Arma 3
465 ratings
ArmA 2 Anims To ArmA 3 | A2ATA3
3
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
64.639 MB
Nov 12, 2017 @ 10:30am
Aug 14, 2019 @ 3:34am
21 Change Notes ( view )

Subscribe to download
ArmA 2 Anims To ArmA 3 | A2ATA3

In 1 collection by maximilionus
ArmA 2 : "REBUILD"
2 items
Description
ArmA2 Anims To ArmA3 (A2ATA3) - mod for ArmA3 that changes the most part of movement animations in A3 to A2 animations.

Features:
  • Movement animations in A3 changed to animations from A2
  • Completely working, fully fixed animations

CURRENT VERSION: 0.9.2.1
LAST PATCH CHANGELOG: #version=0.9.2.1 [EDIT] New logo. #version=0.9.2A - updated version in $PBOPREFIX$. #version=0.9.2 [NEW] .bisign updated to v3 [FIX] Fixed animation freeze when player trying to sprint while aiming in [Player > Main Weapon > Raised (Aiming) > Stand > Sprint]. [EDIT] File structure reworked. [REMOVED] Removed useless classes from 'A2ATA3\a2a_data\anims_cfg.hpp'. [REMOVED] Removed 'tactical' animations from 'A2ATA3\a2a_anims\Anim'.
LINKS:
If you have any questions feel free to contact me via:
Reddit
Twitter
BI Forums[forums.bohemia.net]
[www.bistudio.com]
Popular Discussions View All (2)
2
Sep 26, 2018 @ 8:34pm
Bohemia Monetization
Adam Kadmon
331 Comments
maximilionus  [author] Aug 1 @ 12:25pm 
This mod is very complex and overwrites the whole movement system configuration, so it's almost impossible to make something depending on the original animations system to work properly.
...GAMER... Jul 1 @ 2:06am 
Any chance for Project Injury Reaction compatibility ?
maximilionus  [author] Mar 24 @ 9:56am 
Nope, only movement animations here. For cutscenes animations check out the A2C mod.
Does this have the arma 2 boxing animation? which for some reason never got included in arma 3
The Chinger Jan 11 @ 2:37am 
@MAXIMILI

Thanks! Fortunately I've been using steamcmd to download older DayZ builds for animations, so I am currently not in need of any .pbos, but really, thank you for offering!

Sorry for all the questions, I know it's been a while since you used ArmA Tools. Do you remember if the weapon bones were messed up when you started? Specifically the "Launcher" & "Weapon" bones. When importing DayZ animations into Arma 3, the "Weapon" bone follows the hand even with empty hand animations, rendering most DayZ animations unusable. Did you encounter this with weapons and launchers on the back/"Holstered"? Maybe I missed something when you "converted them to a new skeleton." All other parts of the animations seem fine, except for the weapon/launcher bones, which sorta just renders them all unusable. Hopefully you can provide some insight

Thanks a million!,
Chinger
maximilionus  [author] Jan 9 @ 5:11pm 
@The Chinger

That is really nice! Really looking forward to your project. I still got the .62 version archived, so if you need any pbos - write me.

Happy New Year!!! :lhflames::lhflames::lhflames:
The Chinger Jan 9 @ 5:00pm 
@MAXIMILI

Hello again! I just want to say that your mod & information has been a great help in learning about this kind of stuff. I actually just managed to get a few Legacy DayZ Animations onto the workshop.

Thanks again for your insight!

Happy New Year
maximilionus  [author] Dec 27, 2024 @ 8:30am 
@The Chinger hey hey hey. Sorry, that was really a long time since I last touched the Arma tools, so I don't really remember all the details, but the animations indeed were broken. I got their de-obfuscated variant from the public Bohemia Interactive - Licensed Data Packages [www.bohemia.net] and then used some tool in Object Builder or Mikero toolset to convert them to new skeleton here [github.com]
The Chinger Dec 26, 2024 @ 11:20pm 
Hello, Maxi! I just had a question -

I understand that you posted the source code on github, but I am very curious to ask -

Since the ArmA 3 Skeleton has more bones than ArmA 2, how did you get them to display properly on the ArmA 3 Models? Did you have to go and manually reanimate certain pieces? I am curious because I am looking at porting some ArmA 2 Animations to Legacy (DX9) DayZ, Just for fun, and as a bit of a learning curve for me. Thank you!
Coremanite Oct 21, 2024 @ 3:59pm 
thank youuu