Distance

Distance

748 ratings
Acceleracers Solar Realm Fp Edition
   
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Mode: Sprint
Tags: level
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242.755 KB
Nov 19, 2017 @ 2:52pm
Jul 16, 2018 @ 2:02pm
9 Change Notes ( view )

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Acceleracers Solar Realm Fp Edition

Description
Set in dangerously close proximity to a star, the Solar Realm features extreme temperatures hot enough to melt your tires and solar flares that tear away at the track. Combustion ain't spontaneous.
The skill for this realm could be driving in the extreme-est of extreme conditions. This realm's Accele-Charger will warp gravity itself on a whim.
RECENT CHANGES: Added updated AcceleDrome and adjusted portal locations accordingly. This new design will be replacing the old one in all previous realms and will be used in all future realms going forward.
Added force zones to AcceleDrome. You must be going 300 mph when you reach the wheel.
Enabled jumping a la Teku (sorry Wylde) Wings remain right out to prevent skipping. Minimal skipping might be possible with jump but is discouraged.
This is one of my first Distance tracks and my take on the Solar Realm. Hot Wheels and AcceleRacers rights belong to Mattel. Thanks to this Distance community and your awesome tracks for inspiring me to make these realms.
23 Comments
Sepiks Syrinx Sep 24, 2019 @ 6:34am 
there's this one part on the track where you have to flip your car a few times around. it took me 10 minutes to actually get past it because the last few flips wont even let you get onto the track because of how they are positioned. you also spawn backwards when you die on the first checkpoint. i liked some of the flips and loops that were added. 2 out of 5
JediKai  [author] Jul 16, 2018 @ 1:05pm 
once again, thanks for the feedback.
Fenekku Kitsune Jul 16, 2018 @ 1:06am 
This map's start suffers the same problem as your first map's start, the turns are too sharp.

There's a problem with the very first checkpoint you get in the "Solar Realm"; mainly that it's backwards. I died in the first solar flare and spawned backwards, having to turn around.

You might want to move your fires a bit, some of them cover so much of the track you have to scrape against the wall to pass by them, and it's a bit hard to tell which side of the track they're on in some places, forcing players to slow down lest they hit against every single new one they encounter.
JediKai  [author] Dec 29, 2017 @ 9:26am 
i'll think about this. thanks for asking
JediKai  [author] Dec 27, 2017 @ 1:13pm 
also: glad you like the descriptions
JediKai  [author] Dec 27, 2017 @ 1:12pm 
the acceleracers distance project? i've heard of it
aPinkLemon Dec 26, 2017 @ 8:07pm 
because your descriptions are great
aPinkLemon Dec 26, 2017 @ 8:07pm 
I want you to join a project with me and few people
JediKai  [author] Dec 26, 2017 @ 3:51pm 
it can't go in the comments section?
aPinkLemon Dec 26, 2017 @ 6:00am 
I have something to talk to you about but we need to do it in private so please accept the friend requst I sent you