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Update Log:
=============================1.02=============================
OK, so I have a door connected to a button and a NOT gate. The NOT gate is activated by a trigger behind the door. The idea is to open the door with the button, then have it close as I walk through. But when I start the level, the NOT gate seems to "overwrite" the other connections, and the door is automatically opened, even though I'm not pressing the button. I stand on the button, and the door stays open. But when I get off, the "overwriting" behaviour ceases, and the door closes. Everything works normally from then on.
Is there any way this could be fixed?
thats because of the floor tiles, and the turret is spawning in the floor, I'll try to change that for a later update. and yes that was the desired behavior, that way people didn't leave vents ending in mid air
The next portal 2 update will give you the ability to make these completely invisible, so you could make invisible traps or something.... logic gates really help when dealing with autoportals
You connect the two buttons to the "logic gate" and then connect the "logic gate" to the door. Right click on the logic gate and change the "button type" to change whether it's AND, OR, or NOT.