XCOM 2
32 ratings
Ability Tweaks WOTC
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.459 MB
Sep 11 @ 11:27pm
Nov 12 @ 10:47pm
301 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Ability Tweaks WOTC

Subscribed
Unsubscribe
Description
This is my own personal repository for miscellaneous ability and item tweaks for the game. These are not bugfixes (ok i lied maybe some of them are, but some arent).

I busted the text cap from descriptions, you'll have to open the README.TXT file in this mod to read the changes.

Updated 31-10-2017, cleaned up.

C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1133528728\Readme.txt

-= NEXT UP CHANGE LIST =-
- Full Throttle triggers from the unit having it dying, it's hilarious but needs fixing

-= TO DO EVENTUALLY =-
- None.

-= IMPOSSIBLE DUE TO TECHNICAL LIMITATIONS OF XCOM =-
- Poison damage bypasses shields.

-= SPECIAL CHANGES =-
- Turrets now have Bulwark (Lost Towers, ADVENT and XCOM all the same).

You'll need to change the parameter below if you want to remove the bonus armor. This also applies to the SPARK, so you might want to just give the SPARK one free ARMOR point.

DLC_3\XComGameData_SoldierSkills.INI
[DLC_3.X2Ability_SparkAbilitySet]
BULWARK_ARMOR=0

DLC_3\XComGameData_CharacterStats.INI
[SparkSoldier X2SparkCharacterTemplate_DLC_3]
CharacterBaseStats[eStat_ArmorMitigation]=1

You don't have to change anything, this is optional.

-= NOTES =-

More to come that's for sure. Mod is subject to incremental change so do not subscribe and forget if you do not trust me or align with my philosophy.
< >
182 Comments
ADVENT Avenger  [author] Nov 19 @ 2:08am 
Necessary but unrealistic balance.
Bosmun Nov 19 @ 1:15am 
So AA what are your thoughts on Rend not ignoring armor, but caling itself Psionic damage?
ADVENT Avenger  [author] Nov 2 @ 10:45pm 
- Hunter Protocol no longer attempts to fire when the unit is Concealed or in Shadow, showing some weird stuff like the Shadow UI roulette without any graphics.
ADVENT Avenger  [author] Oct 31 @ 7:41pm 
- Combat Presence is now totally free, provided you have actions remaining during the soldier's turn. This is balanced by having a cooldown and being high on the perk tree. This was a poor man's Inspire, now its decent.
- Inspire no longer ends the turn if you have remaining Action Points.
- Combat Presence and Inspire now have the same INI file cooldown, which is the INSPIRE value. If you change inspire, combat presence also adjusts automatically. The game default is 4.
ADVENT Avenger  [author] Oct 31 @ 6:25pm 
- Volt now ignores Energy Shield, as it should always have, it is a mental damage power (and is not, unlike the name says, Electrical Physical damage).
ADVENT Avenger  [author] Oct 30 @ 7:46pm 
- If you have Haywire Protocol, using Skulljack or Skullmine will no longer end your turn automatically, providing you did not dash to hit your target. This is a passive bonus to ensure the Specialist is the master of hacking, and you want to give him the Skulljack in priority. It's his job.
p6kocka Oct 28 @ 4:50pm 
Thanks. Have subbed to eu aim rolls too. ☺
ADVENT Avenger  [author] Oct 28 @ 12:29pm 
I use EUAim rolls for height so no it does not
p6kocka Oct 28 @ 12:06pm 
Is Target´s High Ground penalty -10 when targeting already aplied in your mod pls? Because I´m using this mod and I don´t want to have this penalty twice.:
http://steamcommunity.com/sharedfiles/filedetails/?id=1128953896&searchtext=penalty
ADVENT Avenger  [author] Oct 22 @ 9:22am 
- Sharpshooter Aim Perk: Now provides +10 aim and crit bonus against flanked opponents as a passive, on top of +20 aim on next shot when Hunkering Down.
- You can no longer Stealth, Shadow or Vanish while being Holotargeted.
- Arc Wave now also makes Mind Surge (Volt) not end your turn if used as a first action as a passive bonus. For a high level talent, there really arent a lot of times where you will hit many opponents with Arc Wave and it requires careful positioning.