Hearts of Iron IV

Hearts of Iron IV

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Doomsday series: Zombies
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Oct 30, 2017 @ 1:25pm
Mar 19 @ 4:17pm
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Doomsday series: Zombies

Description
Doomsday series: Zombies V 6.1

Now working with the newest version of the game.

I know there are a few zombie mods out there, so what makes this one so special? This mod has everything one could want from a zombie scenario.

First let’s begin with the zombies:

The horde is made with realism in mind. These zombies won’t use planes, tanks or ships. Instead of landing somewhere via ships, I’ve added a lot of events to simulate this behavior with unique decisions to go with it. Instead of gaining manpower instantly, they consume state population. So after a while many states won’t have any population left. The Zombies are also unable to build buildings. Last but not least, nations consider Zombies a global threat and won’t send them any volunteers or anything. The zombies will also delete any equipment they get from capitulated nations. They also have unique 3d models and sounds.

As zombies don’t have a government of some sorts they don’t have a focus tree. This is also to prevent them from improving relations.

The next big feature is ZCOM:

It is a nation focused on defeating the zombies. ZCOM comes with a unique focus tree with about 90 focuses. ZCOM has a very unique playstyle: It needs other nations to produce men/weapons, but it buffs every nation fighting the zombies. Here are a few key features for ZCOM:
• A completely unique focus tree with about 90 focuses and 3 different Paths: Help, Dominance and Colonial defense.
• Over 40 Events only dedicated to ZCOM
• 14 decisions
• A scripted gui for special weapons
• 15 unique ideas (with icons)
• Unique Portraits

Flavor:

The next part that is very unique for a zombie mod are flavor events and decisions for nations around the world. There are about 30 flavor events for various nations including Germany, Italy, India and Great Britain to name a few. Some even have a pretty big impact on the world around them.

The fourth big part of this mod are different rules:

There are for different types of rules:
• A completely new spawning system with three options:
o The normal spawn point in India
o A (somewhat) random state in the old world
o An Infection spawn as a Tribute to the now dead Infection mod.
• The possibility of changing the strength of the zombies at the beginning of the game from normal, hard, extreme and insane.
• The Path ZCOM should take for their focus tree.
• The possibility to deactivate the global alliance. Now you can choose between a global alliance and the normal alliances.

Play with both doomsday mods and 40 new foci for ZCom and 15 unique Events, which only happen if both mods are activated: https://steamcommunity.com/sharedfiles/filedetails/?id=2220318569

Another big part of this mod is that it is compatible with any other mod on the workshop. I know, crazy. Please notice: Compatible doesn’t mean balanced or anything else. It just means this mod can be loaded with any other mod on the workshop. All mods except Kaiserreich worked without any problems.

We now have a discord: https://discord.gg/3PjAw5h

If you want a harder version of this mod, check out the ultra version: Link
It adds an even more challenging game play loop.

The Millennium Dawn submod is now out:
Link

The redux version of the mod is now out: Link
It adds a more fight heavy version of the mod without the story elements.


Bugs:

I don’t know any, but if you find any, please tell me

Recommended mods:

The road to 56

Also check out these videos:

https://www.youtube.com/watch?v=aANTHA_cahY
https://www.youtube.com/watch?v=B1qrbxKXEWw
https://www.youtube.com/watch?v=jD51BBTmfxw

If you have any suggestions or problems, please post them here.
If you want to use anything from this mod, please ask me first.

Also if you want me to buy a coffee, it would be greatly appreciated:
Popular Discussions View All (5)
107
Sep 9 @ 7:45am
Bugs and Suggestions
daniel
13
Jul 7 @ 1:07pm
We need you
daniel
6
May 21 @ 2:57pm
Zombies do not spawn!
AntonioPaladin
632 Comments
daniel  [author] Aug 26 @ 3:52am 
@BroncoA3: The mod is available in German and English, the two languages I speak. Sadly, I don't speak Spanish well enough to translate everything.
But if you wanna take the time to do it yourself, it would be greatly appreciated.
BroncoA3 Aug 24 @ 7:28am 
Está en todos los idiomas menos en español, uno de los idiomas más hablados del mundo. Terrible.
ignotaskr Aug 23 @ 12:44am 
Is it possible to select the zombie nation as a start nation
Bosscha Aug 9 @ 1:27pm 
Anyone playing in Novum Vexillum mod?

im trying 1st watching AI in Novum Vexillum,
then try playing new game from start, world tension still 0%
already try around 3-5 times, its not work @@
any help?
prime_zone42 Aug 5 @ 4:26am 
can i play OWB?
tyrese, the annihilator Jul 24 @ 8:31pm 
can i use this mod at any date?
1943M Király-géppisztoly Jul 22 @ 10:03pm 
Hey, nice mod, though from my few runs I noticed a few things:
-Zombie related events still fire if you set the spawndate to later.
-World tension spikes to 100% instantly even if you set the spawndate to later (I don't know if this is intentional)
-I messed around a bit, and I noticed that if the RAJ tag doesn't own the zombies starting province, the zombies won't spawn at all.
Precurser Jul 22 @ 2:56pm 
You should add something like zombie brutes and abominations.
daniel  [author] Jul 20 @ 5:20am 
@Redhand_Jedi: That sounds like a bug. Maybe the script is not correctly executed.
So there are not 37 Million zombies when you do insane + Infection spawn?
Redhand_Jedi Jul 18 @ 1:58am 
@Author: Can you explain "Infection spawn" better under "Zombie spawn rules" ? I think I like it best since it spreads out the Zombie virus more though I think it could use one more spawn site in Asia somewhere but it doesn't appear to be effected by the Zombie difficulty setting which is weird.

In other games when I set the Zombie difficulty to insane (37 million zombies!), the zombies begin to practically take over the planet but not with Infection spawn. ??? What is going on there?