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It should be possible to do Tram and Monorail depots using the same idea, but I don't have time to get those working.
but definately need deathcare service too
I have made taxi and bus versions of this, do you mind if I upload them (giving you credit for the idea and art)? I use them for special routes, like a minibus shuttle service between a ferry port and a tourist attraction on an island.
@Froggy_NL A taxi one wouldn't make sense, and neither would a bus one. Almost all taxi / bus companies will have depots... the only reason for creating these assets were for small islands, which wouldn't have taxis or buses. I do have an "empty" bus depot asset as part of my airport service vehicle pack, which has no mesh, and will serve the same role as a garage based bused depot.
I have since rebuilt another garbage garage in a different part of town really close to waste disposal facility and, once again, the garage fills up and stops operating. There is plenty of garbage facility in the city, both standard landfill, incinerators from CO and a recycling plant and biogas reclaim from Avanya (I think). The landfills can empty as normal. Your garage don't empty.
Maybe I'll try the garage via a custom asset?
Again, thanks for the asset, great idea and thanks for quick response. Gets a like
All the other garages are great though. Nice idea.
@alborzka I did think about that before, but I have a strong feeling that it wouldn't work. It may require a mod to change the asset AI at load time. Also, the props may not work in that position.
Btw: what is that brown brick building you are using in your screenshots?
(btw, irrelevant question here -- what about using helicopter template from natural disasters for making small planes? Could work for the propellers and also for sound issues? I don't have ND so idk if that would work or not tho, and idk about their landing behaviour, plus I'm sure you've already thought of that before :p)
@alborzka There are three problems with that idea....
1) you would still need a small building to function as your service building (e.g. the ones in this set)
2) Universities and Leasure buildings are not responsible for spawning vehicles, so It's possible that making a sub-building with service assets could end up breaking those assets
3) The info pannel will probably only display the info for the base building (the one you added all of the sub-buildings to). So you would not be able to see all of the relevant stats for the service buildings, and you would most likely not be able to use the service vehicle selector mod with it...