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Where are the followers of One More Turn? (ism?)
As to mod conflict, I'm guessing that any mods that simply add beliefs will not have a problem, but perhaps mods that alter existing beliefs would?
My desire with civs choosing religions is that they would choose options that were not the classic icons, names, history, and any prescribed beliefs. How would I best go about doing that?
I also love having as many icon options for my own founded religion.
Thanks for this mod. The amount of work, hours and details you put into this is simply mind-boggling and worship worthy. You are a true mensch of modding.
Zarosian, Saradominist, Zamorakian, Armadylean, Serenist and Bandosian etc and symbols for them?
Please let me know how I can send you the file :)
It's been a while since I've tried this, but if I remember correctly, you need to remove the current leader's favorite religion, then you insert the new one. Here's a successful attempt with Poundmarker.
I know there is also a priority issue for the mod so you might need to add those lines either on my config file, or in your modded leader's config file.
Sorry, not really a pro at this, as I always randomize the religions in my games. :)
DELETE FROM FavoredReligions WHERE LeaderType = 'LEADER_POUNDMAKER' AND EXISTS (SELECT * FROM Leaders WHERE LeaderType = 'LEADER_POUNDMAKER');
INSERT OR REPLACE INTO FavoredReligions
(LeaderType, ReligionType)
SELECT ('LEADER_POUNDMAKER'), ('RELIGION_MISIMANITO')
WHERE EXISTS (SELECT * FROM Leaders WHERE LeaderType = 'LEADER_POUNDMAKER');
I want my mod's leader favorite your religion, but I don't know how to do.
I tried this, but failed.
CREATE TABLE IF NOT EXISTS
ZRK_Denominations (
Type text default null,
Value integer default 0);
INSERT INTO FavoredReligions
(LeaderType, ReligionType)
SELECT
'LEADER_FLAC_MARIO', 'RELIGION_MARIO'
WHERE EXISTS (SELECT * FROM ZRK_Denominations WHERE Type = 'ZRK_VIDEOGAMES' AND Value = 1);
Does this mod allow religion in the modern era and atomic era ?
https://pastebin.com/XbF9xCXd
Because the add-on is less than 48 hours, expect other potential bugs, but I'm sure the modding community will fix everything over time. :)
Unfortunately, when I run the game with this mod (Zebenji's Additional Religions) active, the bug occurs.
I'm not a modder for this game, so I don't claim to understand what could be causing it, or how to fix it. I just wanted to bring it to your attention.
I tried numerous times starting up a brand new game for each individual test, running each with that mod running and this one disabled, then with both active together. I even went as far as to exit the game and restarting it during my tests.
As stated before, the issue seems to be that when this mod is running, the "settler" and "appeal" lenses break, showing all hexes in a light blue colour, rather than being colour coded to what they represent.
I hope you can look into it and find out the cause and fix it. :)
I have noticed, however, that when Tomatekh's Historical Religions mod is activated since the Gathering Storm update, the "settler" and "appeal" lenses fail to work. In both lenses, the color code fails to work properly and everything appears as a light blue color.
The mod itself works as intended, but for some reason breaks those two lenses.
Since your mod requires Tomatekh's mod, I am unable to test if your mod may affect them as well, but it could be something you might want to check out just in case. I'll make a mention of the issue on his page.
Thank you so much for the mod, btw! I love it! :D
I really hope Tomatekh fixes the issue soon so I can go back to playing with The Children of Atom! :D
That said, would it be possible to make your religion's name customizable? I understand the vanilla limitation that Firaxis didn't include it for the base religions (i.e., christianity, Islam, etc...) to be renamed but wouldn't it be possible to make your religions part of the ones that allow renaming? (I hope this makes sense, I'm not sure if I'm articulating the thought correctly.)
@Harbinger Of Bannannas: Well... It's Catholicism is already in the base game, so...
Place des animaux (croyances)
Boucs
(Puissance des unités de cavalerie +2)
Cheval
(nourriture +2 donne 2 ressources de cheval suplementaire/ +1 culture)
Chiens
(Les batisseurs bénéfies de deux charge suplémentaires)
Corbeau
( Vision des unitées de reconnaissance +2)
Loup
(Reduit de 50% le belisisme en cas de declaration de guerre direct)
Ours
( +1 promotion pour toutes les unités terrestre, +1 def a toutes les unités en garnisons dans une ville de sa civilisation) (Influence +2 culturelle de l’ours sur les peuples Allemand et scandinaves)
Sanglier
( +4 nourriture, +2 mouvements pour toute unité de cavalerie, donne 1 ressources de luxe de soie)
Voila une religion avec ces croyance :D
Place des femmes (croyances!)
(Nourriture +4, foi +3)
Un banquet où l'on consommait la viande des animaux sacrifiés cuite, et où l'on portait des toasts de bière ou d'hydromel aux dieux, au roi.
(Culture +5, puissance de combats des unités terrestre +4)
consiste à faire des vœux pour exalter au maximum la force vive de l'homme en communion avec la divinité »