51 ratings
File Size
2.876 MB
Sep 12, 2017 @ 11:40am
Sep 14, 2017 @ 10:37pm
2 Change Notes ( view )
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MOD-ID TAG = #1133862047
DESCRIPTION = Colorizing Classes, Ranks and if needed, other related components
SUMMARY = This mod belongs to a modular set of HUD enhancements which offer you various types of UI assets.


This will show up in your Launcher of choice but must be used ONLY within War of The Chosen gameplay... then, Click the box & off you go. As a result, it is certainly important to de-activate the similar Xcom2 version (with mini yellow triangle), if you already had it installed.

** DEVELOPMENT NOTE = This mod is dependant on another "UI Tool"; SwappImg! -- Download it by clicking its name in the "Required Items" section to the right.


I had no choice but to integrate it within this one. Let's just say WotC somehow broke the hybrid "Web/Helper" function that allowed modular distribution of such gameplay assets.

IMPORTANT NOTE; You must "UnSubscribe" from the previous version.

Sooooooo.. as proper reference here's official details;
SUMMARY = Swapping a few default images with custom versions.

Specifically adjusted to authentic War of The Chosen features & assets, what follows are custom UI components intended to FIX various situations very rapidly & simultaneously in multiple gameplay conditions found both into Strategy or Tactical layers.

There are just a few resources at this point. If absolutely necessary, many more could be added later though.

1) A UFO has crashed or just landed! Seriously, why would an ADVENT Logo be used as the Mission symbol? ;)

2) John Bradford is a very special Ranger during the Vipers Nest assault... now, his own unique Class-Icon makes it obvious.

3) PCS were colored as INV_entory items. Their Perky tags deserve that distinction as well. While i had those under my creative thumb.. i've also FIX'ed the default "Dodge" Psi-Twirl with an image related to that specific context.

4) Three factions (Reaper-Skirmisher-Templar) now have their own unique Flags. Since i'm distributing an extensive package of many more buttonized versions (within the qUIck_FLG modular Mods).. it didn't make much sense to overload the other process with them.

The UC script(s) that can produce these kind of results is fairly straight forward for anyone knowledgeable enough, i gather. The method is quite simple, the Library Paths and Texture2d files must be valid. And -- so -- on.


#1) Fusion of RCP & FIX.


I'm currently working on a few other mods (and updates) simultaneously. Unless stated otherwise, these are also (or directly) compatible with WotC.

#1) Five Flag Packages which include 200+ Cities have all been released -- check 'hem out from this qUIck_FLG link!

#2) WC_GeoscApps... a semi-complex Strategy Layer feature that might need some coding partnership with a skilled UC & Flash/GFX collaborator to add XC-Logos (instead of defeated Chosen symbols) aside from Region banners -- eventually!

#3) LAByrinth... interactive Tech-Tree & gameplay facts deployed straight off in the Archives as menu option. Still lacking WotC details. Working on it!

#4) Some more projects are in early concept phase(s) and most are at different stages of development; namely, Photo_Re_Booth & InformApps & TacticApps, etc.

Feel free to ask questions or comment about anything below and i'll try keeping up!


-- Zyxpsilon.
Popular Discussions View All (1)
Sep 13, 2017 @ 10:15pm
PINNED: Comments about BUGGY situations go here..
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Zyxpsilon  [author] Jul 5 @ 8:25pm 
Sorry.. no can do!
Unless the ABA classes could supply their own custom GFX files. Not even sure if the author of that Mod would be willing to create a special set of files to ADD extra UPK variations which also would require supplemental code hooks to his assets.
p6kocka Jul 5 @ 7:58am 
Thank you for your mods. IS it possible to make it compatible with ABA classes? I would like to see your beautiful icons in this mod. I know, it´s probably not, but I just ask...
Maybe make some ini edits or so.. :D thank you
JM001 Mar 22 @ 12:51pm 
ahh ok. well if it's something you actually have to recompile it for then I'll just wait for you to update it whenever you can, no biggie. Not really the end of the world if the class icons aren't color coded, they are just helpful when used in conjunction with the quick soldier info mod during tactical to more quickly help me find the soldier I am looking for.
Zyxpsilon  [author] Mar 22 @ 12:31pm 
Oh.. that!
I had made some for the "real" other LW2 before WotC was released... so there might be a relatively simple way to integrate those for that new Perk Pack. But.. people would have to do a few small manual edits into a tricky INI file while adding a custom UPK. Won't recompile the script though.
I'll look into it and run a few tests before calling it effective. Be patient.
Zyxpsilon  [author] Mar 22 @ 9:23am 
Which mod is that?
JM001 Mar 22 @ 8:56am 
Hey Zyxplosion, someone just released LW2 classes for WotC. Do you think you might add support to add colors for those classes? Is it something that I can just edit in the ini?
Zyxpsilon  [author] Feb 20 @ 12:21pm 
It's NOT this mod's fault.
大魔王 Feb 20 @ 10:31am 
Complete the first Mission Objective.
Can't quit the game.
Zyxpsilon  [author] Feb 20 @ 7:44am 
@大魔王 ... My mod can't really "crash" any games when there are extra custom classes. It only applies new Icons (of Vanilla ranks and classes) to regular soldiers & doesn't touch anything else.