Stellaris

Stellaris

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Cosmic Religions
 
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0.105 MB
Nov 30, 2017 @ 3:39am
May 28 @ 8:05am
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Cosmic Religions

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Description
Mod adds to the game 7 religious systems that gives small bonuses: animism, monotheism, polytheism, pantheism, secularism, atheism and materialism.
The religious affiliation of the population is not constant, but changes with time.

How it works:

Each pop belongs to one of the seven religious systems.
Every 2 years (on average) one of the pops on the planet changes its religion to one of the available ones. Religious systems are made available through open borders and the spread of the religious system.
The probability that a settler will adopt a particular religious system depends on many factors, for example, the prevalence of this system in the empire, buildings on the planet, religious policies, ethics, etc.

The spread of religious systems in the empire can be influenced by religious policy and a planetary edict.

Depending on the religious system, other empires have opinion modifiers ranging from -40 to +40. The religious systems of other empires can be found using the new map mode.

Mod also adds 4 civilian models for spiritualistic empires:
1) Holy society - with a low probability, leaders will receive an additional "Saint" trait;
2) Sacrifices - from time to time it will be necessary to sacrifice resources or settlers in exchange for different bonuses;
3) Last journey - after the death of the leaders they must be sent to another world (the exchange of resources for influence and unity);
4) Seekers - from time to time the empire will receive a modifier that stimulates colonization.
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134 Comments
LidlessEye Jul 17 @ 11:23am 
Thank you very much ;)
fliorcid  [author] Jul 17 @ 10:26am 
Animism: +5% food; pop growth speed +5%
Monotheism: +5% energy
Polytheism: +5% minerals
Pantheism: +5% unity
Secularism: +5% happiness; gov. ethic attraction -5%
Atheism: +5% all research
Materialism: +5% minerals; +5% energy
LidlessEye Jul 17 @ 9:26am 
Could you add or post the descriptions of the different religions?
Danwar Jul 12 @ 1:02pm 
I strongly disagree - with such a massive penalty to relations with different-religion states, there should be some sort of thing to at least partially compensate forh that penalty.
omniscient5587 Jul 12 @ 9:22am 
trigger_opinion_of_religion_spread gives +100 if both empires have religious spread and the same religion, which seems far too high for me. I think it should be reduced greatly, to around +20 or so.
fliorcid  [author] Jun 26 @ 11:09am 
Lasting peace doesn't depend on pops religion. Only from years of peace and ethics.
Hybrode Jun 26 @ 9:54am 
Is it normal that one or two pops are of a different religion and you get the lasting peace?
😢🔫 ➡ 👻 ➡ 😻 Jun 20 @ 5:01am 
Could you add Deism for neutral/materialist empires?
CaptainKampfkeks Jun 2 @ 9:55pm 
Why have you changed the desrciption into russian?
Arbiter007 Jun 2 @ 8:53pm 
If you want to use the religion spread mapmode, just press CTRL+M, all it shows is the factions that do spread their religions.