RimWorld

RimWorld

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Titan Vehicles Continued
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Mod, 1.5, 1.6
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81.548 MB
Apr 24, 2024 @ 4:02am
Aug 1, 2025 @ 7:47pm
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Titan Vehicles Continued

Description
This is a continuation of Titan Vehicles by Halituis Amaricanous, starting with an update to Rimworld 1.5 and the latest version of Vehicle Framework. Do not enable both the original and this version or the code will fight itself.





Introducing the Superchief ultra-heavy tank. The main cannon can switch between rapid-fire incendiary and rapid-fire EMP, though the EMP mode doesn't reliably apply a stun effect. Still, combined with four auto-cannons it's a lot of fire-power... if you can afford the ammunition.



Cannon graphics made using weapons assets created by
A Rekt PP[discord.com]





A quick note on Combat Extended

I don't use or test with CE, but several people have indicated that this mod works with CE.

The warchief ammo for main cannon is 120mm shells, the autocannons are 20x102mm bullets, Conquistador uses 57x438mm shells; I assume these are set by CE somehow.




This mod 3 adds three new heavy military vehicles to your Rimworld experience; the Avenger Helicopter, the Conquistador Frigate and the Warchief Main battle tank. Each has a unique ability, beyond their sheer size and firepower.

Requires Vehicles framework to work.




A product of theoretical science more then a purely pragmatic design, the avenger is designed to work as a flying platform for other vehicles, its speed is nothing special, and its fuel efficiency suffers, but there is no mistaking the power of blotting out the sky with tons of flying steel. Requires two pilots to operate.

An example of its Carrying ability in practice.

NOTE: To use the ability the target vehicle must be smaller than the maximum size set in the options and have no pawns inside. Valid vehicles will show at the top of the list of items that can be loaded. A pawn will walk to the vehicle to be loaded then to the avenger but won't visually be carrying the vehicle. Unload the vehicle using the normal cargo interface to "drop" the vehicle.


A titanic ship originally crafted for simple cargo transportation refitted for use as a floating fortress and warship. Its modified flak cannon uses kinetic rails to provide fire support, and the sound of its warhorn will rally nearby fighter and urge them to fight harder.

An example of its combat command ability being used.

Also known as an encampment on treads, this hulking mass of metal carries a full array of weaponry to gun down all that oppose its unstoppable advance. Features a built in low-shield to provide cover from enemy firepower that's big enough for the warchief and any nearby infantry or small vehicles. In addition to the main cannon there are two auto-cannon turrets, requiring a crew of four for full functionality.

An example of the low-shield being used.




CREDITS

Halituis : For Sprite Artwork, XML
Phonicmas : C# Code.
Temmie : C# Code.
Oskar Potocki : For his vehicles mod in examples.
Smash Phil : The the excellent framework that makes this mod possible
A Rekt PP : for the rotor cannon graphics[discord.com]
And you : for Playing the mod.
Popular Discussions View All (2)
14
Jun 14 @ 11:29am
Known issues and future plans
Nepenthe
0
Sep 21, 2025 @ 7:22am
error
qux
211 Comments
Nepenthe  [author]
Jul 5 @ 10:17pm 
@Rokuna depends if having "fix issues with transporting vehicles" on my overly long to-do list counts as being maintained.

I'm happy to pass it off to someone else with more time to sort it out than I do, because I don't know when I'll be able to get around to looking into the latest way it broke.
Jul 5 @ 4:41pm 
Is this mod still being maintained?
Jun 15 @ 10:51pm 
So far whenever i've tried to load cars into the avenger they just don't get loaded in and my colonists keep trying over and over to just put a car into it and fail every time
May 1 @ 7:32pm 
For some reason I cant find the superchief to build or spawn in, even on godmode and dev mode, for Rimworld 1.5, the only other mod that influences this mod is Titan Vehicle Upgrades by turkler, Im unsure if I have to increase the maximum vehicle size, remove the upgrades mod, or if Im just dumb and its somewhere.
Apr 19 @ 2:20pm 
seems this mod is incompatible with the dms vehicles
Mar 15 @ 1:10am 
Thanks for specifically listing the ammo diameters for CE, they're not listed ingame :)
Feb 22 @ 10:07am 
the avenger is not allowing me to load tanks into it and im not entirely sure why
Feb 8 @ 1:42am 
Is this mod compatible with industrial engines?
Jan 29 @ 5:38pm 
@R4G3 this mod should be compatible with CE, I saw this mod in CE compatible list on GitHub!
Jan 24 @ 8:59pm 
@Emperor of Shiny I had this same issue and I fixed it by just teleporting the Superchief just a few tiles away by using the dev menu