Stellaris
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Ethics and Civics Classic
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4 серп. 2017 о 8:42
28 лип. о 17:10
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Ethics and Civics Classic

Опис
Now More Compatible w/ Other Mods!

Hello everyone!

Joakim is sadly retiring from the modding scene. I would like to thank him for maintaining/updating the mod ever since Petruxa left, he was carrying the torch for so long, and I am honored to be carrying it forward.

As custodian of the mod, I'll be keeping it up to date throughout patch releases. My first task was to optimize our code, as each update heavily broke it. I can now confidently say Ethics & Civics Classic is more compatible than ever. The mod has been cleared of any unnecessary vanilla code that caused conflicts/overrides. I've also commented the code to help identify any vanilla/modded changes for future Custodians.

I've also made the Stellaris mod "Distant Stars Overhaul & Playable Nanite Machines". If you enjoy, or would like to see distant stars expanded upon, check out DSO. It has built-in compatibility with E&C.
https://steamcommunity.com/sharedfiles/filedetails/?id=1971940221

- Coggernaut (Dated 6/8/2024)

****
MESSAGE FROM PETRUXA - THE ORIGINAL AUTHOR OF THIS MOD
At this point I don't have it in me to keep on maintaining this mod. In case anyone is interested, I'd be happy to make him a co-author, in order to continue running this page and update the mod himself.

I leave everyone a right to take the mod as it is, and just make whatever he likes out of it.

****
MESSAGE FROM Joakim.Westergaard - NEW CARETAKER OF THIS MOD
While I/We do try to keep this mod updated to a "working standard" since Petruxa left, I could certainly use help! This is especially concerning:
-Bug Fixing
-Updating when Stellaris updates (Major updates in particular it VERY time consuming)
-Translating the mod into other languages as I have neither the time or skills to update other the than English Localization.

********************************************************************************

IN CASE YOU DISCOVER A "BUG", YOU WISH TO REPORT, PLEASE, MAKE SURE THAT MY MOD IS SOURCE OF THAT BUG. IN ORDER TO DO IT, YOU HAVE TO DISABLE ALL OTHER MODS YOU USE, BESIDES MINE, AND CHECK IF THE BUG STILL OCCURS. PRO TIP: Make a second playset in the laucher using only this mod - its quick and easy!

I am asking, because 99,9% of the reported "bugs" appear to be simple mods compatibility issues. Thanks for understanding.

*********************************************************************************

Click here to read
FULL INTRODUCTION
(not updated since Petruxa did the mod but on the other hand not much has changed)
Brief introduction is available below.

We've also got a Discord Channel, this were bug reports should be made.
Join our
DISORD
[discord.gg] channel.

*********************************************************************************

Click here to learn about existing COMPATIBILITY PATCHES

***************************************************************************

BRIEF INTRODUCTION
**********************************

- 2 new Ethical scales:

COOPERATIVE / COMPETITIVE - to reflect economic values of your society, reflecting the ownership of property and how wealth and means of production are distributed;

ECOCENTRIST / INDUSTRIALIST - to reflect Species relation towards their biosphere;

Basically, vanilla Authoritarian - Egalitarian paradigm was transformed into 2 independent scales: Authoritarian - Libertarian and Competitive - Cooperative, where Authoritarian - Libertarian only reflects political values, and how political power is distributed between State and Citizens

Number of available Ethic points was increased to 5

around 50+ new Civics, along with some rebuild/modified vanilla Civics

New civics are of different types: Green (regular) an Yellow (so-called "themed governments"). Some of the vanilla Civics has been modified or disabled, in order to maintain the consistency of the Civics set as a whole.

- a new Authority type: DIRECT DEMOCRACY

- 30+ new Government forms

- a range of new Policies: ECONOMIC STANCE, AUTHORITY STANCE, EDUCATION, HEALTHCARE, TRANSPORTATION, TELECOMMUNICATION, and a few new Trade policies

- 20 new Jobs

- Maximum Leader level has been increased to 20

Localisations: English, and French are updated while other included languages are outdated! If someone want's to sign up and translate, Id be happy to include them.

Russian translation is found in this mod (Thanks to Fres): https://steamcommunity.com/sharedfiles/filedetails/?id=2991748106
*********************************************************************************
CONCERNING MISSING ETHICS IN UI. If you do not see all ethics in the game please confirm that you have no other mods touching the UI installed or that you have a compatibility path installed correctly (one is provided for UI Overhaul).

ALSO: The images shown in the mod description are outdated (alas, cannot update these). The number of Ethics are fewer than shown, e.g. Pluralist has been removed. The mod windows work if you see an ethic line called cooperative/competitive.

Built-in Mod Compatibility
Government Variety Pack
! The Merger of Rules 3.12

Integrated Mods
Criminal Heritage Expanded - Inclusion consented by author: N0bbody

Modder Note:
I will strive to make E&C as compatible with other mods as possible. Please reach out on Discord[discord.gg] to collaborate on building built-in compatibility :)

An on-start global flag has been set:
has_global_flag = ethic_civic_classic_active
has_global_flag = cultural_overhaul_active
Популярні обговорення Переглянути всі (88)
2,007
18 верес. о 8:47
ЗАКРІПЛЕНО: IDEAS, SUGGESTIONS, BUGS
petruxa
6
1
7 черв. о 22:04
Working Bug Report List [3.12.1]
[TMF] Scipio_Merc
56
19 берез. о 15:33
ЗАКРІПЛЕНО: COMPATIBILITY PATCHES
petruxa
Коментарів: 8 342
Coggernaut  [автор] 18 верес. о 13:06 
I'm glad you're enjoying the mod!
ulriquinho 18 верес. о 11:42 
Thanks! I like playing the druid civic from your mod + the ranger civics. Mastery of nature is a MUST when playing with blockers you don't want to delete. So I happened upon this by chance trying to play with those two civics.
Coggernaut  [автор] 18 верес. о 8:55 
Looking for playtesters to help find bugs in the github version prior to steam-release. Please join the discord if you're interested! :steamhappy:
Shogun Gunshow 18 верес. о 5:36 
Found the issue and addressed it.

Odd thing is that, for whatever reason, official_skill_levels interprets each integer as +% instead of an absolute. So "official_skill_levels = 1" gets displayed in game as official skill cap +100%. Weird.
Shogun Gunshow 17 верес. о 17:29 
Raising level caps is a thing that can be done through species traits, at least. The 'Nature Traits Mod' has a bunch of traits that allow it. So it should, I imagine, be possible through the leader_skill_levels modifier? I don't know if it's still possible to add a %, though - might have to be a flat value like +10, or maybe +3 to +5 or something, now that leaders are significantly more powerful.
Coggernaut  [автор] 17 верес. о 14:09 
@urliquinho

I'll look into this, I saw another post about Defenders of Nature on discord
Coggernaut  [автор] 17 верес. о 14:08 
I'm not sure raising level caps is a thing anymore in stellaris. I believe it's old code from an older era where leader levels behaved differently
Shogun Gunshow 17 верес. о 9:53 
Federalized Authority doesn't seem to be increasing official level cap (+100%), though I need to do some additional testing on a non-modded playthrough to see if it's a conflict with another mod or just straight up not working.
ulriquinho 17 верес. о 1:01 
Yes I am, but only the more events mod and species diversity. When I remove your mod mastery of nature works.
Coggernaut  [автор] 16 верес. о 5:56 
@ulriquinho

Are you running any other mods?