Sid Meier's Civilization VI

Sid Meier's Civilization VI

Removable Resources and Features
204 Comments
R.I.P ТЕХНИК Apr 5 @ 2:42pm 
Can you make the same mod for part 7? Thanks to your mod, you can build a beautiful city in this game.
Jacob1412 Mar 28 @ 2:37am 
update ?
Gom Feb 8 @ 7:12am 
I'd like to notice people that this mod prevents you from playing scenarios. It took me a while to find the culprit.
mrp8196 Dec 10, 2024 @ 11:50am 
I want the opposite not build on specials, bonus,and luxuries
Kostablanca Oct 3, 2024 @ 4:14pm 
No option to prevent vassal city states from removing resources which can be a huge issue!
Eludage Aug 18, 2024 @ 11:12am 
Adding to the last comment, the mod id is 970270416 for me (in the url of this page). Therefore the right path to the mod for me is: ...\Steam\steamapps\workshop\content\289070\970270416\TCHarvestableResources.sql
vomit sound effect Feb 16, 2024 @ 7:48am 
Floodplains cant be removed because Gathering Storm added grassland and plain floodplains - so FEATURE_FLOODPLAINS refers only to desert floodplains.

You can add the ability to remove grassland and plains floodplains by adding the commands below to your TCHarvestableResources.sql file (floodplain code is at line 166). This file is found at ...\Steam\steamapps\workshop\content\289070\2556804240

UPDATE Features
SET RemoveTech = 'TECH_ENGINEERING', Removable = '1'
WHERE FeatureType = 'FEATURE_FLOODPLAINS_GRASSLAND';

UPDATE Features
SET RemoveTech = 'TECH_ENGINEERING', Removable = '1'
WHERE FeatureType = 'FEATURE_FLOODPLAINS_PLAINS';
icecoldsnacks Dec 19, 2023 @ 2:46pm 
@Daedalus thank you for sharing the link.
The Barrage Dec 19, 2023 @ 1:11pm 
@house rushton (and anyone else): I made a fixed fork of this a few years ago. I haven't tested it recently myself, but it looks like people have had success with it as recently as November. As noted in that description, all credit goes to TC (and TC, if you ever return and want to fold the changes back into your own, I'm happy to turn the keys back over :steamhappy:)

The updated mod is Removable Resources and Features: Fixificated
Oakland Sports Nov 22, 2023 @ 6:30pm 
Of course it doesnt work
kyee2000 Nov 9, 2023 @ 8:59pm 
Does not work in my game. Multiple restart no change. Does not seem to load mod in game.
OrcaFlutter Oct 29, 2023 @ 12:28pm 
does removing floodplains prevent flooding on that tile?
紬文德斯Wenders Sep 14, 2023 @ 1:52am 
has no effect in my game ... simply couldnt find that buttion
Bluesky95 Sep 9, 2023 @ 11:19am 
DOES AI ABUSE THIS MOD?
Cpt. Tinman Aug 9, 2023 @ 2:42pm 
I've been using this mod for a while now without issues, but for some reason I don't see an option to let me remove reefs.
Aeternum Jun 23, 2023 @ 11:58am 
Does not work in my game. I have no version conflictation, researched iron/horses and can not harvest them at all there just no button for this action.
rtw1217 Apr 6, 2023 @ 12:31pm 
ok guys i once said this doesn't work but it works. not sure if AI is harvesting resource since i suck at game tho
WAGTFKY Mar 23, 2023 @ 7:55pm 
Last game I played with this either the AI deleted everything they could find or the luxury and strategic resources were deleted whenever an improvement or district was built on their tile prior to their discovery.

Is this a common issue?
dorenon Mar 9, 2023 @ 7:21pm 
No reason for this not to be part of the game. I understand strategic Maybe but Luxury is just questionable
Skypizza9 Jan 21, 2023 @ 4:14pm 
How do I use this mod for a game already in progress?
Vito Jan 19, 2023 @ 11:26am 
You need to disable this for the AI. City states are removing luxury and strategic resources from their territory.
Henrigolepas Jan 8, 2023 @ 4:54am 
does not work on my end with latest updates
EsroHyzArC Dec 4, 2022 @ 4:58pm 
is this mod up to date? with all dlc?
bozicpredrag7 Nov 7, 2022 @ 4:25am 
but if it was discovered you should be able to build over it, all you do is collect the resource but its not built so you dont get any production from it
bozicpredrag7 Nov 7, 2022 @ 4:24am 
make a mod so that districts can just build over resources, if a district was placed over a resource before it was discovered it is still collecting the resource
at30301 Oct 2, 2022 @ 3:04am 
Not working totally for me, is this mod has to be working in game for English only?
riyehn Aug 6, 2022 @ 11:05am 
Bugged - use Daedalus's Removable Resources and Features: Fixificated instead (same mod as this, but fixed).
Lavrentiy Beria Aug 5, 2022 @ 8:47pm 
May I know how to remove flood plains?
spartan1204 Jun 19, 2022 @ 2:16am 
I just want removable roads and railroads
Primaya May 1, 2022 @ 12:19pm 
Doesn't seem to work on iron for me, at least for games in progress. I'm using Gathering Storm and Rise and Fall
Brenden Feb 11, 2022 @ 2:30pm 
Hasn't worked for archeological sites for quite some time, also doesn't work for reefs as others have said.
JesusTheFourth Dec 19, 2021 @ 4:06pm 
There is a bug with this mod where it allows you to chop a strategic resource you haven't discovered yet
超级无敌拉拉肥大王 Oct 14, 2021 @ 11:59pm 
黑心资本家究极快乐mod
wilfredhartelle Sep 25, 2021 @ 5:05am 
i found these lines in database log file of civ 6:

[483733.364] [Gameplay] ERROR: UNIQUE constraint failed: Resource_Harvests.ResourceType, Resource_Harvests.YieldType
[483733.364] [Gameplay] ERROR: UNIQUE constraint failed: Resource_Harvests.ResourceType, Resource_Harvests.YieldType

this doesnt keep the game away from loading like it did with civilizations expanded mod for me but you might want to give it a check
Commander_Kell Sep 21, 2021 @ 2:09pm 
FYI, it looks like this conflicts with JNR's Wetlands mod, specifically, it makes JNR's new Swamp (bonus) resource unable to be removed.
Zevidik Sep 1, 2021 @ 7:49am 
not working for reef
Dovakim Aug 31, 2021 @ 4:23pm 
not working for reef
mr_snr Aug 23, 2021 @ 8:22am 
It's working. Great mod!
The Barrage Jul 25, 2021 @ 3:28am 
For people with Rise and Fall, which breaks this mod, I've made a bugfix version at https://steamcommunity.com/sharedfiles/filedetails/?id=2556804240 inspired by the bughunting Durandal42 did, below.
As soon as TC circles back to fix the original (or otherwise asks), I'll pull it back down.
Until then, I hope it's helpful for folks.
Lawojin Jul 24, 2021 @ 4:47am 
not working
Mister Ramen Jul 20, 2021 @ 8:45pm 
There seems to be a conflict somewhere with JNR's wetlands mod where it doesn't allow you to harvest the swamp resource. It's supposed to be harvestable when you get iron working
Buddy Gezus Jul 11, 2021 @ 8:45am 
This is very cool!

You don't need to improve this, but if you want to, what do you think about adding an environmental cost to the later removal, especially strategic.

Like completely removing oil would be a bit of an occurrence environmental mess!

Great work.
nin10doh65 Jul 1, 2021 @ 1:48pm 
doesnt seem to work
LittleBeardedMan Jun 7, 2021 @ 12:56pm 
So is this working? In the mod screen it has a blue name while all the others don't, and it also doesn't seem to work
Misanthrope May 22, 2021 @ 11:23am 
THANK YOU! Omg... my adjacency bonuses and OCD thank you.
god of being bad at everything May 22, 2021 @ 7:22am 
all the resource harvesting still gets bigger from each tech you get right?
cyclopiansquid May 20, 2021 @ 9:01am 
This mod provides ton of fun to optimise adjacency bonuses. Thanks! However, currently not able to harvest reef.
ilove2run Apr 22, 2021 @ 12:04am 
Thank you for creating this, but as of April 2021 it doesn't work :(
durandal42 Mar 29, 2021 @ 9:53pm 
I can reproduce Valentin's error; replacing the second "INSERT INTO" with "INSERT OR REPLACE INTO" solved it for me.

The underlying cause: RESOURCE_AMBER can be improved by a mine (on land) or fishing boats (on water). It ends up in Resources_TC_Harvestable_Luxury_Data twice (as Food/Gold and Production/Gold), and then inserted into Resource_Harvests twice from there. The two different gold yields trigger the "ERROR: UNIQUE constraint failed: Resource_Harvests.ResourceType, Resource_Harvests.YieldType" error, and the entire mod fails to load as a result.

The mod failing to load due to SQL error explains all the complaints about it not doing anything. It's been broken since Amber was introduced (In R&F), or since a UNIQUE constraint was added to the Resource_Harvests table (unknown when).
afkchong Mar 26, 2021 @ 8:06pm 
cant remove the swap please help please please