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It's on my list of things to cover :)
I need to cover the herd of elephants sitting in the room though and get some of the big topics out of the way, like replication, before I can dive into the more granular topics like config options
The first video goes over setting up the devkit and how to make it run efficiently.
I have to ask about the crashing though, people frequently use the word synonymously with freezing. is the devkit actually producing a big error message prompt and shutting down, or is it just locking up?
If it's locking up/freezing, watch video #1, I explain what it is that I believe you are seeing (It's loading a TON of assets into memory, it's just what UE4 does).
Understood, if you are interested in solving it could you open a new thread here:
https://forums.unrealengine.com/development-discussion/modding/ark-survival-evolved
And I will try to help suss out the cause. Troubleshooting devkit problems is a bit off-topic for this thread.
you would wear whatever armor you wish, but the skin would be for a set(like wearing fur armor for cold, but making it look like fur lined plate). Also looking to make a skin that would just add to current armor types, kinda like putting decals over armor you already have, like "iron ons" you use for T-shirts.
Making armor skins should be possible yes. I don't know the specific needs of it yet, never tried. I'll need to look into it. I might cover that in a future tutorial. In the meantime if you open an existing armor skin item BP and look at all the modified values that should guide you on everything you need to do to make one.
As for decals.... using the existing system I believe you could make variations of existing armor skins, but I don't think the code in place would support saving UE4 decals to the armor so I think you would need to script some handling for that.
I don't think there is a way to change that with what is accessable
Also I forgot to update this post with the episode before but there is a tutorial now covering config options via the INI