Stellaris

Stellaris

Arc Emitter Miniaturization
32 Comments
Kerovanka Jun 15, 2022 @ 10:21am 
thank you very much
jonjowett  [author] Jun 15, 2022 @ 7:56am 
@Kerovanka: If you aren't familiar with version control systems, probably the easiest way is to download the zip of the latest version of all my mods:
--- Follow the link to my github repo;
--- Click the big green "Code" button (vaguely top right);
--- Click "Download zip";
--- Expand the zip file;
--- The relevant files for the mod are in ...\arc_emitter_miniaturization\mod_files\ ;
--- Make your changes;
--- Copy the altered mod into your Stellaris mod folder.

(There are some batch files in there that can automate some parts of this process... but they'll probably need some tweaking to work on your system.)

If you're at all interested in any kind of serious software development, including modding, I strongly suggest you learn how to use some kind of version control system. Github is nice because it's cloud-based and free for non-commercial use - although, in general, "git" is not my favourite system. (That'd be SVN; I'm a bit old-school...)
Kerovanka Jun 14, 2022 @ 6:12pm 
I don't understand how to download this mod from github.com(old version).
please help
Zhadow Glaive(Lord Tola) Mar 7, 2020 @ 1:48pm 
does the ai use it too
N a n a c h i Nov 29, 2019 @ 5:41pm 
-System_-Err1r#!, your profile is hidden. Actually, i want to know, how to make critters space cloud weapon work on medium slot, with windup. The cooldown is about zero, when the vanilla one large slot is on 4.40 cooldown.
Uen Nov 22, 2019 @ 5:50am 
lol, I've actually made the EXACT same mode for myself (and patched it about 3 or 4 times).
Gosh It was a pain, they changed arc emmiters several times on the way).

And now I know somebody else did that too...

Hah. Haha. Ahahah...

*went suiciding*
Red-Eyed_Gelynome Dec 14, 2018 @ 4:49am 
Update?

You could replace the "Cost" with something similar to this:

resources = {
category = ship_components
cost = {
alloys = @l_t5_cost
rare_crystals = @l_t5_rare
}
upkeep = {
energy = @l_t5_upkeep_energy
alloys = @l_t5_upkeep_alloys
}
}


that's the same upkeep as a Large Gamma Laser. And for the AI, you could add:

ai_weight = {
weight = 1
modifier = {
factor = 0.0
has_monthly_income = { resource = rare_crystals value <= 0 }
}
}
Hunter 495 Sep 20, 2018 @ 2:24pm 
imagine a pre-2.0 version of this, just an empire using ONLY this weapon set.
Slynx Jewel Apr 4, 2018 @ 11:11am 
true. and such results are expected. because if you compare HP agains Armor+Shield it will be 50%-50%
rng weapons shine the most in a battle against designs that heavily fortify ships with armor\shields. like mentioned Crisis ships(i guess all of them) or most of AE
jonjowett  [author] Apr 4, 2018 @ 10:48am 
@Slynx Jewel: I ran some tests:

All battleships have top-level power/drive/etc; 2 DM shield; 2 dragon armour; 2 crystal plating; no aux utils.

Arc/cloud vs Giga-KA-3PC battleship: Giga wins by an absolute mile.
Arc/arc vs Giga-KA-3PC: arc wins, but only just (approx 200/7000 hull remaining)
Arc/arc vs Lance-3KA-NL: Lance wins, but is heavily damaged (approx 2500/7000 hull remaining)
Arc/arc vs Giga-3NL-KA: Giga wins, with heavy damage (approx 1500/7000 hull remaining)

Maybe it's confirmation bias but (a) I don't think cloud lightning is that good and (b) I don't think these arc emitters are outrageously unbalanced.

I did notice that the game gives my arc battleships much higher "military power" than the other designs. But that wasn't really reflected in the test outcomes!
Slynx Jewel Apr 4, 2018 @ 10:23am 
well, maybe it's not "best" against every scenario, but against crisis or AE it shows greatest results. because it lets you to ignore more then 2\3 or enemy defenses.

so during endgame you(IMHO) usually have either Lance-3KA-NL (some prefer Giga-3NL-KA) BB or Ark-4Lighning BB and some Gs corvettes for a mass
jonjowett  [author] Apr 4, 2018 @ 10:19am 
Cloud lightning is considered one of the most powerful weapons atm? Really?! I would've thought a nice mix of gauss and plasma would be better. (Approx 1 gauss for every 2 or 3 plasma.) I don't have my references open so it's hard to check - but I thought cloud lightning was really underpowered compared to late-game weapons.
Slynx Jewel Apr 4, 2018 @ 9:58am 
ok. i just were surprised that you implement a weapon almost 2-3 times powerful then one of the most powerful weapons in curent patch. and i found out about your mod only today when you've posted a link on a forums

L-corvettes are horrible. on the level of OPAF. 1-2 fleets killed contigency x1. 5 fleets kileed contigency x5. almost without losses.
jonjowett  [author] Apr 4, 2018 @ 9:51am 
Also, covettes with an L slot. Nice :-)

I thought about implementing those, but the S1 mesh has been deprecated...
jonjowett  [author] Apr 4, 2018 @ 9:46am 
@Slynx Jewel: Yeah, you're right about cloud lightning. However, it's a creature tech, so it's not guaranteed for the player. I'll update the description accordingly.

(Also, cloud lightning is extremely underpowered compared with other late-game weapons - which is understandable because you can get the cloud lightning weapon within a few decades of the start. IIRC, it's about half the damage per tick of my derived arc emitters. So perhaps it's better to say that there are no competitive late-game hull-only weapons?)

(Also also, the phrase you quoted was written pre-2.0 and I think that cloud lightning became 100% penetrating in 2.0. Still my bad for failing to update though!)
Slynx Jewel Apr 4, 2018 @ 8:35am 
Slynx Jewel Apr 4, 2018 @ 8:33am 
>>but unfortunately there are no similar mechanics in the L weapon class.
ehhhm? what?
lightning(L) are the same as Ark(x) and Disruptors(S,M)
VS-lockon Mar 29, 2018 @ 10:48am 
my reaper weapon the s and m and l size all share the same icon and same teck so it would not be hard to do the same thing with this @jonjowett
jonjowett  [author] Mar 29, 2018 @ 9:30am 
@war-angel:

Sorry for the late response.

I've been thinking it over, and I have realised that it would be nice to have some kind of arc emitter for my "rapid reponse" corvette fleets. But, it's really not clear how to derive the stats for these.

(I've been using kinetic artillery vs giga cannon as a guide for the L-size arc emitters; but there's no S or M equivalence without doing 2 stages and that's highly dubious.)

How about a reskin of the top-rank disruptors, maybe with a very tiny increase in damage output?

IE - S/M arc emitters unlocked by the existing miniaturization techs; stats for S/M arc emitters are the same as for S/M disruptors (or maybe very slightly larger); art for S/M arc emitters is the same as for L/XL.
jonjowett  [author] Mar 29, 2018 @ 9:22am 
Updated for v2.0.2 - Tech costs updated in line with the base game.
VS-lockon Mar 12, 2018 @ 6:38am 
jonjowett just saying disruptors dont feel like a full arc tipe ship then
jonjowett  [author] Mar 11, 2018 @ 5:52pm 
@war-angel: Have you considered using disruptors? They look like fairly effective direct-damage-to-hull weapons for the M & S slots. But if there's a problem with those, please let me know!
VS-lockon Mar 11, 2018 @ 10:41am 
so whe have s and m and l arc
VS-lockon Mar 11, 2018 @ 10:41am 
make s and m please
jonjowett  [author] Feb 27, 2018 @ 5:36pm 
Updated & rebalanced for v2.0.
jonjowett  [author] Feb 3, 2018 @ 2:32am 
@gopeekay: Yes, it works in 1.9. I haven't tested it extensively, though - I haven't played a full game of Stellaris for a few months now.
Beans Feb 2, 2018 @ 5:04pm 
does this work in 1.9?
Gorbian Dec 11, 2017 @ 1:55pm 
@jonjowett alright, thanks for replying
jonjowett  [author] Dec 11, 2017 @ 12:56pm 
@[TRG]Gorbian - In general, I'm afraid I don't do mods-of-mods. I just don't have the time to keep everything up to date on an ongoing basis. I think your best bet is to ask the Extra Ship Components authors to add L-size arc emitters to their mods.
Gorbian Dec 11, 2017 @ 12:34pm 
Could you possibly add compatability with the Extra Ship Components arc emitters? It'd be much appreciated
jonjowett  [author] Nov 26, 2017 @ 6:52am 
Honestly, I don't know. In theory, the components are available to AI empires. However, in practice, I've never encountered an AI empire that chooses to use XL arc emitters on its ships - let alone the L versions from this mod.

My current hypothesis is that they are available to the AI, but the AI will never choose them because it always prefers something else. But I can't think of a way to test this.

(The spiritualist FE is a special case - it can only create pre-scripted ships with XL arc emitters. It doesn't "choose" XL arc emitters, and it will never use the L arc emitters from this mod.)
Zandwer Nov 26, 2017 @ 5:29am 
Does ai use this too ?