Stellaris
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Arc Emitter Miniaturization
   
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10 Thg11, 2017 @ 4:12am
15 Thg03, 2019 @ 6:54pm
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Arc Emitter Miniaturization

Trong 2 bộ sưu tập tạo bởi jonjowett
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Mô tả
I am no longer maintaining my Stellaris mods and, as a result, they are probably incompatible with the latest release. If you want to use my mods as the basis for your own, you are very welcome to do so.

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Ever wanted to create battleships with nothing but arc emitters? Battleships that laugh at your enemies' so-called "shields", "armour" and "evasion"?

This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter").

The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Cloud Lightning; Giga Cannon vs Kinetic Artillery).

This mod also adds two new technologies to the game, which are required to unlock the new weapons.

Rationale:

I personally love the mechanics of the XL Arc Emitters as flavourful endgame weapons - but unfortunately there are no similar mechanics in the L weapon class. (Other than Cloud Lightning, which is not guaranteed in every run and which is distinctly underpowered in the late game because it's supposed to be an early-game weapon.) This means that the L weapons on your battleships have to cut through armour and shields even though your XL weapons bypass all that, which means that XL Arc Emitters are highly suboptimal.

Suggested Companion Mod:

Known Bugs:
  • The screenshots are out of date.

Technical info / compatibility:
  • This is a clean mod - no vanilla files are overwritten. As such, it should be compatible with any mod that doesn't drastically alter the core game.

Earlier versions / Beta versions:
  • All of my mods are available on Github[github.com] (eg. in case you want to revert to an earlier version)

TLDR:
  • Tested version: 2.2.5
  • Required DLC: None
  • Ironman compatible: Yes
  • Achievement compatible: No
32 bình luận
Kerovanka 15 Thg06, 2022 @ 10:21am 
thank you very much
jonjowett  [tác giả] 15 Thg06, 2022 @ 7:56am 
@Kerovanka: If you aren't familiar with version control systems, probably the easiest way is to download the zip of the latest version of all my mods:
--- Follow the link to my github repo;
--- Click the big green "Code" button (vaguely top right);
--- Click "Download zip";
--- Expand the zip file;
--- The relevant files for the mod are in ...\arc_emitter_miniaturization\mod_files\ ;
--- Make your changes;
--- Copy the altered mod into your Stellaris mod folder.

(There are some batch files in there that can automate some parts of this process... but they'll probably need some tweaking to work on your system.)

If you're at all interested in any kind of serious software development, including modding, I strongly suggest you learn how to use some kind of version control system. Github is nice because it's cloud-based and free for non-commercial use - although, in general, "git" is not my favourite system. (That'd be SVN; I'm a bit old-school...)
Kerovanka 14 Thg06, 2022 @ 6:12pm 
I don't understand how to download this mod from github.com(old version).
please help
Zhadow Glaive 7 Thg03, 2020 @ 1:48pm 
does the ai use it too
•¦NANA•¦CHI°• 29 Thg11, 2019 @ 5:41pm 
-System_-Err1r#!, your profile is hidden. Actually, i want to know, how to make critters space cloud weapon work on medium slot, with windup. The cooldown is about zero, when the vanilla one large slot is on 4.40 cooldown.
Edgelord Ultima 22 Thg11, 2019 @ 5:50am 
lol, I've actually made the EXACT same mode for myself (and patched it about 3 or 4 times).
Gosh It was a pain, they changed arc emmiters several times on the way).

And now I know somebody else did that too...

Hah. Haha. Ahahah...

*went suiciding*
Red-Eyed_Gelynome 14 Thg12, 2018 @ 4:49am 
Update?

You could replace the "Cost" with something similar to this:

resources = {
category = ship_components
cost = {
alloys = @l_t5_cost
rare_crystals = @l_t5_rare
}
upkeep = {
energy = @l_t5_upkeep_energy
alloys = @l_t5_upkeep_alloys
}
}


that's the same upkeep as a Large Gamma Laser. And for the AI, you could add:

ai_weight = {
weight = 1
modifier = {
factor = 0.0
has_monthly_income = { resource = rare_crystals value <= 0 }
}
}
Hunter 495 20 Thg09, 2018 @ 2:24pm 
imagine a pre-2.0 version of this, just an empire using ONLY this weapon set.
Slynx Jewel 4 Thg04, 2018 @ 11:11am 
true. and such results are expected. because if you compare HP agains Armor+Shield it will be 50%-50%
rng weapons shine the most in a battle against designs that heavily fortify ships with armor\shields. like mentioned Crisis ships(i guess all of them) or most of AE
jonjowett  [tác giả] 4 Thg04, 2018 @ 10:48am 
@Slynx Jewel: I ran some tests:

All battleships have top-level power/drive/etc; 2 DM shield; 2 dragon armour; 2 crystal plating; no aux utils.

Arc/cloud vs Giga-KA-3PC battleship: Giga wins by an absolute mile.
Arc/arc vs Giga-KA-3PC: arc wins, but only just (approx 200/7000 hull remaining)
Arc/arc vs Lance-3KA-NL: Lance wins, but is heavily damaged (approx 2500/7000 hull remaining)
Arc/arc vs Giga-3NL-KA: Giga wins, with heavy damage (approx 1500/7000 hull remaining)

Maybe it's confirmation bias but (a) I don't think cloud lightning is that good and (b) I don't think these arc emitters are outrageously unbalanced.

I did notice that the game gives my arc battleships much higher "military power" than the other designs. But that wasn't really reflected in the test outcomes!