proving Ground for 75 supplies, 5 elerium crystals, and a purifier corpse
  • flamethrowers have been buffed to be worth taking against the rocket launcher - they now have shorter range but higher spread, with two uses per mission; hellfire projectors have been buffed likewise
  • incendiary grenades have been buffed back to pre-WotC levels, without effecting the Purifier's own equipment
  • Reinforced Underlay upgrade is unaffected, and is still obtained through the autopsy
  • research texts and item descriptions have been modified, so the mod feels like just another part of the game

The mod has been thoroughly tested for bugs, so it shouldn't cause any issue with your campaigns. I aim for my mods to be of high quality, and to integrate seamlessly with the base game.

Compatibility
This mod doesn't override any classes, so it should be compatible with almost everything. The only things to worry about are other mods which modify the experimental grenade / heavy weapon projects, or otherwise alter how the flamethrower and incendiaries are acquired. It's been reported to conflict with "ADVENT Armoury - Flamethrower" as well, so avoid using both mods together.

It is compatible with existing saves, even if the autopsy is already complete, and works with new campaigns as well.

Also check out Useful Autopsies - Viper, unlocking the gas grenade for engineering!

Are there any other autopsies you feel aren't worth your time? Make a comment and share your ideas. If you like the mod, give it a thumbs up, and enjoy!
Popular Discussions View All (1)
3
Feb 27 @ 5:22am
PINNED: Suggestions
ArcaneData
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28 Comments
José May 23 @ 8:52pm 
Is there gonna be one for acid grenades and the Andromedon?
ArcaneData  [author] May 1 @ 5:29am 
@Naylind - Thanks for letting me know. I've modified the description accordingly.
Naylind Apr 29 @ 1:26am 
hi, i just want you to know this mod conflict with "Advent Armoury Flamethrower" causing the flamethrower to not appear properly in the weapons selection. Thanks.
ArcaneData  [author] Apr 7 @ 12:54am 
@Geroro - sure, go ahead.
Geroro Apr 6 @ 5:05pm 
So first I really think your two autopsy mods are awsome, they really make some of the enemy corpses much more helpful. Second, I was using this particular mod as a teplate for my own autopsy mod and was wondering if you would be ok with me possibly publishing my mod using your files, if not that is completly ok.
Radd Mar 4 @ 3:56pm 
We need more of these!
Aryen Feb 19 @ 11:12am 
Should have more of these!! Nice work!!
Selkies Jan 30 @ 8:12pm 
Is there a way to edit this mod to only use the "incendiary grenades have been buffed back to pre-WotC levels, without effecting the Purifier's own equipment" and ignore everything else? I prefer to leave my game mostly vanilla but the fire grenade nerf bothers me.
argv Jan 17 @ 12:17am 
Since you're not only changing flamethrowers' availability but also buffing them, any chance you could make them cause panic? I have fond memories of MEC flamethrowers causing EXALT troops to lose control of the situation in XCOM:EW. :steamhappy:
Udaya Dec 8, 2017 @ 11:41am 
@ArcaneData You're definitely right, but I've always found acid bombs to be only useful later on in the campaign regardless since enemies only get 4+ armor values at Andromedon+ force levels. As regular acid grenades, they're worse than gas grenades and incendiary grenades due to lower range and effects.