Kenshi
183 ratings
Expanded Cities - Squin
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.219 MB
Dec 14, 2018 @ 12:22am
Dec 14, 2018 @ 7:28pm
2 Change Notes ( view )

Subscribe to download
Expanded Cities - Squin

In 1 collection by ZarkXav
Expanded Cities
7 items
Description
Squin has been revitalized into a new bustling town.

This mod requires Expanded Cities AI.

City Info
°°°°°°°°°°
Population: Medium-High
Roaming Population: Very few added.
Crime Rate: Low
New Buildings: About 12 (mostly shacks and storm houses)
Unique Places: Multiple generic shops. Nothing particularly new.

Future Updates
°°°°°°°°°°°°°°°°°°
None at this time. The metro area may be expanded in a seperate mod.

Bugs and Compatibility
°°°°°°°°°°°°°°°°°°°°°°°°°°°°
Requires new import. Mod updates also require new import. Make sure to use Ctrl + Shift + F11 and open the editor with: Shift + F12 and click "Fix Stuff".


Very little core data has been edited to help with compatibility. Each town mod may change the buildings for other towns since building spawns are based on faction rather than each town.

Small performance loss.

Original buildings have been moved and leveled. Previously owned buildings can't be imported.

There may be compatibility issues with other mods that change towns.

Towns may contain bugs. I have stepped away from Kenshi modding, and I will not be updating or replying to comments. I may come back to modding later on, but I'm focusing on other things at the moment, and I can't promise when and if I'll be back. Thank you for playing the mods, and I hope you all have an enjoyable experience!

You have my permission to edit the files and reupload reforked versions to keep the mod alive if you want. Thanks!
37 Comments
PlayaCharacter Dec 26, 2023 @ 7:43pm 
@Folks with buildings overlapping: This means you have another mod that also edits the building placements in Squin. Mods that edit data objects in the FCS can sometimes work together, but building placement edits are always incompatible. You can find out which mod is causing the problem by going into the leveldata folder of this mod, then searching your mods folder for duplicates of the files found inside this one.
Barkow Nov 5, 2023 @ 1:53am 
Buildings are spawned one in other. Just sayin
L0KV666 Aug 24, 2023 @ 6:48am 
mal configurado demasiadas construcciones juntas....
MGJ Sakazaki Mar 5, 2022 @ 7:04pm 
Universal Wasteland does almost the same of this mod to Squin. So, it's better to use one or the other.
TheHelmedOne Jul 5, 2021 @ 7:45am 
Your mod merged allot of buildings together making most buildings in my game inaccessible or shops are now restrickted areas! i have removed the mod uninstalled and reinstalled and the problem persists? is there a way to fix it?
✶ Fitz001 ✶ Jan 10, 2021 @ 3:40pm 
There are a lot of buildings just merged into one another
diabolo_gab Jan 17, 2020 @ 2:55pm 
Is it possible that Shek Kingdom enhanced or reactive world conflicts with this?
Ms. Bramble Oct 26, 2019 @ 11:01pm 
The city looks great but there's no one left to turn bounties on into, the police station was removed for some reason... so anyone still reading this consider that before you get there with a big bounty on your shoulder woops
qinlongfei Jun 24, 2019 @ 4:12am 
@Ryan7651

Import a game with your savefile without this mod should fix it.
Ryan7651 Jun 18, 2019 @ 3:31pm 
is there anyway to reverse this mod? the new buildings completely wreck squin with the new buildings stopping me from getting to key traders and even my house.