Arma 3
Kunduz Afghanistan - Fixed Doors
55 Comments
Lihan Apr 23 @ 3:24am 
yo what's the file name of this mod? trying to port it to different scenarios
Gunter Severloh Jan 26 @ 3:40am 
Clear your steam cache and repair the mod in the launcher.
Darkrider Jan 26 @ 1:33am 
the doors remain closed for me. Anyone have a fix?
Gunter Severloh Jan 5 @ 4:28pm 
My ISIL Foothold mission is on this map:
https://steamcommunity.com/sharedfiles/filedetails/?id=1733288691
I have 4 versions, vanilla, ace, cup and RHS with Iraqi Syrian conflict mod.
Reticuli Jan 5 @ 1:26pm 
What are the best missions and campaigns for this map that aren't tied to specific weapons / vehicles packages like CUP, RHS, etc? I do use ACE.
Gunter Severloh Jun 18, 2024 @ 3:49pm 
@ShyyGuyy see my video on how to port scenarios to any map:
https://youtu.be/wmJgHdl3slI
ShyyGuyy Jun 7, 2024 @ 1:24pm 
How do I move my mission from the old map to this new one??
Gunter Severloh Nov 29, 2023 @ 3:25am 
I think only vanilla buildings have the 3 stage destruction, not buildings from Arma 2oa.
Murdock Nov 28, 2023 @ 1:50pm 
I don't get 3 stage destruction of buildings. If I plant a charge, the entire building gets demolished. Any idea what I'm doing wrong?
Gunter Severloh Oct 8, 2023 @ 4:34pm 
Look at the screenshots for the tunnel entrances on the description tab.
st_yarrick Oct 8, 2023 @ 9:08am 
can anyone give map coords of the tunnel entrances? thanks
GRAPTIK Mar 26, 2023 @ 11:45am 
The best Afghanistan map in existence. Thank you so much for fixing the doors.
MxFloofy (Trans Rights) Nov 29, 2022 @ 2:23pm 
Anyone know a good, basically free-roam, mission for this so I can add it to my server.
Gunter Severloh Sep 29, 2022 @ 8:25pm 
@roflcake$ this is not a mission its a terrain, when you sub to it, it will show listed in the
editor for the maps, you basically choose the map and then when your in the editor,
create a mission with it.
roflcake$ Sep 15, 2022 @ 12:03am 
how do you play this?
interrupt Jun 8, 2022 @ 10:30am 
Amazing. :steamthumbsup:
Bigg Gunny Wiggin Oct 12, 2021 @ 11:42am 
First my compliments to the Authors for this and previous versions of Kunduz.

Just a quick inquiry:
What is it about this map and DRO that causes my rig to crash to desktop
with Every single version of DRO that i have downloaded and tried? This is
NO KNOCK on any of the authors of the Maps or the Missions but this has
confounded me for the longest while. Maybe someone out there encountered
a similar problem and would like to share.

I still play on the Map alot with other senarios. :steamthumbsup:
KiD Apr 10, 2021 @ 1:05pm 
How do I "start" it
KingofHearts84 Feb 23, 2021 @ 3:08pm 
Hey Delve,
can you put up a close up view of where the tunnels and underground bunkers are located, Im having a hard time finding them .
Cheers
Feeble Gamer Dec 1, 2020 @ 5:48pm 
Cheers!
delve  [author] Dec 1, 2020 @ 12:30pm 
@Feeble Gamer, not sure how that happened, updated with it along with the fixed meta.cpp
Feeble Gamer Dec 1, 2020 @ 9:01am 
@delve the files are bisigned but I think you forgot the bikey. Everything else looks great!
delve  [author] Dec 1, 2020 @ 7:53am 
Now updated with the mod signed.
Feeble Gamer Nov 30, 2020 @ 3:26pm 
@developer, your mod is broken because it doesn't allow key validation enabled. Please properly bisign the PBOs and and upload again with new .bikey and .bisign files. Also while you are fixing things please go into the mod.cpp and add your publishedid in there so it isn't 0. Thanks!
daysonmcknight88 Jul 13, 2020 @ 3:02pm 
this mod is not working so im fucked
Gunter Severloh Mar 31, 2020 @ 8:05am 
Idk what the previous posters are talking about but the doors open np for me,
the open door shows up for me in the action menu, and it works on my server.
Statuquo Mar 6, 2020 @ 10:03am 
A little info, the "open door" option doesn't appear in the menu anymore.
But with this version, the IA teamates open doors !
Smiley Dec 4, 2019 @ 10:24am 
For some reason, the MP fix version does not fix the doors. Just uplaoded to my server and tested, no worky :(
Blackened_Angel49 Jul 22, 2019 @ 12:42pm 
Same issue as @Moonraker...
[TLS] Commander A9 Jul 18, 2019 @ 1:29pm 
What are the chances we can get this mod signed?
domokun May 14, 2019 @ 1:09pm 
Hi, why not add the Kunduz map as a requirement to this mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=421620913
Moonraker Jan 27, 2019 @ 6:04pm 
Any idea why the map doesn't appear in my maplist when loaded?
zblack121 Jan 25, 2019 @ 3:15pm 
Doors not working even with action menu
Stratidemic Jan 16, 2019 @ 4:50pm 
If anyone finds a fix for the bikeys please say :)
Gold John King Jan 13, 2019 @ 1:28am 
Hi, I'm using this mod, but its key seems to be incorrect. I'd like to ask if you could fix it, or if it's ok to fix the problem and reupload my own fix version? Thanks.
LoneGunner Jan 11, 2019 @ 1:40am 
Why this is complaining about .bikey singning on .pbo files?
Gunter Severloh Nov 5, 2018 @ 5:39am 
@GapStop Just add zeus to it yourself its easy, do this:
Place zeus game master module on map, under owner in the module put p1 then press ok.
Place a player name him p1 and save. Preview the mission and press y for zeus.
GapStop Oct 29, 2018 @ 8:26pm 
Can sombody send me a zeus version of this?
AAO_Optik Sep 28, 2018 @ 1:23pm 
Do you know if this version still works with ALiVE?
Jockeyboy2_0 Sep 3, 2018 @ 10:07am 
Sorry for Being an Idiot , I saw you have updated the name of the mod can it also be adjusted in the meta.cpp file Pretty sure this is the Description in the mod Uploader it still has a "," I should have explained it more clearly.
Jockeyboy2_0 Aug 31, 2018 @ 9:26am 
Thanks for the Fix , However a small request it may help others who use Flax Arma Server Tool

This Mod Breaks the Server config file due to it having a comma in the Mod title. The Comma is used as seperator for the mod list, and the one in the title is being read by the software. Can it be removed Please
HeroesandvillainsOS Jul 27, 2018 @ 9:27pm 
Thanks for making this. In the event you’re still supporting the door issues on the map, the large blue doors object, such as at the ANP police station in the central part of the map, are set to open the window portion of the door when using the on-screen prompt and not the actual doors themselves. For now I’m able to workaround this issue by deleting the doors completely with the hide terrain object module, but if a fix is possible, it would be appreciated.
[RAM] Kam Jul 3, 2018 @ 1:12pm 
The pbo files aren't signed, or is it just me ?
Simo [C.E.S.A] Jun 30, 2018 @ 2:59pm 
NICE
JoeJoe7 Jan 26, 2018 @ 7:57pm 
the doors still dont work?
ColinM Jan 17, 2018 @ 10:32am 
Is this going to be signed? It's been a few months since anybody commented regarding that
PrimarySuspect Jan 17, 2018 @ 12:07am 
thanks
JoeJoe7 Jan 4, 2018 @ 3:41am 
thanks didint know the map had an error until i her about it.
邪王✡真眼 Dec 30, 2017 @ 5:09am 
nice:steamhappy: