Hearts of Iron IV

Hearts of Iron IV

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Troubles in Robloxia
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186.953 MB
Sep 17 @ 1:07pm
Sep 19 @ 11:44am
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Troubles in Robloxia

Description
TROUBLES IN ROBLOXIA: PUBLIC PRE-ALPHA

To be completely honest: this is not a finished mod, or even a full alpha build.

This pre-alpha was put together within a limited timeframe and, in some places, quite literally in a rush. Its purpose is to present the foundation of the Troubles in Robloxia universe, the starting map, and the first pieces of playable content for several countries.

Many elements currently exist only in a basic form. Some countries do not have complete content, several portraits and icons are temporary, the balance is still unfinished, and many mechanics will be reworked in future updates.

WHY WAS THE MOD RELEASED SO EARLY?

The reason is simple: I am afraid of pouring an enormous amount of time and effort into a project that nobody ultimately cares about.

Instead of spending years developing the mod in complete silence, I am showing the foundation of Troubles in Robloxia to the public now. This pre-alpha is intended to find out whether players are interested in a serious political and military setting based on the culture, clans, games, and atmosphere of classic Roblox.

The future of the project largely depends on the response from the community.

If the mod receives support through subscriptions, ratings, reviews, discussions, bug reports, and player activity, development will move ahead at full speed. Countries will receive complete content spanning many in-game years, with distinctive mechanics and niche gameplay.

Even a short review will show that the work being put into this world is not disappearing into the void.

PROJECT LINKS


WHAT IS TROUBLES IN ROBLOXIA?

Troubles in Robloxia is a total conversion for Hearts of Iron IV that turns the culture of Roblox from 2009-2016 into an independent political and military world.

This is not a collection of memes or a simple replacement of real countries. Old clans, games, characters, and communities became the foundation for nations, peoples, religions, political movements, and historical conflicts.

Every country has its own lore and place in the wider history of the world.

THE YEAR IS 905

The old order of Robloxia is collapsing.

Once powerful nations are losing control over their territories. Young republics are arming themselves. Old clans are becoming nations, while Bloxium serves as an energy source, a weapon, and a deadly threat to all living creatures.

Risamir is trying to crush the Kor-Wald uprising. Sairoku is preparing to expand its influence on the continent. Nogoongol clings to its outdated army and the old order. Redcliff and Korblox continue their struggle for dominance over Old Robloxia.

New states of Bloxers, Korbloxers, Noobs, Bacon Hairs, elves, spirits, and other peoples are emerging from the ruins of old empires.

Any local war could become the beginning of a new global conflict.

WHAT IS ALREADY INCLUDED IN THE PRE-ALPHA?

  • A reworked political map of the world;
  • Dozens of countries based on classic Roblox culture;
  • Initial playable content for several key countries;
  • The first national focus trees, events, decisions, and national spirits;
  • New provinces, cities, regions, and strategic areas;
  • Custom political ideologies;
  • Postwar decisions, occupation systems, and dependent states;
  • New infantry technologies and national weapon models;
  • Experimental weapons and units based on Bloxium;
  • Original flags, portraits, icons, and interface elements;
  • A foundation for the future development of the lore and gameplay mechanics.

WHAT IS STILL MISSING?

This is an early build. You may encounter:

  • Countries without complete focus trees;
  • Short or unfinished storylines;
  • Temporary or missing portraits;
  • Missing national spirit and focus icons;
  • Localization errors;
  • Rough balance between countries and units;
  • Technical errors and crashes;
  • Performance problems;
  • Mechanics that currently exist only in a basic form;
  • Save files becoming incompatible after updates.

Do not treat the current version as the final standard of quality for the project. The purpose of this pre-alpha is to test the foundation, find problems, and measure player interest.

WHAT COMES NEXT?

If the project receives support from the community, development will focus on:

  • Complete national focus trees for the main countries;
  • Expanded wars and political conflicts;
  • New events, decisions, and postwar settlement options;
  • Unique technologies and weapons for different countries;
  • Replacing temporary portraits and icons;
  • Reworking the balance and artificial intelligence;
  • Fixing technical problems;
  • Expanding the map and adding new countries;
  • Developing the history, cultures, and political systems of the world;
  • Gradually moving from pre-alpha to a full alpha version.

TECHNICAL INFORMATION

  • Development stage: Public pre-alpha;
  • Mod version: 0.1;
  • Hearts of Iron IV version: 1.19.x;
  • Primary language of the current version: Russian;
  • Old save files: Not supported.

Starting a new campaign after every major update is strongly recommended.

The mod is incompatible with other total conversions and with mods that change the map, countries, ideologies, or technology tree.

HOW TO HELP THE PROJECT

The easiest way to help is to play for several in-game months and share your impressions.

If you encounter a problem, please include:

  • The country you were playing;
  • The in-game date;
  • What happened before the problem appeared;
  • Whether you were using any additional mods;
  • Whether the problem happens again in a new save;
  • A screenshot or error log, if possible.

Bug reports and suggestions can be submitted through the community Discord[discord.gg].

Development news, artwork, and update announcements are published on the Conflictum Telegram channel[t.me].

Rating the mod on Steam Workshop, adding it to your favorites, writing a review, or leaving a comment will help show that players are interested in the project.

Financial support will make it possible to produce portraits, icons, illustrations, and other content for future updates more quickly.

SUPPORT THE PROJECT ON PATREON[www.patreon.com]

CREDITS
  • bleh - for helping with GFX
  • Clone75 - literally did hotfix for mod instead of head dev

LEGAL INFORMATION

Troubles in Robloxia is an unofficial fan project. It is not affiliated with or endorsed by Paradox Interactive or Roblox Corporation.

Hearts of Iron IV is required to play. The mod is completely free and is not sold in any form.
383 Comments
5 hours ago 
the great bloxtrial when
5 hours ago 
I nuked bloxburg
6 hours ago 
Played as Kor-wald a few minutes ago. ABSOLUTE TORTURE to play as with the restrictions given to you such as limited divisions allowed fielded. But of course, it's unfinished so who am I to complain? Overall the mod's fun! Though an issue I've found... When using the Bloxium units they bug out and stretched across the map sometimes, blocking your screen.
6 hours ago 
Played as Greencliff yesterday, and I got some things to say

I see the potential but I couldn't get air or naval experience (and I'm pretty sure only Korblox could get) and the supply map starts off so badly that some of the side wars became meat grinders (maybe intentional but I still hate it) And Redcliff and Korblox never went to war.

If these things could be fixed that would be wonderful
6 hours ago 
Guests should have a voice in the government too, y'know?
7 hours ago 
this is so based
7 hours ago 
Welcome to Roblox, brother.
8 hours ago 
Y'know what? I'm eager to see this once it's in a more completed state
9 hours ago 
Spawnism burgundian system when?
10 hours ago 
@dark ik about all of these groups, thanks anyway for awareness