Garry's Mod

Garry's Mod

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Stop Motion Helper
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Content Type: Addon
Addon Type: Tool
Addon Tags: Movie
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217.899 KB
6 grudnia 2012 o 9:01
2 lutego 2022 o 10:11
Listy zmian: 21 ( zobacz )

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Stop Motion Helper

W 1 kolekcji stworzonej przez Winded
Server
Przedmioty: 24
Opis
What is it?
Stop Motion Helper is a tool that is designed to help with making stop motion animations in Garry's Mod. It can save the state of ragdolls and props into frames and animate between them.

Why should I use it?
There are many reasons.
- You can make linear transitions between two positions, and also ease them in and out
- You can store ragdoll and prop positions into frames, so you don't have to make screenshots right away
- You can save all of your recorded frames, so you can come back to your project, change things, and render it again
- You can use it in any ragdoll posing situation to store different poses of your ragdolls

What's new in version 2?
- Frames are now stored seperately for each entity, so they are not locked to all entities
- Frames are positioned in a timeline, very similar to 3D animation programs, which makes frame manipulation much more easier and fluid
- There's a save/load system that works
- The tool is much more stable now

What's new in version 3?
- It is possible to separate modifiers that record properties of entities into separate timelines, like faceposing and posing
- Physics of props and ragdolls can be recorded in SMH with Physics Recorder
- Load menu now has a function to spawn and offset position of saved entities

How do I download it?
Just press that subscribe button up there and play gmod.

How do I use it?
Follow the tutorial[github.com].

FAQ
Q: I press record, but nothing happens!
A: Generally this happens because you didn't select an entity to record the poses of. To do that, bring up SMH menu, and right click on the entity you want to record, which would highlight it with a green halo (Although highlighting doesn't always work, but it still should select the entity)

Q: Why can't I select more than one entity?
A: In the new version, entities are selected for editing their frames. All entities that have any recorded frames are animated automatically, when the playhead is moved or when smh_playback command is used. So if you select one entity, record frames, select another, record frames, both of these entities will be animated.

Q: SMH isn't playing facial animations?
A: If you have the faceposer tool open, it will override any facial changes made when you move between frames with SMH, so you need to unequip the faceposer tool to see the changes.

Q: Command x doesn't work, and I'm getting x error
A: First, make sure the command you use is correct. Most often you may forget the + sign in front of some commands. Check the tutorial to make sure you are typing the commands correctly.
Also, SMH has only been tested on sandbox mode, and most likely doesn't work on other gamemodes. So if you are getting errors and you are not in sandbox mode, disable the addon. Otherwise, leave a comment below including the error you are getting.

Q: Ragdolls don't move when I playback my animation, but their shadows do?
A: This issue is generally caused by desync of the "Don't animate physbones" setting. You can fix that by going to the settings through SMH's menu, and checking and unchecking "Don't animate physbones".

Q: I can't understand the tutorial
A: I know my tutorial making skills are not that good, but if you have some patience to fiddle around with the tool, you get the hang of it and understand it better. There is also a video tutorial available, which can clear things up better.

More extensive FAQ and guidelines for reporting bugs can be found here.

Bug reporting and links
Report any issues in the comments. I may not be responding much, but I do read them frequently.

FP thread: http://facepunch.com/showthread.php?t=1444421
GitHub: https://github.com/Winded/StopMotionHelper
Popularne dyskusje Zobacz wszystkie (397)
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4 września o 14:30
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1 października o 20:58
Add more features/ add tool compatibility
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8 listopada o 8:23
GMod Broke This Addon!
AgentKforKooky
Komentarzy: 3 817
classic-zombie?? 0_0 14 godz. temu 
@Metabloxer, i don't know how really smooth animation like joacons, LOL
Metabloxer 13 listopada o 22:28 
Seth, I believe you'll want to use "bindtoggle" on a hotkey instead of "bind", but I haven't tried it yet.
classic-zombie, I literally don't understand your questions.
classic-zombie?? 0_0 13 listopada o 10:15 
how to i can sfm
SethDaBoi2 11 listopada o 10:47 
is there a way to toggle the menu and the playback?
elierickson 6 listopada o 18:13 
I started it and then i cant move could someone help
Sublevel 2 listopada o 6:11 
I <3 this magnificent addon
PenolAkushari  [autor] 31 października o 16:20 
doesn't sound like much. was the animation lasting for a lot of frames too? i don't recall running into issue like that, so all i can suggest is to make backups of your saves from data/smh folder inside gmod, sorry.

would you happen to remember what you were doing when the issue happened? being able to reproduce it on my end could help with finding a fix so that hopefully won't happen again
PyrosKZ 31 października o 15:15 
only 6 ragdolls
PenolAkushari  [autor] 31 października o 15:10 
hm, that's weird. did your save have a lot of entities animated?
PyrosKZ 31 października o 14:24 
I was working on an animation that ive been making for about three weeks and all of a sudden an error appeared and somehow one of my saved animations overwrote some of my other saves including the one I was currently working on;

[Stop Motion Helper] lua/smh/shared/saves.lua:33: SMH file load failure
1. error - [C]:-1
2. Load - lua/smh/shared/saves.lua:33
3. ListModels - lua/smh/shared/saves.lua:40
4. func - lua/smh/server/controller.lua:198
5. unknown - lua/includes/extensions/net.lua:34 (x18)