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Is there a fix for that?
Thanks
I used a translator because I am not good at English. Please understand.
When you download your mode, it says you downloaded it, but there is no file in reality.
I checked. There seems to be something wrong with your mode file, so please check it.
I load the mod at first, and i did anything (uninstall all game file, ony use this mod,googling) but i cant work it out :'(
Plz Doctor, save me, what can i do now?
Can I get this mod files directly?
It's like I have a Perfectionist Quirk
only Flagellant has no 6-step, it make me crazy :'(
Heyho, did you load the mod first in the main menu? Since almost every file in the data is changed by this mod, basically every other mod can cause problems. So try this out first. Stay save Bro.
Plz help me, how can fix it??
i have all DLC and i have no other MOD like (Change the Stats,Abilities,Number of Upgrades for Smith,Cost of Hero Upgrades,Rebalance mods)
Plz help :'(
https://cdn.discordapp.com/attachments/373960569742557185/607700718924726276/20190804152519_1.jpg
https://cdn.discordapp.com/attachments/373960569742557185/607699061579186205/20190804151622_1.jpg
I searched through the data many times but found no Problem but somehow the Game doesn`t take the changes from the Blacksmith so it stucked by tier lvl 5 even with upgrade ,but i somehow fixed it now and it should be working now ,but it can be that you have to subscribe again to the mod to make the changes work and load the Mod in the first Place.
445700_musketeer
702540_shieldbreaker
Is there anything I can do to get these two classe working with the mod?
I've noticed that both of those classes do not benefit from this mod... at least for me.
I will notify you if I find more issues. This is the best armory mod on the workshop, I really hope you could make it perfect!
PS: I haven't try masketeer, but since they are both dlc heroes, maybe they share the same problem? Anyway, thank you for your effort!
First of all Thank you for takeing your time finding those issues i highly appreciate it
armour: .name "grave_robber_armour_5" .def 33% .prot 0 .hp 43 .spd 1
--------------------------------------------------------------
As you can see, the spd is set to 1, not 0.
--------------------------------------------------------------
I will really appreciate if you could fix these problems. Thanks!
in the "heroes.string_table":
<entry id="plague_doctor_armour_4">
<![CDATA["The Malignant Mantle"]]>
<entry id="plague_doctor_armour_4">
<![CDATA["Pest Robes"]]>
----------------------------------------------------------------------------
The -<entry id="plague_doctor_armour_4"> repeated.
----------------------------------------------------------------------------
<entry id="antiquarian_weapon_4">
<![CDATA["The Sarcophagus"]]>
<entry id="upgrade_tree_name_antiquarian.weapon">
----------------------------------------------------------------------------------
And the name for lvl6 antiquarian weapon is just missing.
Mods that change Hero abilities will probably not work ,but town rebalance mods or mods related to the town should work.
With the CoM patch changes and your mod, I stopped using Heroes Unchained mod and the game is just much better now!
#RNGesus #Stress #TheWall
https://www.youtube.com/watch?v=abudgvoLo1o
i get trough the data and find some other heroes with that issue too ,but now all Heroes should have higher Crit Chance + Crit Buffs, but better de-subscribe and subscribe the mod if steam doesn't downloaded the update automatically.
Will you be fixing the crit values so they are not lower with your mod?
NEW MECHANIC: Crit Buffs! you know?
The changes made in the CoM patch
https://www.darkestdungeon.com/darkest-dungeon-the-color-of-madness-patch-notes/
I feel like your mod hurts and takes away from the Crit Buff mechanic if you have lower "Critical Hit" values.
https://darkestdungeon.gamepedia.com/Highwayman
The samething I see for the Grave Robber.
I have not checked all the other heroes.
Let me know what the values are supposed to be for maxed default with the CoM update and then with your mod please, because I think there is something off with the numbers.
Thanks for the note, i fixed it.
Has this mod been updated for the changes made to heroes with the CoM patch?
Thanks for the mod!
Also, got an erorr about some esqueletons
Unfortunately not, unchained mods change stats & skills of heroes and writes in the same file as my mod does.
https://steamcommunity.com/sharedfiles/filedetails/?id=927360681
I recently Updated my other mods and now i am working on this ,honestly i got everything done exept the new icons. I add the Musketeer + Shieldbreaker for now. For custom classes, I don't know if it works,I have to try it out.
any chance you could add in some compat files for the most popular custom classes?
maybe when the new dlc get out it will be in sale
Honestly i didn't buy the Shieldbreaker dlc so i have no data that i can change for my mod, but maybe the dlc is in sale or something like that i can try to make an Update for her.
I testet it out here and everything is fine. Maybe you got another Antiquarian Mod activated that changes the stats of Abilities or the Hero himself. Did you load Armory of the Ancestors on the first place in the mod menu in the main menu? Try this out and tell me if its work now.
Compatible with new classes, but don´t work with class mods like: balancing. (mods loaded after this mod in the main menu are deactivated, but if you load mods before this mod they are activated: so you can load a balance mod eg for the crusader and it works but armory of the Ancestors are deactivated for him.
Vestal: "The Valkyrie" instead of "the Valkyrie
Leper: "Armor of the Last King" instead of "Armor of the last King"
Crusader: "Blessed Holy Sword" instead of "Blessed holy Sword", and "Armor of the Holy Crusade" instead of "Armor of the holy Crusade"
Plague Doctor: Armor shows up as [<plague_doctor_armour_5>], "Pest Grenades" instead of "Pest grenades"
Jester: "The Concert" instead of "The Conncert", and "Garb of the Fallen Fool" instead of "Garb of the fallen Fool"
Antiquarian: Weapon shows as [<antiquarian_weapon_5>], "Bag of the Sect Leader" instead of "Bag of the sect Leader"
That's all I could find for issues. As for suggestions, maybe change the border of the weapons to be a less bright color? Would love if you could make upgrade 6's for other class mods, too.