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Agricultural city-states give boosts to food. Could give one-time gift of population to the capital.
Entertainment give boosts to amenities. So a one-time amenity increase to the capital seems fitting.
Consular give boosts to Loyalty. Could gift points to a great general. This pairs well with the maritime city-state which:
Maritime boosts food/production - but should be gifted points towards a great admiral. Both of these would fit greatly thematically, it's just a matter of how many points to gift for balance. Should be a moderate amount, since it's a one-time meeting I would think.
Cheers!
With the additional CS types, this mod is not currently compatible with that one. When I finish updating my other mods, I will address that and look to add compatibility. Would you like to suggest reward types for those new CS types?
It obviously also adds tons of CS; and Gedemos CS partially take on some of those types too so there is that.
Enjoy =)
Trade (Antioch, Bandar Brunei, Cahokia, Muscat), Cultural (Antananarivo, Rapa Nui), Religious (Armagh, Nazca), Scientific (Babylon, Bologna, Fez, Palenque), Industrial (Cardiff, Granada, Mexico City), Militaristic (Akkad, Ngazargamu). Most of these are from the Viking DLC but a few were from R&F and regular updates.
<CompatibleVersions>2.0</CompatibleVersions>
This simple line removes the envoy given when a civ first meets a cs. It doesn't discern between human and AI players. So long as CSIRRules.sql is loading correctly, and you don't have another mod setting the value to something other than zero, then it should be working correctly.
I'm reinterested in playing the game now and will work on fixing issues with any of my outdated mods. I hope to post an update here soon to work with the new CSs.
Thanks
I'm not sure about my original comment. The original gift seems to be given only if you are equal to or greater than other major civs. I was falling behind in number of cities, but I'm getting the bonuses again now that I've matched the other civs.
I play MP a lot (Most days :3). We get different quests for sure, team or not, whatever the era.
Or are you saying that CS give different quests to different players? I don't htink so.
http://steamcommunity.com/sharedfiles/filedetails/?id=896609983
If so, thats normal behavior. That is envoys that you have sent, not all civs combined.
@cecil: no, it will not work with added CSs in the current state. If you want to use it with another popular cs mod, let me know which and I can possibly provide a patch!