XCOM 2
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[WOTC] Dynamic Pod Activation
 
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0.098 MB
Sep 9 @ 4:35pm
Sep 17 @ 2:48pm
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[WOTC] Dynamic Pod Activation

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Description
Sick of carefully moving one tile away from pod activation zones? Tired of how you can lob grenades everywhere, and blow up fuel tanks, while the aliens behind a nearby wall keep talking about the weather?

This tweaks pod activation to make missions messier and more exciting. Think of this as a 'lite' version of the original All Pods Active mod. Nearby pods of enemies can now activate proactively if they know XCom is around.
Pods get alerted by hearing sounds (explosions, gunfire, ...), seeing a dead ally, or seeing other allies in combat. For those who played Long War 2, think of Yellow Alert mechanics.

Don't worry, you will always have a full turn to react to whatever happens - these reactions will only happen on the alien turn.

Mod is very configurable and can also be used as a WOTC-compatible All Pods Active mod (just set ActivateEverything=true in the INI).

Compatibility
Overrides XComGameState_AIUnitData.
Can be safely added to (or removed from) any saved game that's not currently in a mission.
Popular Discussions View All (1)
0
Sep 27 @ 12:31am
Recommended other mods and settings?
galdred
< >
86 Comments
Blaze Nov 12 @ 1:00am 
Well, unless I'm misunderstanding something, this raises hell with "Protect the Relay" type missions; I got close, and suddenly I'm pretty sure three pods activated off of each other's shooting, yipes. As if these missions weren't hard enough already :/
Vortex ♀ Pixalation Nov 6 @ 9:32am 
You can, this mod doesn't affect AI
Cpt_Chaos Nov 6 @ 6:43am 
So I am confused. Can I use this mod woth The Wrath of the Chosen AI pack (or even vanilla) or not? Conflicting reports on that...
Lago Oct 31 @ 4:30am 
I've either never had the Chosen behave like they're unactivated while using this or I can't tell the difference.
pauloel7 Oct 30 @ 6:18pm 
This mod has the best motivational intro!
Vortex ♀ Pixalation Oct 30 @ 7:01am 
No it won’t, it doesn’t affect any Ai at all, it affects alert status
Chaon Oct 30 @ 5:40am 
Wait so you're saying that this mod will have no effect on Chosen AI?
Vortex ♀ Pixalation Oct 30 @ 4:09am 
No the chosen use a two step Ai game state, out of combat and in combat Ai , the game fails to switch to combat Ai with or without mods
Chaon Oct 30 @ 2:36am 
I thought alert status was the problem. That caused the AI to have a bit of a muckup. I don't really understand all this, sorry.
Vortex ♀ Pixalation Oct 29 @ 10:12pm 
? what