119 ratings
[WOTC] CreativeXenos Archons
File Size
97.401 MB
Aug 31, 2017 @ 10:43pm
Apr 30 @ 4:30pm
11 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] CreativeXenos Archons

In 1 collection by MrShadowCX
CreativeXenos WOTC mod collection.
25 items
-- Mod by CreativeXenos --
-- Texture optimization, Blender, Substance Painter: Sacred Soul69
-- Modbuddy, Photoshop, Blender: ObelixDk --
-- Coding, Photoshop, Concept lead: Shadow 79 --



CreativeXenos would like to offer up your wonderful XCom soldiers to OUR NEW deadly ARCHON WARRIOR and ARCHON SHAMAN!! We promise, they will thank you for the offereings you are about to give them ;)

In this mod:

The Archon Warrior looks and acts quite different from base game Archons. He is designed to be a pure Melee unit. He is very comparible to the Stun Lancer in that he will rush to try and hit you with his Melee weapon which IS MASSIVE!! It ALSO has a % chance to stun and cause STUN LANCE EFFECTS. They also have Blast Padding (as they are warriors) so they get 1 pip of Armor and take 66% damage from explosives.

If the Archon Warrior takes damage, he will instantly teleport away to another location (randomly) and will try and come back at you from a new attack route or to get away to try and regenerate some HP. He has the ability to regen 2 HP a turn if not delt with in a timely manor. The alos have Blade Storm which allows them a free melee action on anyone that gets close to them. The Archon Warrior will start to show up at FORCE LEVEL 7 as a leader and FORCE LEVEL 12 as a follower. After killed and Autopsied, youll have the ability to build an ARCHON VEST. This Vest grants 2 HP, 3 Mobility and the Ability to GRANT INSPIRE on YOURSELF OR a SQUADMATE for an added 3rd action that turn of play. The use of the Vest Inspire is also a free action to the wearer of the vest.

The Archon Shaman is not your normal Archon and is even more deadly than the Archon Warrior. He can and will still shoot at you like a normal Archon, but has a close combat ability called SHAMAN CONSUME. This ability allows him to hit you with his staff and take any damage done to you and heal himself for the SAME AMOUNT. He is a "SHAMAN" after all. But his Consume ability does not stop there. IF he should kill your soldier or a Civilian in this manor, they will INSTANTLY be raised as a Psi Zombie that can function on its own. This ability does have a 2 turn cooldown, so he wount be using it every turn.

The Archon Shaman does also have the ability to regenerate 4HP a turn on his own without needing to use the Consume Ability. So these guys can and will be a pain in the ♥♥♥ if not killed. They can easily take massive damage and be able to regenerate most if not all of it back in a single turn, if you let them. BLOOD FOR THE BLOOD GOD!!!!

After killing and doing an Autopsy on one, youll be granted the ability to build ADVANCED MIND SHIELDS. These Advanced versions of the Mind Shield, do just what the standard versions do except these Advanced version now offer a (LIMITED HP REGEN AMOUNT) they can heal 1HP a turn for 4 turns. Its not much but when hurt and you need that 1 extra HP to keep you in the fight... youll thank yourself for taking a Mind Shield that had that "exta little bit".

The Archon Shaman will start to show up around FORCE LEVEL 8 as leaders. They do NOT show up as followers. So you will ONLY EVER see 1 in a pod. THEY CAN ALSO RAISE LOST AS ZOMBIES ;) See pics above!

Popular Discussions View All (2)
Dec 13, 2017 @ 3:47am
Apr 29 @ 8:16am
Spanish Translation
Chu Nana Go
< >
n00bermensch Jul 30 @ 1:53pm 
Impressive design, but HARD AS ANYTHING!
José Jun 9 @ 10:10am 
Is there any news about adding the helms being added as cosmetic options for XCOM? It'd be a nice souvenir of a tough fight as well as nice helm variation for the Archon Ruler's armor. Sorry I keep asking, but I'm just that taken with you guys' designs.


Speaking of which... how about cosmetics from you PsiOps mod?
MrShadowCX  [author] Jun 8 @ 3:52pm 
thank you
U.B. Jun 8 @ 3:42pm 
Got it, i was lucky enough to find one but i'll be taking some mods out for my next playthrough. Keeping this one though, great job
MrShadowCX  [author] Jun 8 @ 2:13pm 
not a problem with this mod. The whole game is RNG based. Meaning all enemies are randomly picked at the start of a mission generation. Some times you get lots of one enemy, some times you get none at all. If you are playing with lots of other enemy mods, this waters down the enemy pool and you have less and less chance to see many of the same enemies. These archons here do not change ANYTHING with the base game archons at all. If the base game archons are not spawning, you might want to dial back some enemy mods though. Keep in mind that other mods like ABA add in a bunch of new enemies and those enemies (if you are using that mod) do spawn A LOT in mid to late game and can make it so many base game enemies dont spawn a lot.
U.B. Jun 8 @ 12:24pm 
Hey I'm having trouble finding default Archons, I've already run into sectopods though. The problem is that I can't research Plasma snipers without a default Archon. Please let me know if there's a fix to this
MrShadowCX  [author] Apr 21 @ 10:58am 
Alex Nares Apr 19 @ 6:41pm 
OK, I figured that's what it was - but I wanted to make sure. I do have a lot of enemy mods (I love mods that ADD content, rather than change it).

I prefer for the vanilla Archon to appear before the variants do (for the introductory dialogue, and also these guys are way better than the vanilla Archon, so it makes sense for stronger enemies to appear later in sequence), so I went ahead and (for my own campaign), increased the force level at which the variants appear, but also increased their health, to make these guys more of a "late-game" enemy.

I will say this! I have my game set up for larger pods (usually +4 enemies than usual, per pod), and an entire mob of 7-8 Archon Warriors is big trouble!

Great mod overall. Good job guys.

MrShadowCX  [author] Apr 17 @ 10:15am 
vanilla Archons also come in later in the game. Both of these types start showing up before the vanilla vershion would. Also keep in mind, the more enemy mods you have, the more the enemy pool gets diluted and you see less and less of any one certain enemy. The game can only pick so many enemies for a mission.
ObelixDk  [author] Apr 17 @ 5:35am 
no, they dont replace vanilla versions