Cities: Skylines

Cities: Skylines

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Service Vehicle Garage Pack
 
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3.071 MB
Jul 15, 2017 @ 9:23pm
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Service Vehicle Garage Pack

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Description
Basic Info

This is a pack of service vehicle garage doors (in game as a building), which are intended to be clipped into a larger building. My main intention for these assets, are to provide isolate islands with services required for the game to function properly. Many small islands will not have a dedicated fire, police, and clinic building, but instead would have some sort of manipal garage which might house a single fire trick, a police car, and an ambulence (for first response, but not final treatement).
Unfortunately, the game does not allow for combined service buildings (as far as I am aware), so this is the next best solution, to be used where simply hiding an dedicated building inside of another building is not possible.

These function like normal police / fire stations / clinics, and are thus compatable with the service vehicle selector.

Contents

All of the assets share the same model (8 Tris with a 2 Tri LOD), and a 256x256 Diffuse, Specular, Normal, Illumination texture. None of the assets require workers. They are all 1x1 cell assets.

  • Police Garage - 4 cars
  • Fire Garage - 1 Truck
  • EMS Garage - 2 Ambulances
  • Garbage Garage - 2 Trucks (this is based off of the incinerator plant, so it does not accumulate garbage, but it does not produce electricity, or produce polution).

For clarification, these are 4 distinct assets, they are not combined into one. One will show up in the fire station category, one in the police station category, one in the garbage collection category, and one in the medical category. Each asset only serves one function, which is why they are only the garage door (so that multiple assets can be placed along side a larger building to appear as if the building is multi-function). If that is still confusing, this item on the workshop contains 4 files in it, subscribing will download all 4 of them.

How to place

1) Place a building down that you plan on clipping the garages into.
2) Place a road along the side of the building where you want the garages to be (it can be a concrete road if you want there to be a large driveway in front of them.
3) Place the assets the same way you would normally place a police / fire station.
4) Use MoveIt to partially clip the asset into the building, to make it look like it belongs.

There are two images attached to the pack which show an example of how this can be done. Those are clipped into the Sim City 4 Local Branch Library asset here: http://steamcommunity.com/sharedfiles/filedetails/?id=942075959
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21 Comments
TheVood Dec 16, 2017 @ 6:15am 
@vasimr22 Would you reconsider adding garages for the other services (taxi, bus, road maintenance, snow removal, deathcare, disaster relief, etc), and also higher-capacity variants? I know you originally had services for a small island in mind, but I find your assets very useful to basically convert any building to a service one - it adds variety instead of always using the same service assets, especially when used along props. It's also useful to add additional services to an existing service building where they would be relevant (e.g. add an ambulance to a fire station, or eventually a morgue to an hospital). I would have done it myself already but the mod tools that allow changing a building's type seem to be broken at the moment.
Quboid Oct 29, 2017 @ 9:23am 
This is a really good idea. I've been grabbing any small service buildings I can because I like making small villages and islands, but that limits my selection a lot. Now I can use any generic looking building.

I have made taxi and bus versions of this, do you mind if I upload them (giving you credit for the idea and art)? I use them for special routes, like a minibus shuttle service between a ferry port and a tourist attraction on an island.
vasimr22  [author] Aug 26, 2017 @ 3:05am 
@AngerIsAnEnergy I will play around with it when I have time. It's possible that setting the values to 0 somehow broke the emptying functionality... I will post an update via comment if I fix it / find a solution.

@Froggy_NL A taxi one wouldn't make sense, and neither would a bus one. Almost all taxi / bus companies will have depots... the only reason for creating these assets were for small islands, which wouldn't have taxis or buses. I do have an "empty" bus depot asset as part of my airport service vehicle pack, which has no mesh, and will serve the same role as a garage based bused depot.

Froggy_NL Aug 26, 2017 @ 2:53am 
@Vasmir22 Nice idea! Could you make a taxi and bus version also?? :)
AngerIsAnEnergy Aug 25, 2017 @ 11:15pm 
@Vasmir22 - no, the garbage didn't reduce at all. I waited a couple of in-game weeks. There were no vehicles available in the garage ('cos it was full) and the empty building button was having no effect.
I have since rebuilt another garbage garage in a different part of town really close to waste disposal facility and, once again, the garage fills up and stops operating. There is plenty of garbage facility in the city, both standard landfill, incinerators from CO and a recycling plant and biogas reclaim from Avanya (I think). The landfills can empty as normal. Your garage don't empty.

Maybe I'll try the garage via a custom asset?

Again, thanks for the asset, great idea and thanks for quick response. Gets a like
vasimr22  [author] Aug 25, 2017 @ 3:14pm 
@AngerIsAnEnergy Did you notice the accumulation going down when you placed another garbage asset near it? This building is based on the incinerator template, so it should remove garbage... perhaps you needed more to handle the capacity.
AngerIsAnEnergy Aug 25, 2017 @ 1:42pm 
@Vasmir22 - I like these but have a problem with the garbage garage in that it does accumulate garbage and needs emptying - however, the empty building button won't work for me. At first I thought it might be that I didn't have anywhere else to empty to so built an incinerator nearby. But the button don't work. After this, I demolished the garage and built a new one in the same place, in the hope that this garage would identify that there was somewhere to empty to. It didn't though and is full again, and the empty building button don't work.
All the other garages are great though. Nice idea.
Kermit Aug 11, 2017 @ 5:57am 
cool idea :steamhappy:
Sup Jul 18, 2017 @ 3:45pm 
I can be so blind at times! I thought I read your whole description, apparently not well enough :/ Thank you once again :)
vasimr22  [author] Jul 18, 2017 @ 3:27pm 
@sup thanks! They are the sim city 4 branch library building (link is in the description).
@alborzka I did think about that before, but I have a strong feeling that it wouldn't work. It may require a mod to change the asset AI at load time. Also, the props may not work in that position.