Garry's Mod

Garry's Mod

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Stop Motion Helper
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Content Type: Addon
Addon Type: Tool
Addon Tags: Movie
Bestandsgrootte
Geplaatst op
Bijgewerkt op
217.899 KB
6 dec 2012 om 9:01
2 feb 2022 om 10:11
21 wijzigingsnotities (weergeven)

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Stop Motion Helper

In 1 verzameling van Winded
Server
24 items
Omschrijving
What is it?
Stop Motion Helper is a tool that is designed to help with making stop motion animations in Garry's Mod. It can save the state of ragdolls and props into frames and animate between them.

Why should I use it?
There are many reasons.
- You can make linear transitions between two positions, and also ease them in and out
- You can store ragdoll and prop positions into frames, so you don't have to make screenshots right away
- You can save all of your recorded frames, so you can come back to your project, change things, and render it again
- You can use it in any ragdoll posing situation to store different poses of your ragdolls

What's new in version 2?
- Frames are now stored seperately for each entity, so they are not locked to all entities
- Frames are positioned in a timeline, very similar to 3D animation programs, which makes frame manipulation much more easier and fluid
- There's a save/load system that works
- The tool is much more stable now

What's new in version 3?
- It is possible to separate modifiers that record properties of entities into separate timelines, like faceposing and posing
- Physics of props and ragdolls can be recorded in SMH with Physics Recorder
- Load menu now has a function to spawn and offset position of saved entities

How do I download it?
Just press that subscribe button up there and play gmod.

How do I use it?
Follow the tutorial[github.com].

FAQ
Q: I press record, but nothing happens!
A: Generally this happens because you didn't select an entity to record the poses of. To do that, bring up SMH menu, and right click on the entity you want to record, which would highlight it with a green halo (Although highlighting doesn't always work, but it still should select the entity)

Q: Why can't I select more than one entity?
A: In the new version, entities are selected for editing their frames. All entities that have any recorded frames are animated automatically, when the playhead is moved or when smh_playback command is used. So if you select one entity, record frames, select another, record frames, both of these entities will be animated.

Q: SMH isn't playing facial animations?
A: If you have the faceposer tool open, it will override any facial changes made when you move between frames with SMH, so you need to unequip the faceposer tool to see the changes.

Q: Command x doesn't work, and I'm getting x error
A: First, make sure the command you use is correct. Most often you may forget the + sign in front of some commands. Check the tutorial to make sure you are typing the commands correctly.
Also, SMH has only been tested on sandbox mode, and most likely doesn't work on other gamemodes. So if you are getting errors and you are not in sandbox mode, disable the addon. Otherwise, leave a comment below including the error you are getting.

Q: Ragdolls don't move when I playback my animation, but their shadows do?
A: This issue is generally caused by desync of the "Don't animate physbones" setting. You can fix that by going to the settings through SMH's menu, and checking and unchecking "Don't animate physbones".

Q: I can't understand the tutorial
A: I know my tutorial making skills are not that good, but if you have some patience to fiddle around with the tool, you get the hang of it and understand it better. There is also a video tutorial available, which can clear things up better.

More extensive FAQ and guidelines for reporting bugs can be found here.

Bug reporting and links
Report any issues in the comments. I may not be responding much, but I do read them frequently.

FP thread: http://facepunch.com/showthread.php?t=1444421
GitHub: https://github.com/Winded/StopMotionHelper
Populaire discussies Alles weergeven (398)
5
30 nov om 7:22
smh_playback does not work.
PLAYERTIMEN
14
4 sep om 14:30
Audio/sounds
Efables (Cadet)
9
8 nov om 8:23
GMod Broke This Addon!
AgentKforKooky
3.836 opmerkingen
Alfredo IBR 5 uur geleden 
@dim sum un, thanks!
dim sum un 5 uur geleden 
I also want to mention that my version stems from a work-in-progress version [github.com] of Stop Motion Helper (SMH) that made some breaking changes to keyframes. Workshop SMH can’t use the saves from that one, and from extension, workshop SMH cannot load saves from my version. Hence, I wanted to keep my version self-contained from the workshop as there would be plenty of issues related to compatibility that doesn’t need to be discussed here
dim sum un 5 uur geleden 
The source for the “Stop Motion Helper Improved” addon can be found in the Audio/sounds discussion post . I’ve linked to the reply where I mentioned “my fork” as the source code for that addon. There’s installation instructions there so you can use it immediately
dim sum un 5 uur geleden 
@Alfredo IBR @reikerdude

I have asked the person who uploaded that addon to take it down.

I’ve decided against uploading the addon to the workshop because of multiple reasons. The foremost one is to respect the original roadmap of this addon. Many of the features on my version are already planned, but haven’t been implemented. Whether the features on my fork will be implemented in the official version is up to Penol; nonetheless, the upload policy for my fork is to not reupload it to the workshop as it would add unnecessary competition to this addon, despite the usefulness provided by those new features

To compensate for that, the fork stays on github. That doesn’t mean it’s not available; it’s just not accessible for the common Steam user (as in “finding it in the Steam Workshop” accessible). If you want to share “my fork”, just share the link to it (refer to the Audio/sounds discussion post)
Alfredo IBR 9 uur geleden 
@reikerdude it's really sad, is it possible that someone will restore it? I really need this addon, it makes working with bones much easier((
reikerdude 13 uur geleden 
@Alfredo IBR sadly it appears to have been removed form the workshop I came by looking for answers of its possible reupload or an answer to its disappearance
Alfredo IBR 18 uur geleden 
stop motion helper improved
Alfredo IBR 18 uur geleden 
yo, where did the other variation of this addon go, where you could animate the bones of regdolls?
Jimmis Atha 4 dec om 0:15 
Is there an option to auto playback my animation when spawning? I need to import an animation to look like raising zombies from the ground when spawning them.!
Jackgamingbro2121 2 dec om 13:32 
i binded b as smh menu and n as smh playback (exactly as the video had said) and it didn't work.