RimWorld

RimWorld

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Dubs Rimatomics
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
109.054 MB
Sep 3, 2017 @ 3:09pm
Aug 14 @ 10:09am
98 Change Notes ( view )

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Dubs Rimatomics

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Nuclear power | Energy weapons | Nuclear weapons

WORKS WITH SAVES

WIKI Take me to the wiki[github.com]

Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with options for combinations of different types of cooling systems, turbines and reactor cores - plus upgrades. To make use of such massive amounts of power, an assortment of energy weapons has been added, microwave area denial systems, tesla coils, high energy lasers, railguns, anti mortar systems, threat detection, drop pod scramblers, many types of upgrade modules, and nuclear weapons.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Starting out
Starting out Go to the rimatomics tab in the normal research menu, you will see a single project, once this is complete you can build the special Rimatomics research bench, you can then access the special Rimatomics research screen via the main button next to standard research, or via the tab when clicked on a rimatomics research bench.

The research projects act as a walk through for everything!

Chinese by BOXrsxx & BiscuitMiner 边缘汉化组 中文Mod合集
Czech by Ralph Shepard Feedback[prekladyher.eu]
Popular Discussions View All (200)
1,722
Aug 13 @ 1:33am
PINNED: HELP!
Dubwise
269
Jul 27 @ 3:48pm
PINNED: FAQ
Dubwise
2
Aug 12 @ 8:16am
An unclear ship in the shape of a triangle
Leonidius
5,488 Comments
Nuts&Bolts Aug 14 @ 3:53pm 
Is there any way for MAD to be incorporated? Like, if you use a nuke on an outlander faction or the Empire, there'd be a chance they retaliate with their own nukes? There could also be a much smaller chance that if you launch a nuke at a non-nuclear faction, it would trigger someone else to nuke you due to getting a false alarm.
Mind The Spectrum Aug 14 @ 11:32am 
You beautiful bugger. I thought you'd done with this. <3
Saber Aug 13 @ 7:18am 
It's not causing me real issues at the moment, but every time I jump locations in my gravship, the nuclear reactor that I have installed on board resets all fuel rod percentages. So as long as I keep hopping, I'll never run down the lifespan on them and have infinite nuclear power.
Harry_Robinson1 Aug 12 @ 5:47pm 
One more issue, the Deconstruct Pipes tool can't be dragged over a large area, it's one tile at a time only.
Harry_Robinson1 Aug 12 @ 5:22pm 
Another issue I've noticed, engaging autothrottle just seems to shut down the reactor. The throttle visibly stays at the value you set, but the coolant usage, turbine usage, and power output all drop while the grid loses more and more power until the batteries run out and the reactor shuts down. Sometimes the values settle, and the reactor stays at that level until the batteries run out and the reactor shuts down. My current setup can supply enough power to give me a 30k more than I need, but with autothrottle enabled the reactor stabilises at -130k until the batteries run out and it shuts down.
Sakujo Aug 11 @ 3:42pm 
Have the same error as Osman. A drop didn't spawn that should've. Quest is defending a scanner from Odyssey for X amount of days.
Harry_Robinson1 Aug 11 @ 3:14pm 
For some reason for me Rimatomics Military Industrial Traders can't be communicated with in space. They just don't show up in the comms console, but they do on the ground.
John Flemming Aug 11 @ 3:03am 
I, too, cannot research the guidance system
Deltys Aug 10 @ 7:37am 
Error getting spammed inside the console whenever I click on the guidance system research tab :

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Also, can't research the guidance system for some fucking reason
S.Imyourflower Aug 8 @ 8:15pm 
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