Cities: Skylines

Cities: Skylines

112 valoraciones
Bombardier INNOVIA 300 Monorail (3Cars)
   
Premiar
Favoritos
Favorito
Quitar
Assets: Vehicle
Tamaño
Publicado el
4.974 MB
11 OCT 2017 a las 7:26
1 nota sobre cambios ( ver )
Necesitas contenido descargable para poder utilizar este artículo.

Suscríbete para descargar
Bombardier INNOVIA 300 Monorail (3Cars)

En 3 colecciones creadas por REV0
Bombardier INNOVIA 300 Livery Sets
10 artículos
REVO's Monorail Stuff
23 artículos
BOMBARDIER: Brand Collection
119 artículos
Descripción
Monorail is here.

Bombardier’s INNOVIA Monorail 300 vehicles provide an efficient and cost-effective solution to growing cities. A passenger favourite, these award-winning vehicles offer comfortable mass transit capacity. INNOVIA Monorail 300 vehicles run on raised guideways, giving passengers a memorable view of their surroundings as they glide past the traffic below.



Technical Details

  • Line Colored
  • Passenger capacity: 190
  • Maximum speed: 160km
  • Number of cars: 3
  • End car is set to engine no additional mod is required.

If you like the asset, don't forget to donate:

https://www.paypal.me/REV0CS

Special thanks to BrowncoatTrekky
15 comentarios
raphabr87 11 NOV 2021 a las 1:42 
Hey REVO, could I ask you to send me the OBJ or whatever format files for these monorail cars? I'm planning on 3d printing them
davemax83 25 MAR 2019 a las 16:13 
Looks excellent shuttling back and forth, cheers.
REV0  [autor] 18 OCT 2017 a las 12:03 
You need:

1. Improved Public Transport 2 to assign workshop assets to transport lines
2. Advanced Vehicle Options to disable default vehicles.
Ryukaze 18 OCT 2017 a las 10:03 
I would like to know... why after i subscribed to this asset the monorail is still the default asset? It does not generate the modded asset of this monorail?
AmiPolizeiFunk 12 OCT 2017 a las 20:33 
yep, all clear. Thx! :medkit:
REV0  [autor] 12 OCT 2017 a las 13:28 
Correct. Your ferry will have line coloring on anything thas was marked in _c map. It will not have random hull coloring because game doesn't spawn it randomly, it is a part of a line. Let's put it that way:

Game randomly assigns one of the 4 color slots to a vehicle, on regions marked on _c map IF:

1. Game assigns such vehicle as an outside connection (passenger/cargo trains, boats)
2. Game spawns them as a vehicle that peds are owning (car, minivan, truck etc.)

Same mapped regions are used when:

3. Vehicle belongs to a city-wide line that is being managed by the player. In that case, color depends on line color, not variation.

Hope it helps
AmiPolizeiFunk 12 OCT 2017 a las 12:42 
from that answer it sounds like a vehicle can have either/or, but not both. So for example, what if I wanted to make a ferry that has four hull color variations, but also has a stripe on the deck to represent the line color. Would that be possible?
REV0  [autor] 12 OCT 2017 a las 11:36 
if the train is assigned to a certain line it will be colored with line's color, if not, it will have 1 of the predefined colors in asset editor EACH time it spawns. Game assigns colors procedural so each time an asset is spawned or generated (props), they will have one of the 4 predefined colors.
REV0  [autor] 12 OCT 2017 a las 11:34 
yes you can, color map serves both
AmiPolizeiFunk 12 OCT 2017 a las 10:12 
i mean you can't do >line color< + >color variations< on the same asset?