Arma 3
Liberation Tanoa 1.5 WIKIMODDED (ACE,RHS,ASR_AI3,ALIVE,TANKS,JETS,FREEDOM)
38 Comments
Sarmat-10 Jul 6, 2023 @ 7:12am 
is there a way to change the TFAR to the beta ver
cus with new update to teamspeak the old one doesnt work
WIKIPRISE  [author] Jun 28, 2020 @ 6:03am 
the control of of units as commander is done with ctrl + Spacebar
the way you reload the artillery must be in the ace missions parameters as default, you can just overwrite it in the server tab (of the ace options ofc)
hobbit_lv Jun 28, 2020 @ 12:07am 
2 questions:
1. We can't figure out how Commander can enter a Zeus view to command AI squads and delete redundant AI squads or soldiers.
2. Is it intended that artillery pieces must be reloaded by single shot instead of rearming a full "magazine"?
Novün May 13, 2019 @ 1:27pm 
I cannot see the vehicles as well as base objects when i am at a FOB to spawn them, is this normal?
WIKIPRISE  [author] Aug 25, 2018 @ 7:08am 
FINALLY FINISHED LAST VERSION ON ALL MAPS
updated the mod list
My personal mod list => http://steamcommunity.com/sharedfiles/filedetails/?id=970941616
CodexZA Aug 7, 2018 @ 1:41am 
Would it be able for you to remove the ASR mod and still keep the map Tanoa with the Alive ai support functions? My community is running Tanoa currently and i just want to implement those AI Alive support functions into the game. I tried the altis one and it also still says that ASR cfgvehicles.pbo is missing. Would really like to have the AI Alive functions on my Tanoa server.
WIKIPRISE  [author] Aug 7, 2018 @ 12:00am 
hmmm weird , did u try the 1.5 version that i got in altis?
ALTIS: http://steamcommunity.com/sharedfiles/filedetails/?id=894019528
its supposed to be the last one , i have to export it but i think its done
CodexZA Aug 6, 2018 @ 5:49pm 
asr ai 3 is giving me a error the whole time saying that cfgvehicles are missing. I went and looked in the asr ai3 mod folder and there is no pbo anymore of cfgvehicles like in the previous versions of the mod. I then tried different versions of asr dating as far back is 2017 and still cant get it to work. Would it be possible to change asr ai3 with another ai mod or even just remove that? The main reason i want to use this mission file is for the Alive functions of the AI support
WIKIPRISE  [author] Aug 6, 2018 @ 12:41pm 
try with the new mod list
, shoudl work
asr ai3 is a mod
CodexZA Aug 6, 2018 @ 10:48am 
Thank you let me know when it is fixed. Would love to have this mission on my server without the error of that AI mod
WIKIPRISE  [author] Aug 6, 2018 @ 5:01am 
updted the modlist ot should work , still working on the update. 1.5 is giving me some trouble
CodexZA Aug 6, 2018 @ 4:27am 
Yes but when i launch your Mission file with all the mods in the parameters it gives me a error on the server saying that @ASR AI3 cfgvehicles is missing and the mod creator from ASR AI3 removed that PBO file. I also tried to load the previous version of the mod but still cant select a slot or get into the server.
WIKIPRISE  [author] Aug 5, 2018 @ 6:30am 
there are required mods , up here , at the end of the description there is a suggestion for a modlist, there is a link
WIKIPRISE  [author] Aug 5, 2018 @ 6:30am 
...
CodexZA Aug 4, 2018 @ 3:13pm 
Could you possibly provide the Mod parameters for this Lib with the mods required
WIKIPRISE  [author] Apr 21, 2018 @ 5:39pm 
updated mod list, this is how I think it should be played
MOD LIST => http://steamcommunity.com/sharedfiles/filedetails/?id=970941616
WIKIPRISE  [author] Apr 21, 2018 @ 7:31am 
NEW update just for altis map. try it out and report any bugs, fixes or suggestions before i export it to the other maps.
this might be the last update i make of this style of game. comment on the altis page

ALTIS: http://steamcommunity.com/sharedfiles/filedetails/?id=894019528

BIG CHANGES 1.4.5
*added mk6 mortar and ammo box for manual use only
*added all project opfor units for a more random enemy
*switched the SAF faction to our side
*added new ace fuctions with the new config
*added whale vehicle transport to the ALIVE support
*NO music when logging in (FINALLY)
*added back headless client support
*added defibrilator and splits that actually work
*added all new vehicles from rhs and new vanila DLCS
*added new groups 4 full squads, 4 tank squads, 2 sniper teams and helicopter and figter pilots
*added loadouts to all units, no need to make new loadouts for new players
*removed asr ai3 in favor if vcom ai but not integrated so any ai mod can be used
A. Ares Sep 22, 2017 @ 1:44pm 
Thank you kind sir! You have been really helpful! AAAAAAAND AGAIN THANK YOU FOR YOUR WONDERFUL MODS! (tweaks of the mods at least! :) )
WIKIPRISE  [author] Sep 21, 2017 @ 6:20pm 
u can only man fobs but u can put them in the cities
WIKIPRISE  [author] Sep 21, 2017 @ 6:20pm 
u have to buy static weapons or even vehicles and crew them
get a static machingune , get a rifleman , put it together leave the group
A. Ares Sep 21, 2017 @ 6:01pm 
Sorry for asking here but can someone tell me how I can garrison my FOBs and/or my captured cities? thanks in advance! and thank you for another awesome map with full ACE enabled! :)
WIKIPRISE  [author] Aug 20, 2017 @ 3:15am 
AUSTRALIA: http://steamcommunity.com/sharedfiles/filedetails/?id=1115793869

BIG CHANGES 1.5
*added mk6 mortar and ammo box for manual use only
*added all project opfor units for a more random enemy.
*switched the SAF faction to our side.
*added new ace module quick mount
*added whale vehicle transport to the ALIVE support
*NO music when logging in (FINALLY)
*added back headless client support
WIKIPRISE  [author] Jul 13, 2017 @ 11:35pm 
this should be the last update REPORT ANYTHING WRONG

BIG CHANGES 1.4 (hope it is the last)
*fixed alive supports in dedicated server (I hope)
*added drivers and pilots at the begining easier to find
*FOB can be build near markers now (inside towns to build defenses there)
*increased the enemy count a little.
*added ASR_AI3 back!
Marco Jul 13, 2017 @ 4:33pm 
Gracias. (Thank you)
WIKIPRISE  [author] Jul 13, 2017 @ 2:09pm 
its in the classnames extension file
Marco Jul 13, 2017 @ 1:03pm 
I would like to know how you do it to be against a Russian enemies and not with csat. Where do you edit that within the greuh folder
Marco Jul 13, 2017 @ 1:01pm 
The probe moving them to the land on the island nearby and working well. Remove the scrits they had. Try it, also add the word: compass to the module support and so does not need a table.
WIKIPRISE  [author] Jul 13, 2017 @ 6:54am 
its not the carrier ir the possition, cause in taunus happens too ands its on the groound
WIKIPRISE  [author] Jul 13, 2017 @ 6:53am 
working on it , fucking alive is driving me crazy
Marco Jul 12, 2017 @ 9:08pm 
The alive continues with running, do not land on an improvised dock. Do it in the old, everything on earth and remove the aircraft carrier better.
GUIYING Jul 12, 2017 @ 1:46pm 
Even let players Join a side.
GUIYING Jul 12, 2017 @ 1:45pm 
You should add a Mod for differant kinds of AI,: Bandits, Rouge Army, TERRORIST. RHS has some good mods. and also have friendly and enemy AI, that will fight each other. maybe even the recruitment Pole, So you can pay AI to protect cities liberated... Just an Idea.
WIKIPRISE  [author] Jul 12, 2017 @ 10:39am 
im aware off the alive supports exploding, if they work, on a dedicated server also get stuck at like 2 km from the take off , working on it
Marco Jul 12, 2017 @ 7:21am 
The helicopters of the alive system explode, are very close to each other and the interaction with the table does not work well. Please give a revised one.
WIKIPRISE  [author] Jul 10, 2017 @ 6:46pm 
thanks man, always trying to improve it
GUIYING Jul 10, 2017 @ 12:47pm 
Very nice. Nice work
WIKIPRISE  [author] Jul 8, 2017 @ 5:41pm 
I made a collection, the way i think it should be played

http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=970941616
WIKIPRISE  [author] Jul 6, 2017 @ 8:56am 
BIG CHANGES 1.3
*increased performance and fps in all mthe maps
*added uss freedom as quimera in all the water map.
*fixed rhs soc boat now you can build it (the last building)
*reworked all the caps
*added crawler both versions.
*now static weapons are in building too, to be able to build them inside buildings
*added 3 new maps


<<<<<NEW MAPS>>>>>

MY LIBERATIONS

ALTIS: http://steamcommunity.com/sharedfiles/filedetails/?id=894019528
TAUNUS: http://steamcommunity.com/sharedfiles/filedetails/?id=931400540
LYTHIUM: http://steamcommunity.com/sharedfiles/filedetails/?id=914718580
TAKISTAN: http://steamcommunity.com/sharedfiles/filedetails/?id=914703625
CHERNARUS: http://steamcommunity.com/sharedfiles/filedetails/?id=914713860
LINGOR: http://steamcommunity.com/sharedfiles/filedetails/?id=966116613
TANOA: http://steamcommunity.com/sharedfiles/filedetails/?id=966123925
MALDEN: http://steamcommunity.com/sharedfiles/filedetails/?id=966128265