XCOM 2
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[LW2] Richards Classes [Old, Unsupported]
   
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Aug 17, 2017 @ 4:46pm
Aug 19, 2017 @ 1:52pm
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[LW2] Richards Classes [Old, Unsupported]

In 1 collection by Richard
XCOM2 Mods by RICHARD
19 items
Description
No Longer Supported as I stopped playing Vanilla X2 a while back.
I've moved all my resources into the WotC Expansion now and play that exclusively.
https://steamcommunity.com/sharedfiles/filedetails/?id=1253020874

A collection of my classes ported for Longwar 2 Compatibility. The Longwar 2 Mod is required for this mod to work correctly. Please note that this pack will stay combined as it is easier for me to edit so please just disable the classes you don't want (see below).

Note: I do not personally play Longwar 2 so consider this a work in progress, changes made will be based entirely on user feedback.

I also want to give thanks & credit to InterventoR and everyone else involved with the LW2 makeshift changes to my original class pack. Without their efforts I likely wouldn't have supported a standalone LW2 version.

Contents:
1/ Class Summaries
2/ How to Disable My Classes
3/ How to Disable LW2 Classes
4/ How to Balance My Custom Perks (Config File)
5/ Longwar Perk Pack (original) Version

1/ Class Summaries

For the full list of perks for each class please view the Discussions section.

i. The Assassin
The Assassin uses Stealth, Swordplay and Sniping to hunt down individual targets. This class is built in mind to lie in ambush and seize opportunities to ambush enemies.

ii. The Demolitions
The Demolitions mixes CQB combat with explosive deployment. They have the explosive capabilities of a grenadier but can also serve in mid to short range combat.

iii. The Gunner
The Gunner does what you expect, they use the cannon to deploy heavy fire. They have a wide range of perks allowing them to take multiple shots, deal lots of damage and provide support fire.

iv. The Mage
-The Mage is currently disabled
A Psionic class designed to level up like a normal soldier. I don’t like the way the Psionic soldiers level up and I under use them a lot. As a counter balance, this unit cannot learn all the psionic abilities. Feel free to disable this class if it doesn’t fit your game.

v. The Marksman
-The Marksman is currently disabled
The Marksman is a sniper focused soldier. They are built with the XCOM EU Sniper in mind but also retain some of the Sharpshooter style gameplay.

vi. The Medic
The Medic uses the Gremlin to deploy medical aid to anywhere you need it. They provide effective healing and are over watch specialists.

vii. The Raider
The Raider is a highly aggressive class built to fight up close and personal. They use the Shotgun & Sword.

viii. The Rifleman
The Rifleman is the grunt soldier of this pack. They can fight aggressively, easily taking enemy positions with assault tactics or fight more conservatively/defensively in the mid ground.

ix. The Scout
The Scout is a bit of a wildcard and very easy to overextend in battle. They can use stealth to spy on enemies, diversionary tactics to distract & evade foes and are master gunslingers able to pull of powerful pistol attacks and even kill from concealment.

x. The Survivalist
The Survivalist is a jack of all trades type. They can use any primary weapon and have a mixed perk set that allows them to be versatile and stay alive. They cannot specialize in anything but are the most flexible class in this pack.

xi. The SWAT
The SWAT is an aggressive unit best used on the frontlines. They can get up close to enemies to take them out, distract enemies with evasive perks and utilize tactical gear to support the squad if needed.

xii. The Technician
The Technician is the primary hacking unit in this pack and a very useful support tool. Using the gremlin, they can buff allies and debuff enemies, providing a variety of perks for players to utilize.

2/ How to Disable My Classes

Go to this location in your Steam Workshop folder;
steam\steamapps\workshop\268500\113737016\config
Then open "XComClassData"
Then you can comment out the ones you wish to disable with ";"

; Toggle What Classes You want to turn on/off here by commenting out with ";"
[XComGame.X2SoldierClass_DefaultClasses]
+SoldierClasses="Assassin_RS" ;Assassin
;+SoldierClasses="Demolitions_RS" ;Demolitions
;+SoldierClasses="Gunner_RS" ;Gunner
+SoldierClasses="Mage_RS" ; Mage
+SoldierClasses="Marksman_RS" ; Marksman
+SoldierClasses="Medic_RS" ;Medic
+SoldierClasses="Raider_RS" ;Raider
+SoldierClasses="Rifleman_RS" ;Rifleman
+SoldierClasses="Scout_RS" ;Scout
+SoldierClasses="Survivalist_RS” ;Survivalist
+SoldierClasses="SWAT_RS" ;SWAT
+SoldierClasses="Technician_RS" ;Technician

The above example would disable the Demolitions & Gunner Classes.

3/ How to Disable LW2 Classes

Go to this location in your Steam Workshop folder;
Steam\steamapps\workshop\content\268500\844674609\Config
Then open "XComClassData"
Then you can comment out the ones you wish to disable with ";"

[XComGame.X2SoldierClass_DefaultClasses]
;+SoldierClasses="LWS_Assault"
;+SoldierClasses="LWS_Shinobi"
;+SoldierClasses="LWS_Sharpshooter"
;+SoldierClasses="LWS_Ranger"
;+SoldierClasses="LWS_Gunner"
;+SoldierClasses="LWS_Grenadier"
;+SoldierClasses="LWS_Specialist"
;+SoldierClasses="LWS_Technical"
+SoldierClasses="LWS_RebelSoldier"

The above example Disables All their Classes except rebel soldier which I assume you need.

4/ How to Balance My Custom Perks (Config File)

Go to this location in your Steam Workshop folder;
steam\steamapps\workshop\268500\1113737016\config
Then open "XComRS_SoldierSkills"

In here you will find data for my custom abilities (arranged by origin class) that you can edit. I have left notes to make it as easy as possible. Changes here will now update the perk text descriptions but any time the Mod is updated your changes will be reset.

5/ Longwar Perk Pack (original) Version

For the Longwar Perk Pack Version go here;
http://steamcommunity.com/sharedfiles/filedetails/?id=763647854
45 Comments
Richard  [author] Aug 6, 2018 @ 3:42pm 
@ijiwaru I never liked LW / LW2 that much, I like some of the mechanics but not the whole package. Other than WotC there's only Vanilla X2 and thats very meh now.
ijiwaru Aug 6, 2018 @ 3:11pm 
I've gotten my fill of WOTC after nearly a year of playing it, and heading back to LW2. Any chance you feel the same? Just a question, not asking you for any updates.
Iceberg May 5, 2018 @ 10:36pm 
I gave the marksman an arc thrower and the scout's pistol abilities for the middle tree. No other
LW2 class mod on the workshop has the sniper-arc thrower combo, and I think it's rather good actually, particularly with the utility pistol.
[FOX] Fat Man Mar 20, 2018 @ 12:23am 
is there a way to get the classes to work with the "makesoldieraclass" console command? cause so far i can only switch my characters with the vanila classes.
Iceberg Feb 20, 2018 @ 11:50pm 
Why don't you read mate? It does whatever you want it to do.
Richard For Ponies Feb 10, 2018 @ 4:52pm 
Does this 'add' classes? or 'replace' classes? Why does nobody ever specify? D:
WaKKO151 Sep 8, 2017 @ 2:10pm 
ah thats too bad. its a staple of my modpack. hopefully they will update lw2 in the next couple of months and we will all be back on the same page. i just can't play wotc because my modpack adds so much and not having all that stuff for a couple of cool features isn't worth it for me, i have put about 100 hours into wotc but i don't think i am going back.
Richard  [author] Sep 8, 2017 @ 1:56pm 
I;ve noved onto WotC and also I don't play Longwar, I only made this pack via requests.
WaKKO151 Sep 8, 2017 @ 1:54pm 
yup just giving you a heads up =D
Richard  [author] Sep 8, 2017 @ 1:44pm 
@WaKKO151 alright thanks, I think I copied a description from another one of my mods and forgot to change it. You can change the stuff yourself if you don't like it, just go into XComClassData.ini (where you disable the classes)