Hearts of Iron IV

Hearts of Iron IV

899 ratings
Doomsday series: Zombies
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Oct 30, 2017 @ 1:25pm
Mar 19 @ 4:17pm
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Doomsday series: Zombies

Description
Doomsday series: Zombies V 6.1

Now working with the newest version of the game.

I know there are a few zombie mods out there, so what makes this one so special? This mod has everything one could want from a zombie scenario.

First let’s begin with the zombies:

The horde is made with realism in mind. These zombies won’t use planes, tanks or ships. Instead of landing somewhere via ships, I’ve added a lot of events to simulate this behavior with unique decisions to go with it. Instead of gaining manpower instantly, they consume state population. So after a while many states won’t have any population left. The Zombies are also unable to build buildings. Last but not least, nations consider Zombies a global threat and won’t send them any volunteers or anything. The zombies will also delete any equipment they get from capitulated nations. They also have unique 3d models and sounds.

As zombies don’t have a government of some sorts they don’t have a focus tree. This is also to prevent them from improving relations.

The next big feature is ZCOM:

It is a nation focused on defeating the zombies. ZCOM comes with a unique focus tree with about 90 focuses. ZCOM has a very unique playstyle: It needs other nations to produce men/weapons, but it buffs every nation fighting the zombies. Here are a few key features for ZCOM:
• A completely unique focus tree with about 90 focuses and 3 different Paths: Help, Dominance and Colonial defense.
• Over 40 Events only dedicated to ZCOM
• 14 decisions
• A scripted gui for special weapons
• 15 unique ideas (with icons)
• Unique Portraits

Flavor:

The next part that is very unique for a zombie mod are flavor events and decisions for nations around the world. There are about 30 flavor events for various nations including Germany, Italy, India and Great Britain to name a few. Some even have a pretty big impact on the world around them.

The fourth big part of this mod are different rules:

There are for different types of rules:
• A completely new spawning system with three options:
o The normal spawn point in India
o A (somewhat) random state in the old world
o An Infection spawn as a Tribute to the now dead Infection mod.
• The possibility of changing the strength of the zombies at the beginning of the game from normal, hard, extreme and insane.
• The Path ZCOM should take for their focus tree.
• The possibility to deactivate the global alliance. Now you can choose between a global alliance and the normal alliances.

Play with both doomsday mods and 40 new foci for ZCom and 15 unique Events, which only happen if both mods are activated: https://steamcommunity.com/sharedfiles/filedetails/?id=2220318569

Another big part of this mod is that it is compatible with any other mod on the workshop. I know, crazy. Please notice: Compatible doesn’t mean balanced or anything else. It just means this mod can be loaded with any other mod on the workshop. All mods except Kaiserreich worked without any problems.

We now have a discord: https://discord.gg/3PjAw5h

If you want a harder version of this mod, check out the ultra version: Link
It adds an even more challenging game play loop.

The Millennium Dawn submod is now out:
Link

The redux version of the mod is now out: Link
It adds a more fight heavy version of the mod without the story elements.


Bugs:

I don’t know any, but if you find any, please tell me

Recommended mods:

The road to 56

Also check out these videos:

https://www.youtube.com/watch?v=aANTHA_cahY
https://www.youtube.com/watch?v=B1qrbxKXEWw
https://www.youtube.com/watch?v=jD51BBTmfxw

If you have any suggestions or problems, please post them here.
If you want to use anything from this mod, please ask me first.

Also if you want me to buy a coffee, it would be greatly appreciated:
Popular Discussions View All (5)
100
May 16 @ 1:21pm
Bugs and Suggestions
daniel
12
Feb 3 @ 1:45am
We need you
daniel
6
May 21 @ 2:57pm
Zombies do not spawn!
AntonioPaladin
609 Comments
YoungMzzi 11 hours ago 
does it work?
Army soldier 3.9 Jun 8 @ 3:12am 
How can you play as the infected?
FrAmed46 Jun 7 @ 3:19am 
@dr.lascivious-j-brown, you can try using it with them. I think that it might work
dr.lascivious-j-brown Jun 6 @ 8:10pm 
I wonder what this mod would be like if it was In the Cold War Iron Curtain mod, or even the Thousand Year Reich mod was well.
GabesOfPower Jun 5 @ 3:55pm 
I’m glad to see the mod working again

But the dev has added new events without fixing the main problem of this mod. The zombies still don’t build units.

A potential fix could be making the virus only cost 0.0000000001 PC or have the zombies spawn divisions through a decision timer and have the number of divisions spawned increase each time they spawn a batch
Edge Jun 3 @ 4:02pm 
does this mod work with great war redux?
zwizu. Jun 3 @ 1:59pm 
@kettlejocksjr one nation being inconvenient to play as doesnt mean the entire mod is bad lmao?
daniel  [author] Jun 3 @ 1:57pm 
@chicken leg: Yes, the mod still works
kettlejocksjr Jun 3 @ 6:52am 
if anyones thinking of playing this mod DONT!

complete waste of time. The special zombies defense country had a broken focous tree. you also have 0 factories the whole time . and its very hard to get equipment. also the desions to buff other countries your actually locked out of doing most of them since most of the the time its onlty the soviets who decided to click the prepare for zombies descion.

so to sum it all up for you the mod is far from being finished, that beeing said you could try play as a normal country but just dont waste your time trying to play as the unique country.
chicken leg May 29 @ 5:24am 
this still works?