Arma 3
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MAAS
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
26.254 MB
Sep 8, 2017 @ 12:57am
Nov 2, 2021 @ 7:35pm
3 Change Notes ( view )

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MAAS

Description
A mobile aircraft arresting system, or MAAS for short, is a system that helps to bring a landing plane to a full stop. It is composed of two trailers and a set of arresting wires. The wires are tightened between the trailers. A plane's tailhook can catch the wire and the braking system of the MAAS will slow down the plane rapidly.

In Arma 3 the system is currently static, it needs to be deployed on the runway from the editor. It can help landing on very short runways or alternative runways.
The CBA mod is a requirement.

The aircraft currently will be equipped with a tailhook (virtual or real one). With the extended tailhook the braking system will be started when a wire is caught by the tailhook. The plane will come to a stop within a few dozen meters.

Vendor link for reference of the real system: http://www.scama.se/arresting-systems/aircraft/mobile-systems/

README for the Mobile Aircraft Arresting System (MAAS)

The system uses keyboard shortcuts to operate, not menu actions.

A player that is close to a MAAS trailer can deploy or pack it with Shift-M.
A pilot can utilize the MAAS via Ctrl-Shift-M to deploy a virtual or actual tailhook.
Once hooked to the wire, a pilot needs to use Ctrl-Shift-M to raise the tailhook and become ungrappled.

The keybindings are maintained by CBA and can be changed.

The MAAS can be deployed as slingload of a helicopter.

The wire model suppports three animations:
ani_cable1_wide
ani_cable1_long
ani_cable1_high

The trailer supports five animations:
body_source
rearPlates_source
switchA_source - graphical problems
switchB_source - graphical problems
switchC_source - graphical problems

Known Issues of the Mobile Aircraft Arresting System (MAAS)

o It can be packed up while a plane is held by the wire
o When deploying one MAAS trailer will actually spawn two trailers and a wire, for sake of playability
o Multiple MAAS deployments have not been tested and will most likely not work or spam the system with scripts
o Multiplayer and compatibility with dedicated servers has not been tested
o No engine sound
o Deployment animation is crude, especially the rear plates
o Icon needs to be replaced
o Artefact at the rear on the ground

TODO for the Mobile Aircraft Arresting System (MAAS)

o Animate the instrument panel
o Create a realistic mode with two trailers and a rolled up wire, supported through some logistic mod
o Replace wire with better looking model
o Support multiple MAAS deployments on map
o Add engine sound, probably make the trailer a carX
o Add deployment sound
o Replace setVelocity with addForce in ttt_maas_fnc_useWire
o Evaluate using tailhook up animation for stopping to brake the plane
22 Comments
Von Bocchini✓ˢᵉⁿᵖᵃᶦ Aug 15, 2022 @ 1:53pm 
Hello, what about the cables without a trailer, without working?
Azael-San Apr 16, 2022 @ 7:56pm 
Oh...
TeTeTe3  [author] Apr 16, 2022 @ 11:51am 
Right now not, I added the arresting wires mod for the need to have something working out of the box.
Azael-San Apr 15, 2022 @ 8:47am 
Can I do this without the need to activate it?
The Homie, Claimer of Ass Nov 13, 2021 @ 11:12am 
how do you deploy it? i cant seem to find it
TeTeTe3  [author] Nov 8, 2021 @ 2:31am 
That should be USS Khe Sanh, a helo carrier from arma 2. I've created a sample mission that seems to work for the USS Freedom, looks a bit weird at start but seems to work: https://tetet.de/arma/arma3/nimitz/missions/editorDeploy.stratis.7z Please try and adjust for the USS Khe Sanh and report back if it is working for you.
GawdAwful Nov 6, 2021 @ 5:44pm 
the USS whatever that comes with CUP, not using the USS Freedom
TeTeTe3  [author] Nov 6, 2021 @ 4:17pm 
Currently not possible to deploy it from the editor, sorry. What aircraft carrier do you have?
GawdAwful Nov 5, 2021 @ 6:50pm 
Yo, is there a way to deploy it in the editor? I intend to set up my Aircraft Carrier with this, however deploying it in mission deploys it on the ocean floor. That's fine if I can deploy in editor and just raise them back up without them dying
Wiket May 30, 2021 @ 11:12pm 
thanks man!