RimWorld

RimWorld

5,518 ratings
Dubs Rimatomics
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
106.288 MB
Sep 3, 2017 @ 3:09pm
Jun 19 @ 6:22am
93 Change Notes ( view )

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Dubs Rimatomics

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Nuclear power | Energy weapons | Nuclear weapons

WORKS WITH SAVES
WORKS WITH MULTIPLAYER

WIKI Take me to the wiki[github.com]

Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with options for combinations of different types of cooling systems, turbines and reactor cores - plus upgrades. To make use of such massive amounts of power, an assortment of energy weapons has been added, microwave area denial systems, tesla coils, high energy lasers, railguns, anti mortar systems, threat detection, drop pod scramblers, many types of upgrade modules, and nuclear weapons.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Starting out
Starting out Go to the rimatomics tab in the normal research menu, you will see a single project, once this is complete you can build the special Rimatomics research bench, you can then access the special Rimatomics research screen via the main button next to standard research, or via the tab when clicked on a rimatomics research bench.

The research projects act as a walk through for everything!

Chinese by BOXrsxx & BiscuitMiner 边缘汉化组 中文Mod合集
Czech by Ralph Shepard Feedback[prekladyher.eu]
Popular Discussions View All (197)
1,714
Jun 21 @ 9:51am
PINNED: HELP!
Dubwise
267
May 28 @ 12:29am
PINNED: FAQ
Dubwise
2
Mar 11 @ 10:25am
Transformers overcurrent explosions
Barcel
5,377 Comments
Alistair Raven 9 hours ago 
I solved the problem with preparing specific room for fuel rods, took all of them out to new place and put them back to reactor and now the storage room is radioactive instead of middle of my workshop :D
Alistair Raven 9 hours ago 
@donut I have post in Discussions here with video showing probably what you describe. I thought that I made my room radioactive somehow. Thanks for tips
donut 17 hours ago 
To fix ongoing radioactive workshop issue you need to edit the save file and check coordinates of every rod loaded in the reactor that it matches the coordinates of the reactor. Coordinates can be found with devtools magnifying glass tool.
donut 17 hours ago 
Steps to avoid radioactive workshop coordinates is to store rods somewhere else near the reactor before loading them in. That store location however will be lethal as long as the reactor is online.
donut 17 hours ago 
Noticed a bug in 1.6 version. Fuel rod coordinates do not update when rods are loaded into a reactor. This caused a bit of a problem when rods in active reactor had coordinates of the spot where they were made in the workshop, irradiating immediate surroundings. Confirmed this with a save edit.
Arrow 22 hours ago 
@gh0stashes I also had the same error
RAD EMERALD Jun 21 @ 9:07am 
THANK DUDE!!!!
Papito Jun 20 @ 9:02am 
We appreciate the early update !
Imperialdoessomething Jun 19 @ 9:26pm 
Having issues with your mod when it comes to reloading turrets from another mod, that being Rimmunation Security and the Gruppa Krovi mod, it just causes my pawns to stand around when ordered to reload turrets from the aformentioned mods.
AtlasTheReaper Jun 19 @ 5:06pm 
Might be because I have the Industrial Fort mods installed, but I dunno.