RimWorld

RimWorld

2,827 ratings
Locks
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
659.941 KB
Oct 3, 2017 @ 2:16pm
Aug 21 @ 10:45pm
43 Change Notes ( view )

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Locks

Description
Version 2.6.2

Older versions
Rimworld b19 version (0.19)[github.com]
Rimworld b18 version (0.18)[github.com]
Rimworld a17 version (0.17)[github.com]

Description
This addon adds new locking door system.
  • Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or above).
    Note: In order to unlock/lock door, colonist must "flick" the door. Unflicked door will work as unchanged for enemies and prisoners.
  • Doors can exclude visitors (wanna lock some traders?).
  • Pet doors for small animals can now be added to doors.
  • Doors can be assigned to colonists (you can simply restrict rooms to specific colonists without allowed area manager).
  • New Flicking job: Locking/unlocking doors, it has higher priority than normal flicking job. ("Flicking" doors is needed).

How to use
Select door and left click "Lock" command if you want to unlock/lock door.
Right click for more options.
Alternatively you can use "Lock" inspector tab.
User guide at github: Click here[github.com]

Performance
This mod has almost zero impact on performance. It's quick and light.

Why do I need this?
I've created this mod to allow prisoners walk through doors while keeping temperature indoors with Prison Labor mod.
You can use this mod to create heat/cold killboxes, lock traders inside, keeping base safe from animals but avoiding destroying doors by pirates.
Also you can lock bedrooms for specific colonists. When that colonist will be in second camp-like base, nobody will sleep in his bed.
You can lock areas from dirty vistors, or lock them when horde of manhunter animals is waiting outside.

Compatibility
  • You can enable this mod to old saves.
  • You can disable this mod from saves, but you need to clear all locking/unlocking job first (all semi-transparent locks shouldn't be visible).
  • There can be compatibility issues with mods that add custom doors with custom security mechanics.
  • Lockable Doors mod compatibility - as long as you DO NOT assign any pawns through lockable door menu ("set unlockable"), doors will apply to this mod mechanics.
  • Clutter Structure mod compatibility - this mod leaves management to Clutter Structures, expect you can now "unlock" doors with Locks.

Links
Github project[github.com]
Report bug[aviuz.wufoo.com]
Credits[github.com]

Discord server[discord.gg]
Popular Discussions View All (27)
9
1
Aug 31 @ 12:11pm
1.6 Currently broken
KilledJoy
40
Jan 30, 2024 @ 9:11am
Prisoners not exiting cells into common area after door unlocking.
The Last Helldiver™
17
Nov 5 @ 6:57am
Bugs
star
1,185 Comments
Ketunar Oct 25 @ 3:19am 
Мод баганный и сломан, не тратьте время :steamthumbsdown:
Scytheangel Oct 23 @ 9:28am 
can you add an option for prisoners too? want to be able to give access to prisonerts but stil restrict visitors on the same door.
RAWWW Oct 12 @ 6:15am 
после нажатия кнопки применить ничего не применяется((
cagier.阳 Oct 8 @ 4:09am 
it can not work in the door of "简易科技"
Drone Operator Sep 30 @ 6:44am 
Need to rebuild all your doors if you add to an existing save. Then everything seems to work fine.
ZzZombo Sep 28 @ 5:51pm 
Thank you, that's reassuring. It was never my intention to rub anyone off the wrong way.
DeltaRhoGamma Sep 28 @ 10:43am 
@ZzZombo FYI When i read your comments i didn't hear this *tone* some people speak of haha
ZzZombo Sep 27 @ 5:39am 
The ♥♥♥♥? What is wrong with the tone? The hell with this gatekeeping? Yes, _now_ I am pissed. I didn't insult anyone, or was mean, or anything like that beforehand. All I did was attempt to clarify my position, explaining why I find the provided solution unsatisfactory.
Rovstam Sep 27 @ 4:55am 
@ZzZombo get used to it or move on.

I know this isnt my mod and none of my business but with the tone you spoke there noone will listen to you.
ZzZombo Sep 23 @ 6:42pm 
My dude, I can't help but repeat myself: I do want to forbid visitors, animals and enemies from entering through the prison doors, but let slaves, colonists and prisoners in and out. It is rather unclear to me why am I being told to unlock the doors for that. That's especially confusing because slaves do get their own dedicated configuration, so why not add it for prisoners? Even w/o "Prison Labor" or similar mods one might want to allow a prisoner to access some shared hall, or, say, toilet/shower area.