XCOM 2
45 ratings
CreativeXenosArchons-WOTC
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
122.088 MB
Aug 31 @ 10:43pm
Sep 20 @ 4:55pm
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
CreativeXenosArchons-WOTC

Subscribed
Unsubscribe
In 1 collection by shadow79
CreativeXenos WOTC mod collection.
3 items
Description
-- Mod by CreativeXenos --
-- Texture optimization, Blender, Substance Painter: Sacred Soul69
-- Modbuddy, Photoshop, Blender: ObelixDk --
-- Coding, Photoshop, Concept lead: Shadow 79 --


NOTE: THIS MOD IS NOT FOR VANILLA XCOM 2 OR LW2!!!!!!


PLEASE DONT FORGET TO RATE this mod ;)

CreativeXenos would like to offer up your wonderful XCom soldiers to OUR NEW deadly ARCHON WARRIOR and ARCHON SHAMAN!! We promise, they will thank you for the offereings you are about to give them ;)


In this mod:

ARCHON WARRIOR:
The Archon Warrior looks and acts quite different from base game Archons. He is designed to be a pure Melee unit. He is very comparible to the Stun Lancer in that he will rush to try and hit you with his Melee weapon which IS MASSIVE!! It ALSO has a % chance to stun and cause STUN LANCE EFFECTS. They also have Blast Padding (as they are warriors) so they get 1 pip of Armor and take 66% damage from explosives.

If the Archon Warrior takes damage, he will instantly teleport away to another location (randomly) and will try and come back at you from a new attack route or to get away to try and regenerate some HP. He has the ability to regen 2 HP a turn if not delt with in a timely manor. The alos have Blade Storm which allows them a free melee action on anyone that gets close to them. The Archon Warrior will start to show up at FORCE LEVEL 7 as a leader and FORCE LEVEL 12 as a follower. After killed and Autopsied, youll have the ability to build an ARCHON VEST. This Vest grants 2 HP, 3 Mobility and the Ability to GRANT INSPIRE on YOURSELF OR a SQUADMATE for an added 3rd action that turn of play. The use of the Vest Inspire is also a free action to the wearer of the vest.


ARCHON SHAMAN:
The Archon Shaman is not your normal Archon and is even more deadly than the Archon Warrior. He can and will still shoot at you like a normal Archon, but has a close combat ability called SHAMAN CONSUME. This ability allows him to hit you with his staff and take any damage done to you and heal himself for the SAME AMOUNT. He is a "SHAMAN" after all. But his Consume ability does not stop there. IF he should kill your soldier or a Civilian in this manor, they will INSTANTLY be raised as a Psi Zombie that can function on its own. This ability does have a 2 turn cooldown, so he wount be using it every turn.

The Archon Shaman does also have the ability to regenerate 4HP a turn on his own without needing to use the Consume Ability. So these guys can and will be a pain in the ♥♥♥ if not killed. They can easily take massive damage and be able to regenerate most if not all of it back in a single turn, if you let them. BLOOD FOR THE BLOOD GOD!!!!

After killing and doing an Autopsy on one, youll be granted the ability to build ADVANCED MIND SHIELDS. These Advanced versions of the Mind Shield, do just what the standard versions do except these Advanced version now offer a (LIMITED HP REGEN AMOUNT) they can heal 1HP a turn for 4 turns. Its not much but when hurt and you need that 1 extra HP to keep you in the fight... youll thank yourself for taking a Mind Shield that had that "exta little bit".

The Archon Shaman will start to show up around FORCE LEVEL 8 as leaders. They do NOT show up as followers. So you will ONLY EVER see 1 in a pod. THEY CAN ALSO RAISE LOST AS ZOMBIES ;) See pics above!



GOOD LUCK XCOM! YOU'LL NEED IT.
Popular Discussions View All (1)
7
Sep 2 @ 7:35am
BUG REPORTS HERE!!
shadow79
< >
45 Comments
shadow79  [author] Sep 24 @ 11:10am 
Lots more to come too. It's just going a bit slow because of all the bug fixing we need to do.
José Sep 24 @ 10:57am 
I understand. Keep at it! I could imagine what you guys are going through; it takes a lot of figuring out just to get the game to run nowadays.
shadow79  [author] Sep 24 @ 6:17am 
@Jose yes they can still teleport as such. And yes it's on our to do list. But so many bugs the new expansion brought us, we are all still trying to get our mods just to work.
José Sep 24 @ 3:25am 
Are the warriors supposed to still be able to teleport if they're disoriented? Also, any news on getting their helms?
shadow79  [author] Sep 23 @ 11:26pm 
lol im glad... i think? ;)
Borgadan Rager Sep 23 @ 11:04pm 
I hate fighting these things because they wreck face so well but theyre so cool which is why I love them
shadow79  [author] Sep 20 @ 5:10pm 
@Jose, ive done an update to the Archon Vest. Please read change notes.
shadow79  [author] Sep 20 @ 9:17am 
Will look at the vest ASAP
ObelixDk  [author] Sep 20 @ 12:31am 
Will add it to bug list.. Thank you for the heads up
José Sep 19 @ 10:38pm 
For whatever reason, the inspire added by the archon vest ends your turn, regardless of who the target is, you or others.