Arma 3
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Kunduz Afghanistan - Fixed Doors
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
1.577 GB
Nov 1, 2017 @ 2:53pm
Dec 1, 2020 @ 12:30pm
4 Change Notes ( view )

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Kunduz Afghanistan - Fixed Doors

In 1 collection by delve
armabernds
36 items
Description
All credits go to James2464, I've just fixed the doors to work with the action menu

With over one year of work and many failed attempts I'd like to thank Bohemia Interactive, contributors and the Arma 3 terrain modding community for their part in the successful completion of Kunduz.

The goal was to create a detailed real world Afghani green-zone to help represent real world campaigns and missions undertaken in similar areas against a resurgent Taliban. I've always felt the Afghani green-zone could be done differently since the release of Arma 3. Despite the specific location of the terrain it should be appropriate for the following countries: Germany, Australia, Canada, United Kingdom, United States & some ISAF Forces.

The community we have here is truly special, as long as we continue to collaborate and pool our knowledge anything is possible! A big thank you to Bohemia Interactive too, never give up! Building a terrain for Arma let alone anything else is very difficult so be sure to support any modders you see!

History of Kunduz

The War in Afghanistan and specifically within the Kunduz Province saw German Forces fighting the Taliban for over 10 years, for more information see the links below.

http://en.wikipedia.org/wiki/Kunduz_Province
http://en.wikipedia.org/wiki/Kunduz

Technical Details

Grid size : 2048
Cell size : 2.5
Terrain size : 5120
Texture layer : 20m
Satellite image : 10240px
5 Surfaces + Normal Map
Total objects : 158,431
Development time : 1 year
Real world location : https://www.google.com.au/maps/@36.6332093,68.8721757,11855m/data=!3m1!1e3?hl=en

3 Phase Wall Destruction
Infantry or Armored breach: http://i.imgur.com/vxC40la.png
Result: http://i.imgur.com/a8l1yir.png & http://i.imgur.com/ydpIWD0.png

This can be done on all types of walls.

FOB Clearings for Construction
FOB Area 1: http://i.imgur.com/NDZSfSP.jpg
FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg

You will have to construct the FOB's as i've provided the foundation, this is the best way because there are mods for it and allows custom-ability.

Secret Bunkers
http://i.imgur.com/ot8OEQJ.png
http://i.imgur.com/lm69wkR.png

4 Tunnel Systems
http://i.imgur.com/BtOYZBW.png
http://i.imgur.com/yhBaR08.png
http://i.imgur.com/S3Kexl2.png
http://i.imgur.com/6lm9Xi6.png
http://i.imgur.com/xYRzRKX.png

Tunnel Locations: http://i.imgur.com/fGi2cCl.png

Credits

Author
- James2464

Contributors
- Project Reality
- JBAD by Milkman & SmokeDog
- Afghan Lighting by Fabiano Celentano
- Northwest placement by Minimalaco
- Qalat Tower by Robster
- Wheat fields by Opteryx

Special Thanks
- Mikero Tools by Mikero
- X-Cam by Silola
- Ben Rampling

Thank you.

http://forums.bistudio.com/showthread.php?187476-Kunduz-Afghanistan-10km-v1-x
55 Comments
Lihan Apr 23 @ 3:24am 
yo what's the file name of this mod? trying to port it to different scenarios
Gunter Severloh Jan 26 @ 3:40am 
Clear your steam cache and repair the mod in the launcher.
Darkrider Jan 26 @ 1:33am 
the doors remain closed for me. Anyone have a fix?
Gunter Severloh Jan 5 @ 4:28pm 
My ISIL Foothold mission is on this map:
https://steamcommunity.com/sharedfiles/filedetails/?id=1733288691
I have 4 versions, vanilla, ace, cup and RHS with Iraqi Syrian conflict mod.
Reticuli Jan 5 @ 1:26pm 
What are the best missions and campaigns for this map that aren't tied to specific weapons / vehicles packages like CUP, RHS, etc? I do use ACE.
Gunter Severloh Jun 18, 2024 @ 3:49pm 
@ShyyGuyy see my video on how to port scenarios to any map:
https://youtu.be/wmJgHdl3slI
ShyyGuyy Jun 7, 2024 @ 1:24pm 
How do I move my mission from the old map to this new one??
Gunter Severloh Nov 29, 2023 @ 3:25am 
I think only vanilla buildings have the 3 stage destruction, not buildings from Arma 2oa.
Murdock Nov 28, 2023 @ 1:50pm 
I don't get 3 stage destruction of buildings. If I plant a charge, the entire building gets demolished. Any idea what I'm doing wrong?
Gunter Severloh Oct 8, 2023 @ 4:34pm 
Look at the screenshots for the tunnel entrances on the description tab.