Arma 3
MBG Buildings Killhouses (Arma3 Remaster)
35 Comments
Via Mar 27, 2024 @ 6:04pm 
Thanks for the mod!
The meta.cpp says "publishedid = 0;" instead of "publishedid = 962938144;" as it should according to https://community.bistudio.com/wiki/Arma_3:_Enable_Steam_Workshop_support_in_Server_Browser

Can you fix it? It would fix compatibility with the official Arma launcher.

Thanks!
Tigre437 May 23, 2023 @ 4:27am 
Hello, using your mod we have realized that to open the metal doors that I understand that are intended for explosives need two charges of breaching charge mod but giving 2 shots also opens, if you could put that with shots does not open and you need only 1 charge to open would be great.
gregjlanders Apr 29, 2023 @ 8:57pm 
How do I play this sorry? just hoping to play on my own, so LAN MP and then do I have to start a mission and then load this structure on a map? Thanks
[LAW] Dungeon Master Sep 19, 2022 @ 2:00am 
Hi, are you still about? If so is it possible to lock the killhouse doors?
HaroldTheNorse Mar 28, 2021 @ 1:00pm 
Thanks, Mondkalb, that likely helps all of the commenters here who have trouble finding or comprehending the copyright terms that you have written already. And even if a person finds and comprehends the copyright terms, they need to know how copyright law works in order to answer the question about whether the addon can be loaded on a game server and used in missions or terrains. Copyright law only applies to redistribution.
Mondkalb  [author] Mar 28, 2021 @ 12:56pm 
Heya, farily simple thing:

You cannot:
- Reupload this content
- Unpack the pbo files and make edits
- Take credit for the work
- Use this on a server that is approved for monetization

You can:
- Load this addon onto your game server and then use it in missions or terrains

I hope that clarifies this
HaroldTheNorse Mar 28, 2021 @ 12:50pm 
I think that "content" in the sentence "If you wish to upload content..." refers to pictures and videos of gameplay using MBG_Killhouses. I don't think "content" refers to addons or modpacks. I think that Mondkalb is not giving permission to modify his addon or include it in modpacks with that sentence.
HaroldTheNorse Mar 28, 2021 @ 12:50pm 
Here is copypasta of Mondkalb's copyright terms for this addon. The two sources of this text are listed in my previous comment.

Copyright 2016 Mondkalb. This item is not authorized for posting on Steam (Steam Workshop). Also it may not be included into any collection or part of some other workshop content's upload.

If you wish to upload content that makes use of this(my) mod, please link to the original (this) forum release post.

This addon is not related in any way to Bohemia Interactive Studios or Bohemia Interactive Simulations. You may ONLY use this addon in Arma3 and any upcoming expansion packs.

I take no responsibility for (im)possible damage to your game/system that may be caused by installation of this Addon. This Addon is also prohibited to be used in any commercial product.
HaroldTheNorse Mar 28, 2021 @ 12:43pm 
@Satan You can find the copyright license for this addon by clicking "Original Forum Thread", which brings you to the BIStudio forum thread for MBG_Killhouses. Some of the copyright terms are listed at the bottom of the first post.

Then download mbg_killhouses_a3.7z and extract mbg_killhouses_a3_readme.txt and scroll down to DISCLAIMER. There you will find the rest of the copyright terms.
SatangLee Mar 28, 2021 @ 10:29am 
Hello Mondklab
I want to put your mod on my practice server.
So I want to ask you if it can be used.
Thank you
depe Jul 18, 2020 @ 4:58am 
please
depe Jul 18, 2020 @ 12:06am 
Hi. I'm a small Clan operator, Terado. The reason why I contacted you this time is to ask if we can use this Edon when we are doing a Clan. It's such a good add-on. I really want to use it. I ask a favor of you.
.Normalized Jul 11, 2020 @ 11:10am 
can i add this to my modpack?
RCas4268 Feb 1, 2020 @ 3:38am 
Recently cup updated and now every map that had this mod is not working. It says that MBG Killhouse pbo is not found
Aldar Ducken Dec 11, 2019 @ 5:07pm 
Hello,

I'm Founder of Arma RolePlay France life server.

We are on apply to bohemia to be a monetized server .

We want to be perfectly in rules with bohemia and contents creators, so i'm asking you to use your assets on our serveur if it become a monetized one.

We monetize only authorised by bohemia assets.

I can join you an email conversation with bohemia if you want but, it will be in PM conversation.

We do not modify your PBO.

Battlemetrics link : https://www.battlemetrics.com/servers/arma3/4342010
Coxy Dec 5, 2019 @ 9:47am 
where are these buildings found?
K4mpfie Dec 2, 2019 @ 3:08am 
Is there a way to reset the doors? breachable and normal?
[TLS] Commander A9 Sep 27, 2019 @ 7:10pm 
This caused an absolute disaster on our dedicated server. I really hope this gets fixed because it really is a nice looking addition.
diveyez Jan 22, 2019 @ 6:00pm 
This fails on dedicated server due to texture error floods.
MargP-L Jul 7, 2018 @ 4:11pm 
Is there yet another wall and window? other doors? :steamsad:
[RAM] Kam May 10, 2018 @ 4:03pm 
It is possible to palce the buildings in zeus ?
Dakota Apr 25, 2018 @ 12:58pm 
why does ur mod not load on a deticated server
-CUBA- Nov 27, 2017 @ 9:59am 
Es ist eben nicht das gleiche, da der großteil der Arma Community einfach nicht mit mods laden umgehen kann. Es wäre einfach eine Erleichterung aber dann weiß ich ja bescheid.Ich verstehe nicht was man dagegen haben kann wenn man credits gibt aber egal, das leben geht weiter. in diesem sinne Have Fun :-)
Mondkalb  [author] Nov 27, 2017 @ 8:26am 
Nope. No reuploads or bundling. Link to this steam WS entry. It is really not difficult. I do not understand why people insist on re-uploading things that are already here, when a simple Steam-WS required link does the same thing.

I will DMCA any reuploads.
-CUBA- Nov 27, 2017 @ 5:55am 
Hallo, ich würde gerne die MGB Objekte in meiner neuen Map benutzen und würde freundlichst um erlaubins fragen diese mit reinzupacken. grüße
ViperMcgee Aug 20, 2017 @ 9:41pm 
Is it possible to use these in the terrain builder w/o the texture errors?
Mad Frankie Jul 13, 2017 @ 3:28am 
@Scholai - they're under Structures -> Village
Mike Ehrmantraut Jul 12, 2017 @ 9:49am 
in the editor i mean
Mike Ehrmantraut Jul 12, 2017 @ 9:49am 
Where do i find this in arma 3 ?
PostCawn Jul 10, 2017 @ 4:20pm 
What folder is it under in Editor?
Mondkalb  [author] Jul 10, 2017 @ 10:36am 
No. Use the steam collections instead.
Kerozen Jul 10, 2017 @ 9:32am 
Could this mod be added into another mod if everyone involved is credited?
Mondkalb  [author] Jul 7, 2017 @ 12:29am 
Configs were adjusted to match what A3 had, and the penetration materials were changed to use A3 default materials. It's been quite a while since then, so I do not remeber exactly what else I changed to make it better suited for Arma3. :)
Jeff the Hobo Jul 6, 2017 @ 3:34pm 
Are these updated in any way from the classic ones made for arma 2?
Letric Jul 4, 2017 @ 9:51am 
Can AI just "walk through" the walls like most Arma objects?