XCOM 2
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[WOTC] Cant Execute These Enemies
   
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Nov 28, 2017 @ 11:16am
Jun 28, 2019 @ 7:12pm
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[WOTC] Cant Execute These Enemies

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
56 items
Description
This mod makes the many default Aliens, Rulers and the Chosen immune to execution. Any enemies you add to the list will also become immune. Anything not on the list... you guessed it!! Can still be executed ;)

In the INI file...

+IMMUNE_UNITS=BerserkerQueen
+IMMUNE_UNITS=ArchonKing
+IMMUNE_UNITS=ViperKing
+IMMUNE_UNITS=AdvPsiWitchM2;(PsiWitch = Avatar)
+IMMUNE_UNITS=AdvPsiWitchM3;(PsiWitch = Avatar)
+IMMUNE_UNITS=Gatekeeper
+IMMUNE_UNITS=Sectopod
+IMMUNE_UNITS=PrototypeSectopod
+IMMUNE_UNITS=Berserker
+IMMUNE_UNITS=ChosenAssassin
+IMMUNE_UNITS=ChosenAssassinM2
+IMMUNE_UNITS=ChosenAssassinM3
+IMMUNE_UNITS=ChosenAssassinM4
+IMMUNE_UNITS=ChosenSniper
+IMMUNE_UNITS=ChosenSniperM2
+IMMUNE_UNITS=ChosenSniperM3
+IMMUNE_UNITS=ChosenSniperM4
+IMMUNE_UNITS=ChosenWarlock
+IMMUNE_UNITS=ChosenWarlockM2
+IMMUNE_UNITS=ChosenWarlockM3
+IMMUNE_UNITS=ChosenWarlockM4
+IMMUNE_UNITS=Sectopod_Markov
+IMMUNE_UNITS=BerserkerOmega
+IMMUNE_UNITS=BioZerker
+IMMUNE_UNITS=BioMecTrooper
+IMMUNE_UNITS=ViperPrince1
+IMMUNE_UNITS=ViperPrince2
+IMMUNE_UNITS=ViperPrince3
+IMMUNE_UNITS=ViperPrincess
+IMMUNE_UNITS=SectopodRoyal


On that note... the extra damage that was in this mod, is no more. I feel the extra damage just isn't needed and there are SO MANY other mods that can grant you all the extra damage you want for killing bad guys. This mod now only allows enemies to be immune to repeater executions or still allow for executions, simple as that. IF you want repeaters not to execute anyone but want them to do something... please look at this mod. Great mod that also keeps repeaters relevant in a different way. https://steamcommunity.com/sharedfiles/filedetails/?id=1130014360
Popular Discussions View All (3)
2
Jun 23, 2018 @ 5:36am
INI Settings here!
MrShadow
1
Feb 11, 2018 @ 2:39am
BUG REPORTS HERE!
MrShadow
0
Feb 14 @ 12:34pm
Russian Translation
Sadler
48 Comments
Dragon32 Dec 31, 2024 @ 3:30am 
@Explode
You can edit the mod's .ini if you'd like
Explode Dec 29, 2024 @ 1:42pm 
I understand not wanting the chosen and rulers to not be one-shottable, but things like berserkers and sectopods? You'd be making the repeater completely useless
Sensei Wu Feb 25, 2021 @ 6:21am 
Installed it midgame, CJ was in a hurry and executed both Julian and the Berserker Queen nonetheless. (but still couldn't follow the train)
Beta Strike were enabled and maybe it's just a mod compatibilty issue. Do you need annother mod, that updates the upgrade effects for midgame installations?
Daddy Takeda Apr 5, 2020 @ 9:23am 
What line should I add for the Cryssalid Queen?
MrShadow  [author] Jan 10, 2020 @ 2:01pm 
Yes you can activate it mid game
DareDevil Jan 10, 2020 @ 12:03pm 
Can I activate this mod mid-playthrough? Or do I need to start a new save?
MrShadow  [author] Dec 22, 2019 @ 9:18am 
one mod will always override the other
HandsomeCaveman Dec 22, 2019 @ 1:46am 
So I've accidentaly activated both this mod and [WOTC] Better Repeater at the same time. I still get executions but not on the listed excluded enemies -- at least not yet.
MrShadow  [author] Aug 22, 2019 @ 7:00pm 
well thats easy to add if you want to do it. Just copy the Alien names into the INI yourself like +IMMUNE_UNITS=Viper and +IMMUNE_UNITS=Sectoid and so on. real easy to add or remove what you want in. Even modded enemies too
DERPKING1991 Aug 22, 2019 @ 6:42pm 
Maybe just a little bit but i really mean just add all the aliens on it and not the trooper type guys I dont mind one shooting the troopers XD
Other than that I love this mod either way it helps a lot when facing the big guys in the game and the alien mods