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I would prefer the old nan as the leader who has the power of the north remembers.
I think suzerainty should give smaller science bonus with a cap on it. Producing food from tundra is a bit too much.
Goodswood could get tourism bonus from adjacency and city should gain 1 faith from every forest tile.
Eddard’s bonus might be northern honor. Having bonuses vs barbarians and gaining bonuses of faith and production form justified wars for a duration of time.
I loved your mod and waiting for Rise and Fall edition. Thank you.
All the buildings, districts and units 3D models are done including a REAL DRAGON!
Balon Greyjoy's 3D leader model is almost ready, tweaking hair style now this will be the final touch and my first try doing leader model in zbrush. Should look better than Tywin and Robert.
And after all 9 leaders done, I will do the 2D stuff like historical moment illustrations, icons and strategic view icons. Should be fast if I enter this stage.
So... Thank you all for your support and please be patient to wait for another while.
If you open ModBuddy and go to your mod's propereties.Under In-Game Actions you have set a Criteria for all of the Ids. This is not needed. If you remove the Criteria from all of the files and update your mod will still work without R&F but it will work with R&F if my Enable All Leaders mod is also enabled.
I am not sure if it is a bug with the mod, but it seems that unit to unit contact does not allow for diplomacy. I have to actually discover a city to open dialogue with a player. I have no other mods active.
Though I suspect the most ob thing is if you use Mountain Clans well you can wipe maybe 3 neighbors out before Medieval era.
'We men in the North are rite good at keeping people lawful,
I'd ask the King for permission but he smells too bloody awful'