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--- Follow the link to my github repo;
--- Click the big green "Code" button (vaguely top right);
--- Click "Download zip";
--- Expand the zip file;
--- The relevant files for the mod are in ...\arc_emitter_miniaturization\mod_files\ ;
--- Make your changes;
--- Copy the altered mod into your Stellaris mod folder.
(There are some batch files in there that can automate some parts of this process... but they'll probably need some tweaking to work on your system.)
If you're at all interested in any kind of serious software development, including modding, I strongly suggest you learn how to use some kind of version control system. Github is nice because it's cloud-based and free for non-commercial use - although, in general, "git" is not my favourite system. (That'd be SVN; I'm a bit old-school...)
please help
Gosh It was a pain, they changed arc emmiters several times on the way).
And now I know somebody else did that too...
Hah. Haha. Ahahah...
*went suiciding*
You could replace the "Cost" with something similar to this:
resources = {
category = ship_components
cost = {
alloys = @l_t5_cost
rare_crystals = @l_t5_rare
}
upkeep = {
energy = @l_t5_upkeep_energy
alloys = @l_t5_upkeep_alloys
}
}
that's the same upkeep as a Large Gamma Laser. And for the AI, you could add:
ai_weight = {
weight = 1
modifier = {
factor = 0.0
has_monthly_income = { resource = rare_crystals value <= 0 }
}
}
rng weapons shine the most in a battle against designs that heavily fortify ships with armor\shields. like mentioned Crisis ships(i guess all of them) or most of AE
All battleships have top-level power/drive/etc; 2 DM shield; 2 dragon armour; 2 crystal plating; no aux utils.
Arc/cloud vs Giga-KA-3PC battleship: Giga wins by an absolute mile.
Arc/arc vs Giga-KA-3PC: arc wins, but only just (approx 200/7000 hull remaining)
Arc/arc vs Lance-3KA-NL: Lance wins, but is heavily damaged (approx 2500/7000 hull remaining)
Arc/arc vs Giga-3NL-KA: Giga wins, with heavy damage (approx 1500/7000 hull remaining)
Maybe it's confirmation bias but (a) I don't think cloud lightning is that good and (b) I don't think these arc emitters are outrageously unbalanced.
I did notice that the game gives my arc battleships much higher "military power" than the other designs. But that wasn't really reflected in the test outcomes!
so during endgame you(IMHO) usually have either Lance-3KA-NL (some prefer Giga-3NL-KA) BB or Ark-4Lighning BB and some Gs corvettes for a mass
L-corvettes are horrible. on the level of OPAF. 1-2 fleets killed contigency x1. 5 fleets kileed contigency x5. almost without losses.
I thought about implementing those, but the S1 mesh has been deprecated...
(Also, cloud lightning is extremely underpowered compared with other late-game weapons - which is understandable because you can get the cloud lightning weapon within a few decades of the start. IIRC, it's about half the damage per tick of my derived arc emitters. So perhaps it's better to say that there are no competitive late-game hull-only weapons?)
(Also also, the phrase you quoted was written pre-2.0 and I think that cloud lightning became 100% penetrating in 2.0. Still my bad for failing to update though!)
https://media.discordapp.net/attachments/403360305163534337/431049996859867146/unknown.png?width=887&height=499
ehhhm? what?
lightning(L) are the same as Ark(x) and Disruptors(S,M)
Sorry for the late response.
I've been thinking it over, and I have realised that it would be nice to have some kind of arc emitter for my "rapid reponse" corvette fleets. But, it's really not clear how to derive the stats for these.
(I've been using kinetic artillery vs giga cannon as a guide for the L-size arc emitters; but there's no S or M equivalence without doing 2 stages and that's highly dubious.)
How about a reskin of the top-rank disruptors, maybe with a very tiny increase in damage output?
IE - S/M arc emitters unlocked by the existing miniaturization techs; stats for S/M arc emitters are the same as for S/M disruptors (or maybe very slightly larger); art for S/M arc emitters is the same as for L/XL.
My current hypothesis is that they are available to the AI, but the AI will never choose them because it always prefers something else. But I can't think of a way to test this.
(The spiritualist FE is a special case - it can only create pre-scripted ships with XL arc emitters. It doesn't "choose" XL arc emitters, and it will never use the L arc emitters from this mod.)