Sid Meier's Civilization VI

Sid Meier's Civilization VI

Zebenji's Additional Religions
116 Comments
doge Jun 28, 2024 @ 12:53pm 
SPORE!!!!! I LOVE SPORE!!!!! YEAH!!!!!!
MeniliteZ Jun 13, 2024 @ 10:17am 
All these Video Game religions, yet none for this game!
Where are the followers of One More Turn? (ism?)
Darkwing Phoenix Jun 12, 2024 @ 11:21pm 
No Helixism for the Helix Fossil, Praise be to His Name?
joel.landin97 Jan 14, 2024 @ 2:12pm 
Waldensianism and Haruhiism are misspelled, maybe more
Max Oct 14, 2023 @ 9:42am 
Only thing missing is the Church of Helix, but aside from that, love this variety.
jermapilled Nov 12, 2022 @ 9:45pm 
Ah, boat mormons
MILF Rights Ally Aug 21, 2022 @ 2:57pm 
if I only wanted say, 10 of these religions, all in different groups, how would I go about configuring that?
DeadWeatherDrums May 16, 2022 @ 4:12pm 
Oh, and does this work with NF and all the latest updates?
DeadWeatherDrums May 16, 2022 @ 4:11pm 
Does this modify existing beliefs or just add new ones? It's impossible to tell from the description and pictures. Would civs choose random symbols and beliefs (and names?) or are they predisposed to chose certain ones, particularly the boring classics of Catholicsim, Judaism, Islam, etc., unless you tick the box that randomizes everything?

As to mod conflict, I'm guessing that any mods that simply add beliefs will not have a problem, but perhaps mods that alter existing beliefs would?

My desire with civs choosing religions is that they would choose options that were not the classic icons, names, history, and any prescribed beliefs. How would I best go about doing that?

I also love having as many icon options for my own founded religion.

Thanks for this mod. The amount of work, hours and details you put into this is simply mind-boggling and worship worthy. You are a true mensch of modding.
Haunt Fox May 13, 2022 @ 11:30am 
Church of the Fonz 👍😎
Frosty Mist Oct 6, 2021 @ 5:13am 
For video game religions have you considered making separate mod versions for users who want those and placing them into a collection folder? Also some suggestions, maybe the RS lore universe religions?

Zarosian, Saradominist, Zamorakian, Armadylean, Serenist and Bandosian etc and symbols for them?
Fire Gaming™ Jan 6, 2021 @ 11:59am 
It's just not Civ unless you're denouncing Venice while defending Seahenge from boat mormons after banning crabs
Panhardt Jan 4, 2021 @ 4:52am 
I'm trying to make my own religion icons mod for some I can't find on the workshop, but I can't figure out how to use my own art assets and the example project in the tools just reuses the custom sea turtle icon. I've tried to find a guide and come up empty, do you know of one or have any tips?
an_drea May 16, 2020 @ 3:41pm 
I've been searching for a mod that included pastafarianism for weeks. Thanks!! The other ones are very cool also BTW
jkinzie1127 Apr 26, 2020 @ 7:32pm 
No problem. Thanks for the Pokemon religions too, I've been a Pokemon fan since I was four when it first came to the west in 1998
zebenji  [author] Apr 26, 2020 @ 4:52pm 
Hi! Thanks for your interest :) I might add more religions in the future, but only if Civilization VI gets a new add-on or DLC. I really loved this game, but the lack of a real scenario editor really annoyed me. :/
jkinzie1127 Apr 25, 2020 @ 9:49pm 
Love this. As a Fallout fan can I make two suggestions to add to it? One is "The Cult of Mars" which is the religion of Caesar's Legion, and the other is "Unity" which was the cult of The Master
Stevie Mar 28, 2020 @ 2:38pm 
I created a german translation for your mod. I already did this for Tomatekh's historical religions. Since Im a big skyrim fan I wanted to play with my nine divines.
Please let me know how I can send you the file :)
zebenji  [author] Feb 27, 2020 @ 1:25pm 
Hi,

It's been a while since I've tried this, but if I remember correctly, you need to remove the current leader's favorite religion, then you insert the new one. Here's a successful attempt with Poundmarker.

I know there is also a priority issue for the mod so you might need to add those lines either on my config file, or in your modded leader's config file.

Sorry, not really a pro at this, as I always randomize the religions in my games. :)


DELETE FROM FavoredReligions WHERE LeaderType = 'LEADER_POUNDMAKER' AND EXISTS (SELECT * FROM Leaders WHERE LeaderType = 'LEADER_POUNDMAKER');

INSERT OR REPLACE INTO FavoredReligions
(LeaderType, ReligionType)
SELECT ('LEADER_POUNDMAKER'), ('RELIGION_MISIMANITO')
WHERE EXISTS (SELECT * FROM Leaders WHERE LeaderType = 'LEADER_POUNDMAKER');
Flactine Feb 20, 2020 @ 10:15pm 
How to write a modsupport?
I want my mod's leader favorite your religion, but I don't know how to do.
I tried this, but failed.
CREATE TABLE IF NOT EXISTS
ZRK_Denominations (
Type text default null,
Value integer default 0);

INSERT INTO FavoredReligions
(LeaderType, ReligionType)
SELECT
'LEADER_FLAC_MARIO', 'RELIGION_MARIO'
WHERE EXISTS (SELECT * FROM ZRK_Denominations WHERE Type = 'ZRK_VIDEOGAMES' AND Value = 1);
bk Oct 31, 2019 @ 10:24am 
D'accords et merci
zebenji  [author] Oct 27, 2019 @ 12:47pm 
Bonjour! Aucun changement sur la disponibilité des religions. Si le jeu de base d'autorise pas les religions à partir de l'époque moderne, ce sera la même chose avec ce mod.
bk Oct 26, 2019 @ 6:09am 
Est ce que ce mod autorise les religion a partir de l'ère moderne et + ?


Does this mod allow religion in the modern era and atomic era ?
Flactine Aug 28, 2019 @ 8:01pm 
I have a partial translation here (religion's name only), which can be used first. I will send it to you after I have translated the introduction. (it will take several months.)
https://pastebin.com/XbF9xCXd
Michael Schneider Feb 19, 2019 @ 5:58am 
Merci beaucoup, ça me faisait mal au coeur de me désabonner de ce mod. A moi les reilgions qui déchirent. ^^
zebenji  [author] Feb 16, 2019 @ 8:00am 
Mod has been updated for GS compatibility. Tomatekh also helped me fixing the color issue for the Settler, Appeal and Government lenses. Everything should work well now. Enjoy! :)
Wild Haggis Feb 16, 2019 @ 1:28am 
Thanks a bunch! :D
zebenji  [author] Feb 15, 2019 @ 5:24pm 
Hi! I know Tomatekh's mod changed a few things regarding graphics - my mod only adds religion icons and doesn't change any existing designs. Thus said, I haven't tried my mod on GS. I'm planning to fix the compatibility issue tonight or by the end of the weekend.

Because the add-on is less than 48 hours, expect other potential bugs, but I'm sure the modding community will fix everything over time. :)
Wild Haggis Feb 15, 2019 @ 1:40pm 
Okay, so I downloaded the update for Tomatekh's Historical Religions and that seems to have corrected the bug with his mod.
Unfortunately, when I run the game with this mod (Zebenji's Additional Religions) active, the bug occurs.
I'm not a modder for this game, so I don't claim to understand what could be causing it, or how to fix it. I just wanted to bring it to your attention.
I tried numerous times starting up a brand new game for each individual test, running each with that mod running and this one disabled, then with both active together. I even went as far as to exit the game and restarting it during my tests.

As stated before, the issue seems to be that when this mod is running, the "settler" and "appeal" lenses break, showing all hexes in a light blue colour, rather than being colour coded to what they represent.

I hope you can look into it and find out the cause and fix it. :)
Wild Haggis Feb 15, 2019 @ 1:12pm 
Sorry, I posted that before I realised the mods could be enabled regardless of the "incompatible" message.
I have noticed, however, that when Tomatekh's Historical Religions mod is activated since the Gathering Storm update, the "settler" and "appeal" lenses fail to work. In both lenses, the color code fails to work properly and everything appears as a light blue color.
The mod itself works as intended, but for some reason breaks those two lenses.
Since your mod requires Tomatekh's mod, I am unable to test if your mod may affect them as well, but it could be something you might want to check out just in case. I'll make a mention of the issue on his page.

Thank you so much for the mod, btw! I love it! :D
I really hope Tomatekh fixes the issue soon so I can go back to playing with The Children of Atom! :D
zebenji  [author] Feb 14, 2019 @ 9:24am 
Back? Something happened? I mean, the expansion has been out for 12 hours, haven't even tried it yet. If it's broken, I'll probably fix it once Tomatekh has done working on his end. :)
Wild Haggis Feb 14, 2019 @ 2:13am 
I hope you plan on updating this! I need my Children of Atom back! :(
Enzo Nov 15, 2018 @ 6:19pm 
How would you change a mod leader's preffered religion to one of these?
Quail567 Oct 18, 2018 @ 5:18pm 
Thank God there's the Boat Mormons and Yololism!:steamhappy:
Rex Bellator Sep 19, 2018 @ 5:51pm 
Okay groovy. Thanks very much I appreciate the feedback and assistance. You rock :steamhappy:
zebenji  [author] Sep 19, 2018 @ 4:36pm 
Each religion can be customizable. However, if I leave all the fiction religions as custom, there won't be anything left, as there might be only a dozen historical + modern religions. If you want to make them customizable, you can open ZRK_Config, and in the "Insert Religions : Part II" section, turn the "RequiresCustomName" value to 1 (0 by default, right next to the two-character religion ID). But the goal of this mod is to bring "strange" religions to the game; if I remove them from being chosen by the IA, the "strange" part is gone from the mod. :/ I hope Firaxis will allow religions to be renamed when they're founded... but I also hope they'll release a real scenario editor. :D
Rex Bellator Sep 18, 2018 @ 4:49pm 
I hear ya zebenji. It has to be all or nothing? I should have been more specific to say maybe leave the pop culture / video game religions as custom while leaving the real ones alone so the AI can pick them. Thank you for responding!
zebenji  [author] Sep 18, 2018 @ 4:46pm 
Hi! The problem with customizing religions is that you can't give them a default name. So if I make them customizable, they don't have default names, don't show up in the Civilopedia and they can't be randomly chosen by the A (if that option has been checked). :/
Rex Bellator Sep 3, 2018 @ 3:46am 
Great mod. My girlfriend is a huge Dishonored fan so you should totally include the religion that exists in that game.

That said, would it be possible to make your religion's name customizable? I understand the vanilla limitation that Firaxis didn't include it for the base religions (i.e., christianity, Islam, etc...) to be renamed but wouldn't it be possible to make your religions part of the ones that allow renaming? (I hope this makes sense, I'm not sure if I'm articulating the thought correctly.)
p0kiehl Aug 17, 2018 @ 10:27am 
Nice work Zebenji! I loved Strange Religions in Civ 5 and I've been very happy you picked up the mantle with this!
FlawlessNika Jul 28, 2018 @ 7:22pm 
I know you just updated, but could you add Time Cube to this? That'd be awesome. Love the work you've done so far
zebenji  [author] Jul 19, 2018 @ 7:34pm 
Hi everyone! Just published a major update with 31 new religions (hence the long delay since the last update). Hope you'll enjoy it, and feel free to let me know what you think about it! Have tested it all week so please let me know if t here are any bugs. And as usual, if you want to finish a previous game, you can still download the previous version on CivFanatics. :)
zebenji  [author] May 19, 2018 @ 8:39am 
Hi there! Last game update didn't change anything regarding the mod. I'm (very) slowly starting working on the next mod update, which should include around 30 new religions, including some suggestions I had here and most of religions from Civ5 Strange Religions Mod. No release date announced because I don't want to stress myself about it... and creating graphics are the most painful part to do, as I'm not really good at that :) So thanks a lot for your patience.
Harbinger Of Bannannas May 7, 2018 @ 5:12pm 
@zebenji
:steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm:
Angeding Apr 20, 2018 @ 1:50am 
Daccord, je vois! :)
zebenji  [author] Apr 11, 2018 @ 5:17am 
@Frenchkiss35: No prophets or religion mechanics are added. There's a great mod called "Expanded Religion" which already does that (quite brilliantly I must say!). As for paganism, it's mostly a term used for people who were non-Christian in Late antiquity (people who were still into Hellenism, Druidism... or people who were not converted yet, like the Vikings or American First Nations, among others). I started to include some Neopagan movements; but Tomatekh added quite a lot of more Historical religions in his mod, most of them being considered as "pagan" at that time of History.
zebenji  [author] Apr 11, 2018 @ 5:08am 
@LjSpike: Thanks for the suggestion! Could it very well into the Strange Religions category.
@Harbinger Of Bannannas: Well... It's Catholicism is already in the base game, so...
Angeding Apr 10, 2018 @ 9:20am 
Suite du paganisme

Place des animaux (croyances)

Boucs

(Puissance des unités de cavalerie +2)

Cheval

(nourriture +2 donne 2 ressources de cheval suplementaire/ +1 culture)

Chiens

(Les batisseurs bénéfies de deux charge suplémentaires)

Corbeau

( Vision des unitées de reconnaissance +2)

Loup

(Reduit de 50% le belisisme en cas de declaration de guerre direct)

Ours

( +1 promotion pour toutes les unités terrestre, +1 def a toutes les unités en garnisons dans une ville de sa civilisation) (Influence +2 culturelle de l’ours sur les peuples Allemand et scandinaves)

Sanglier

( +4 nourriture, +2 mouvements pour toute unité de cavalerie, donne 1 ressources de luxe de soie)


Voila une religion avec ces croyance :D
Angeding Apr 10, 2018 @ 9:19am 
Le Paganisme!

Place des femmes (croyances!)

(Nourriture +4, foi +3)

Un banquet où l'on consommait la viande des animaux sacrifiés cuite, et où l'on portait des toasts de bière ou d'hydromel aux dieux, au roi.

(Culture +5, puissance de combats des unités terrestre +4)

consiste à faire des vœux pour exalter au maximum la force vive de l'homme en communion avec la divinité »
Angeding Apr 10, 2018 @ 8:24am 
Does the mod also add illustrated prophets, to create more religions?