Total War: ATTILA

Total War: ATTILA

XAI: Fame, Family & Politics
15 Comments
Xeryx  [author] Jul 24 @ 5:39am 
@ Leo, What do you think is a fair number?
Leo Jul 18 @ 11:11am 
adopt = 150
It's too expensive in my opinion.
I have almost completed a compaign once and if I'm not mistaken the maximal influence I accumulated on one character was about 300. And that was my best character. The rest had really lower numbers.
Adoption is used to gain an overall influence (not only) but if it costs 150 it doesn't make sense.
ianisme277 Feb 21, 2023 @ 1:28pm 
I wish 1212 AD had a sub mod like this
Thoralian Jan 28, 2018 @ 10:52am 
Just an update. for some reason when you combine this mod with "Child Chance Tweaks" by wesloo it appears to fix the child limit.
Xeryx  [author] Jan 28, 2018 @ 7:28am 
Well not sure what to tell you guys on the limit not working? Its must be a game mechanic issue, because it is set at 6.
ODCNTE Jan 28, 2018 @ 6:48am 
Thanks for this very good mod. I've the same issue as Thoralian, as families sometimes have up to 8 children. I also notice 2 other things that I'm not sure which module it should be related with: 1/ sometime some factions seems to stop building armies for many turns (for example alamans stayed without armies around 50 turn until being destroyed) 2 / I'm not able to have 4 construction slots in Argentoratum (I'm not playing with skidvar's garnison mod).
Thoralian Jan 15, 2018 @ 11:50am 
Great mod btw, really makes Attilla playable :)
Thoralian Jan 15, 2018 @ 11:46am 
The limit of 6 children doesnt seem to be working (I am using your mod pack + cinematic combat)
Xeryx  [author] Jan 4, 2018 @ 9:13pm 
thanks for the report alexander, next time please report the issues to the bugs fourn above. I will check it out too.
alexander267 Jan 4, 2018 @ 9:06pm 
Xeryx, I'm playing as Ebandian and assigned a governer with a "dignitary skill / +6% tax rate rate" but the total income amount stayed the same. I tested in the next turn and with another governer but nothing changed. Looks like the Dignitary skill +6% tax rate bonus isn't being applied.

Also noticed a issue with the army raiding feature not working correctly - I placed an army into raiding stance and it showed that it's getting +$780 coin while raiding but the next turn that dropped to $0 while raiding. Changing army stances did nothing to the income amounts but garrisioning that army in a city did bring the income level up a bit as it should. Seemed odd.
Xeryx  [author] Nov 30, 2017 @ 12:18pm 
OK I posted a newly updated file, with many political actions with much higher costs. This is due to having really good and influential leaders and house party members. I might still lower gravitas per turn later. SO give it a try and let me know what you think.
Xeryx  [author] Nov 30, 2017 @ 11:36am 
@flavius, I looked at the Tables today, and I did have the table to increase the costs for the actions, so I raised a bunch of the actions depending on severity of it. So instead of changing how much is made per turn, the actions will cost more. Let me know if the adoption is a good amount also I upped assassination and embezzlement by quite a bit too. I know I told you I couldn't change that stuff, but I was distracted that day and forgot about the other political action tables. It sucks getting old!
Xeryx  [author] Nov 23, 2017 @ 10:45am 
ok I toughened up diplomacy a bit, keep an eye on the AI. if there start to be lot of unwarranted rebellions then I need to change some of the AI effects.
Xeryx  [author] Nov 23, 2017 @ 5:26am 
So how about an adoption price of 75-100? , an office price of 25, and I bring back the jealousy of offices but less penalty than vanilla.
Xeryx  [author] Nov 23, 2017 @ 5:20am 
I agree that there needs to be some work done here, and it is too easy currently. maybe next month I can do some adjustments. Thanks for the detailed and great feedback the main reason it was set to easy, was because initially I wasn't sure of what was causing so many rebellions with Rome. Now, that I know it is the construction system and I can also set up to be easier for the AI I have no issues with making it harder.