Kenshi
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Expanded Cities
   
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Description
Expanded Cities Series
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You have my permission to edit the files and reupload reforked versions to keep the mod alive if you want. Thanks!

You'll find all the information for expanded cities, AI, and city life related mod content here.

Towns may contain bugs. I have stepped away from Kenshi modding, and I will not be updating or replying to comments. I may come back to modding later on, but I'm focusing on other things at the moment, and I can't promise when and if I'll be back. Thank you for playing the mods, and I hope you all have an enjoyable experience!

Current Expanded
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Stack
Squin
Clownsteady*
Blister Hill

The Hub Series (Updated)
The Hub*
South Hub^

*performance loss noticeable.
^performance loss barely noticeable.

Bugs and Compatibility
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Requires new import. Mod updates also require new import. Make sure to use Ctrl + Shift + F11 and open the editor with: Shift + F12 and click "Fix Stuff".
There may be a couple bugs, and some I may not be able to fix.

Very little game data has been edited to help with compatibility. Each city installed will use the core EC-AI, so all other cities will stay unaffected. It's possible that building locations may change for other cities because there are buildings listed under the entire faction rather than a specific city.

Expanded Cities AI
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Expanded Cities AI is a core requirement for my expanded cities mods. Using this mod alone will do nothing.

For those interested in using it for the Forgotten Construction Set - everyone is welcome to use the AI how you please as long as you credit the source. You'll need to copy the mod from the steamapps/workshop/content/233860 folder into your main Kenshi mods location.

Changing any data might affect the core AI mod. I recommend duplicating the entry if you plan to make adjustments to anything.

Current AI Progress
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Goals: Citizens live from day to day with different schedules. They work, shop, take breaks, drink, and sleep.
Citizen Variety: Citizens living in shacks are noticeably poorer with less clothing and wages, and they're more likely to buy hashish.
Trade Dialogue: Many shack citizens have a dialogue that allows you to sell illegal or stolen items (as long as you have alcohol or an illegal item in your inventory).
Other NPCs: Wandering recruits and rough travelers that go from town to town bars (should also go shopping).
Crime: Some NPCs might engage in crime or mug people.

To Do List for AI
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Fix EC-AI Master Mod Dialogue: Everything should still work fine, but the AI mod currently uses the same tag for dialogue as my Expanded Cities - Clownsteady mod.
Citizen Improvement: Small additions, improvements, and fixes.
Crime Improvement: Fix any bugs and other small additions.
Police AI: They need to relax and go shopping too! (had a few issues)
Dialogue Improvement: Add more dialogue for citizens or gangs.
Items (7)
Expanded Cities AI
Created by ZarkXav
Expanded Cities AI is a core requirement for my expanded cities mods. Using this mod alone will do nothing. Only the Expanded Cities you choose will use the AI, and it will not affect any other parts of the world. For those interested in using it for the F...
Expanded Cities - Clownsteady
Created by ZarkXav
Clownsteady is now a city that truly feels alive with citizens shopping, working, and drinking. Although it gets quiet at night, the two rival gangs come out and roam the streets. Along with the thugs, gangs, and outlaws, you also can't let your guard down...
Expanded Cities - Blister Hill
Created by ZarkXav
Blister Hill has grown into a city with citizens working under them. As well as an expansion, I've fixed building elevations and added numerous small details. This mod requires Expanded Cities AI. City Info °°°°°°°°°° Population: Roaming Population: Crime ...
Expanded Cities - The Hub
Created by ZarkXav
The Hub has been transformed into a chaotic city with about 60+ new buildings! Most of The Hub still remains destroyed with 4 new gang factions in different territories. You'll likely find that it'll be a very chaotic 2v2 (Feuerek and Helvetek versus Zug a...
Expanded Cities - South Hub
Created by ZarkXav
The South Hub extension adds 4 new locations south of The Hub. This mod requires Expanded Cities AI and Expanded Cities – The Hub. City Info °°°°°°°°°° Population: High Roaming Population: Recruits, wanderers, and bandits. Crime Rate: Varies New Buildings:...
Expanded Cities - Stack
Created by ZarkXav
Outdated and read comments. Stack has been stacked with more buildings! The town walls haven't been expanded, but there are many new buildings. You'll find numerous shops and working citizens! I haven't added a lot of detail or unqiue things to this town, ...
Expanded Cities - Squin
Created by ZarkXav
Squin has been revitalized into a new bustling town. This mod requires Expanded Cities AI. City Info °°°°°°°°°° Population: Medium-High Roaming Population: Very few added. Crime Rate: Low New Buildings: About 12 (mostly shacks and storm houses) Unique Plac...
Popular Discussions View All (3)
12
Jun 2 @ 7:02am
PINNED: Requests
ZarkXav
3
Mar 12, 2019 @ 10:11pm
PINNED: Bugs
ZarkXav
2
Mar 16, 2019 @ 7:55am
PINNED: Compatibility
ZarkXav