Total War: ATTILA

Total War: ATTILA

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XAI: Fame, Family & Politics
   
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Tags: mod, Campaign
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Sep 14, 2017 @ 7:27pm
Dec 13, 2017 @ 6:53pm
12 Change Notes ( view )

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XAI: Fame, Family & Politics

In 1 collection by Xeryx
!XAI: Attila collection
13 items
Description
This XAI module is balanced for use with XAI and covers Fame / Imperium, Family, and politics. It is much better balanced than vanilla.

XAI is a core improvement mod and designed to fix most of the vanilla issues that are present in the game. XAI modules are designed and balanced to work together as a complete mod. Its main purpose for being modular is easy adoption for other modders, easier troubleshooting, and updating.

A Dynamic Fame/Imperium system
Fame/Imperium is now based on both your faction size and level of development. I also doubled the levels of fame/Imperium to accommodate these changes. I have raised the maximum caps for; governors starting at 8 with a max of 32, special characters are 1-3 to prevent spamming. As that still gives a max of 9 which is still a lot of special characters running around.

Family - lots of changes here, but made it pretty realistic
> Base chance of children 35
> No more than 1 illegitimate children
> Illegitimate children have a max of 100 gravitas
> Max children is 6 per family (kept vanilla so family tree stays under control)
> Child adulthood at 16
> Wife barren at 40
> Child mortality 50% for very young and 25% of young
> Retainer age is 16 to 35
> Chance of males 60% (mainly because they are more useful in the game)

Politics

Loyalty I increased the chances of defection 25% @2 ; 50% @1 ; 100% @0
Here are the effects of loyalty for the player.
> Adoption +1
> Heir +2 or -3 if taken away
> Marry daughter +2
> Immediate loss of office -3
> Granted office +1 and granted office after loss
> Upstart generals -2 sons are -1
> Epic Fail -2, Extraordinary success +2
> Civil war -1 per occurrence, up to -3. Civil war battles victories can only restore +2 pts
> Bribery -1 max -2
> No more jealousy for giving an office to a lower ranked character

Honor Which is gravitas per turn.
> Battle -1 or +1
> Cumulative battles goes from +3 to -3 Honor
> Acquire vassal +1 max +2
> Bankruptcy -1 (because it is irrelevant)
> Become Christian -2, being Christian -1
> Dishonoring Alliance -2 max -4
> Looting a city -1 max -2
> Empty threats -1 max -2

Political Actions
adopt = 150
assassinate = 200
become retainer = 15
diminish popularity = 75
divorce = 75
embezzle funds = 175
gather support = 50
marriage = 20
secure loyalty = 40
seek office = 20
seek wife = 10


Battlefield Integrity
I made quite a few adjustments here, I ended up with a happy medium to keep the AI from having rebellious armies. Decimation is now increased to 50 points over 2 turns to keep the AI momentum going. I also fixed a vanilla bug that caused armies to rebel due to an overflow error.

Currently, this mod is focused on the Attila campaign and there are some early adjustments to the AOC campaign that may not the same as Attila.

This module is highly recommended and balanced for use in the XAI

This module is 100% my work and you may not use mine or others work without permission on any other officially released mods or projects anywhere on the internet or for any other Total War game. Please be specific about issues you may find and use the modules to isolate issues, by deactivating or activating them.

This mod is not, or will ever be, Radious compatible because of the way that mod is designed. Once you have played 50 turns of XAI, you may never go back!

Xeryx's XAI: Total War Forum[www.twcenter.net]
Make sure to favorite, and like the XAI modules!!
13 Comments
ianisme277 Feb 21, 2023 @ 1:28pm 
I wish 1212 AD had a sub mod like this
Thoralian Jan 28, 2018 @ 10:52am 
Just an update. for some reason when you combine this mod with "Child Chance Tweaks" by wesloo it appears to fix the child limit.
Xeryx  [author] Jan 28, 2018 @ 7:28am 
Well not sure what to tell you guys on the limit not working? Its must be a game mechanic issue, because it is set at 6.
ODCNTE Jan 28, 2018 @ 6:48am 
Thanks for this very good mod. I've the same issue as Thoralian, as families sometimes have up to 8 children. I also notice 2 other things that I'm not sure which module it should be related with: 1/ sometime some factions seems to stop building armies for many turns (for example alamans stayed without armies around 50 turn until being destroyed) 2 / I'm not able to have 4 construction slots in Argentoratum (I'm not playing with skidvar's garnison mod).
Thoralian Jan 15, 2018 @ 11:50am 
Great mod btw, really makes Attilla playable :)
Thoralian Jan 15, 2018 @ 11:46am 
The limit of 6 children doesnt seem to be working (I am using your mod pack + cinematic combat)
Xeryx  [author] Jan 4, 2018 @ 9:13pm 
thanks for the report alexander, next time please report the issues to the bugs fourn above. I will check it out too.
alexander267 Jan 4, 2018 @ 9:06pm 
Xeryx, I'm playing as Ebandian and assigned a governer with a "dignitary skill / +6% tax rate rate" but the total income amount stayed the same. I tested in the next turn and with another governer but nothing changed. Looks like the Dignitary skill +6% tax rate bonus isn't being applied.

Also noticed a issue with the army raiding feature not working correctly - I placed an army into raiding stance and it showed that it's getting +$780 coin while raiding but the next turn that dropped to $0 while raiding. Changing army stances did nothing to the income amounts but garrisioning that army in a city did bring the income level up a bit as it should. Seemed odd.
Xeryx  [author] Nov 30, 2017 @ 12:18pm 
OK I posted a newly updated file, with many political actions with much higher costs. This is due to having really good and influential leaders and house party members. I might still lower gravitas per turn later. SO give it a try and let me know what you think.
Xeryx  [author] Nov 30, 2017 @ 11:36am 
@flavius, I looked at the Tables today, and I did have the table to increase the costs for the actions, so I raised a bunch of the actions depending on severity of it. So instead of changing how much is made per turn, the actions will cost more. Let me know if the adoption is a good amount also I upped assassination and embezzlement by quite a bit too. I know I told you I couldn't change that stuff, but I was distracted that day and forgot about the other political action tables. It sucks getting old!