XCOM 2
[WOTC] Dynamic Pod Activation
Showing 1-3 of 3 entries
Update: Sep 17, 2017 @ 2:48pm

Add optional setting to make pods activate from sighting any enemy.

Update: Sep 13, 2017 @ 8:06pm

Added workaround for vanilla bug that caused grenades to be completely silent.
Grenade sound should originate from the explosion point.

Update: Sep 9, 2017 @ 4:35pm